My favorites | Sign in
Project Home Downloads Wiki Issues Source
Search
for
FileStructureExplained  
This explains the file structure of the project.
Featured, Phase-Design, Phase-Implementation
Updated Feb 4, 2010 by KeithDanielHarvey@gmail.com

HUDs

trunk/HUDs/

Each unique HUD own sub-folder, name it something descriptive because this will be the title of your HUD in the installer (e.g. Noid's Widescreen HUD). Create the folder hierarchy just like it appears inside your tf/ folder. In addition to those folders, include a screenshots/ folder with a few JPEG screenshots of your HUD in action. The installer will use these to show off your work.

Competitive Configuration

trunk/cfg/

The script is organized according to function. Open competitive.cfg for an index of the other files in the script.

Installer Source Code

trunk/scriptinstaller/

This is where the installer code and Visual Studio project reside.

Packages and Graphics

Downloads

There are several helpful graphics, including the .psd used for the keyboard map, in the Downloads section.


Sign in to add a comment
Powered by Google Project Hosting