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Note: This project is in a very early phase, please consider this content as a placeholder



What is Team-Tactics?

Team-Tactics is a prototype platform for exploring intuitive and efficient ways to control/direct virtual entities. Its main focus lies on concurrent user interaction with either shared or networked devices.

The Game

A football (soccer) game is used as the primary a testbed. Reasons for this choice are

  • the rules are not too complicated to understand and implement
  • the big team size and typical player proximities are ideal for cooperative/competitive interaction
  • easy to realize in both 2D/3D as well as in various levels of abstraction
  • the game will be fun to play, at least for the project initiator =)

The gameplay is round based to facilitate the strategic/tactical emphasis, although some real-time aspects might be added at a later time. In each turn one or more players are selected to define/adjust their next actions. Keeping it simple: run, pass and shoot should be enough if tackling is performed automatically. This is similar to the Drag Soccer game but the actions are not chosen and performed in real-time.

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Help is Welcome

Besides being more fun to work with a group of people, there are things to improve or extend. So if you want to contribute design/interaction ideas, code, graphics, music/sounds or anything else - please join!

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