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ExamplesThrust is best explained through examples. The following source code generates random numbers on the host and transfers them to the device where they are sorted. #include <thrust/host_vector.h>
#include <thrust/device_vector.h>
#include <thrust/generate.h>
#include <thrust/sort.h>
#include <thrust/copy.h>
#include <cstdlib>
int main(void)
{
// generate 32M random numbers on the host
thrust::host_vector<int> h_vec(32 << 20);
thrust::generate(h_vec.begin(), h_vec.end(), rand);
// transfer data to the device
thrust::device_vector<int> d_vec = h_vec;
// sort data on the device (846M keys per second on GeForce GTX 480)
thrust::sort(d_vec.begin(), d_vec.end());
// transfer data back to host
thrust::copy(d_vec.begin(), d_vec.end(), h_vec.begin());
return 0;
}This code sample computes the sum of 100 random numbers on the GPU. #include <thrust/host_vector.h>
#include <thrust/device_vector.h>
#include <thrust/generate.h>
#include <thrust/reduce.h>
#include <thrust/functional.h>
#include <cstdlib>
int main(void)
{
// generate random data on the host
thrust::host_vector<int> h_vec(100);
thrust::generate(h_vec.begin(), h_vec.end(), rand);
// transfer to device and compute sum
thrust::device_vector<int> d_vec = h_vec;
int x = thrust::reduce(d_vec.begin(), d_vec.end(), 0, thrust::plus<int>());
return 0;
}Refer to the QuickStartGuide page for further information and examples. ContributorsThe primary developers of Thrust are Jared Hoberock and Nathan Bell. A complete list of contributors is available here. |