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This project provides a way of using Box2D 2.0.1 in Garage Games' Torque Game Builder.

Features

  • All of Box2D's classes are exposed to Torquescript
  • Box2D bodies and shapes can be bound to t2dSceneObject
  • Body and shape binding is supported in the TGB's scene editor through Behaviors

The wrapper originally was created in the course of writing my bachelor thesis. The thesis can be found here: Integrating Box2D into TGB 1.0.pdf

Please read the thesis to get an understanding of the general idea behind the wrapper. The thesis also contains instructions on compiling TGB and Box2D together and a short guide on setting up an example scene.

The wrapper has only been tested on Windows. It should also work on Mac but I've never had a chance to try that.

Please report any bugs you encounter on this page in the issue tracker.

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