- If you change any binds that change weapons do not use slot1, slot2, etc., this will mess the script up. Instead, use weapon1, weapon2, etc. Next weapon is weapon_next, previous weapon is weapon_prev. Reference 'binds.txt' for a complete list of game binds the script aliases.
- Autoreload only works after you switch to a weapon. If you just spawned as a class don't expect it to work.
- Make sure your autoexec.cfg has exec competitive.cfg at the top. If you exec competitive.cfg in console, switch classes, and everything magically works, this is probably your problem.
- Check to make sure your binds are set up properly (type bind X in console to see what is bound to that key). If binds are not setup properly:
- If you had your config.cfg set to read-only during step 3 of the installation, you messed up. Try, try again.
- If you added your binds some other way, did you miss some
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Make a button that changes the weapon that a disguised spy is holding somehow, toggles between primary/secondary...
My autoreload breaks every time I switch weapons as a scout, either it will be on for the pistol and the scatter, or none at all. Basically this make your entire config worthless to me, and no I haven't modified any of the scripts or adding anything extra. It simply breaks every time I have tried to use it. I assume 2.7.5 is the newest.
Having trouble with not being able to maintain spin-up using the alt-fire with the minigun.
The echo seems to not be working as of the latest update. It doesnt echo in game anymore when i pretty much need it to.