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  • Nov 06, 2010
    r1903 (removed unused images) committed by mdiebolt   -   removed unused images
    removed unused images
  • Nov 06, 2010
    r1902 (removed outdated graphics) committed by mdiebolt   -   removed outdated graphics
    removed outdated graphics
  • Oct 12, 2010
    r1901 (Added call to load so that FF can play sounds correctly) committed by yahivin   -   Added call to load so that FF can play sounds correctly
    Added call to load so that FF can play sounds correctly
  • Oct 12, 2010
    r1900 (Added audio for FF) committed by yahivin   -   Added audio for FF
    Added audio for FF
  • Oct 11, 2010
    r1899 (Replaced email link with a link back to strd6) committed by yahivin   -   Replaced email link with a link back to strd6
    Replaced email link with a link back to strd6
  • Oct 11, 2010
    r1898 (Added Chrome Frame header) committed by yahivin   -   Added Chrome Frame header
    Added Chrome Frame header
  • Oct 11, 2010
    r1897 (Removed test debug div) committed by yahivin   -   Removed test debug div
    Removed test debug div
  • Oct 11, 2010
    r1896 (Added proxy attachment method and null check for current fra...) committed by yahivin   -   Added proxy attachment method and null check for current frame
    Added proxy attachment method and null check for current frame
  • Oct 11, 2010
    r1895 (PNG Crush and added new area51 backgrounds) committed by yahivin   -   PNG Crush and added new area51 backgrounds
    PNG Crush and added new area51 backgrounds
  • Oct 11, 2010
    r1894 (fixed cookie high score) committed by mdiebolt   -   fixed cookie high score
    fixed cookie high score
  • Oct 11, 2010
    r1893 (moved secret service agents to the right since I moved the t...) committed by mdiebolt   -   moved secret service agents to the right since I moved the teleporter
    moved secret service agents to the right since I moved the teleporter
  • Oct 10, 2010
    r1892 (added destination offset to secret service bit in half model) committed by mdiebolt   -   added destination offset to secret service bit in half model
    added destination offset to secret service bit in half model
  • Oct 10, 2010
    r1891 (Added approachRotation function to handle circularness of ci...) committed by yahivin   -   Added approachRotation function to handle circularness of circles
    Added approachRotation function to handle circularness of circles
  • Oct 10, 2010
    r1890 (Increased bullet and missile screen active area, and made fi...) committed by yahivin   -   Increased bullet and missile screen active area, and made final Reagan track a little closer
    Increased bullet and missile screen active area, and made final Reagan track a little closer
  • Oct 10, 2010
    r1889 (Capitalized Floating Fortress) committed by yahivin   -   Capitalized Floating Fortress
    Capitalized Floating Fortress
  • Oct 10, 2010
    r1888 (Increased cutscene duration, locked camera until jetpack box...) committed by yahivin   -   Increased cutscene duration, locked camera until jetpack box is broken
    Increased cutscene duration, locked camera until jetpack box is broken
  • Oct 10, 2010
    r1887 (removed bullet hitting flesh and bullet hitting dirt sound e...) committed by mdiebolt   -   removed bullet hitting flesh and bullet hitting dirt sound effects. They were causing the bite not to play because the max number of sound channels was being reached
    removed bullet hitting flesh and bullet hitting dirt sound effects. They were causing the bite not to play because the max number of sound channels was being reached
  • Oct 10, 2010
    r1886 (Added transition dialog) committed by yahivin   -   Added transition dialog
    Added transition dialog
  • Oct 10, 2010
    r1885 (Updated dialog box) committed by yahivin   -   Updated dialog box
    Updated dialog box
  • Oct 10, 2010
    r1884 (Added sky battle 1st iteration) committed by yahivin   -   Added sky battle 1st iteration
    Added sky battle 1st iteration
  • Oct 10, 2010
    r1883 (Reduced scenary slightly in prehistoric level) committed by yahivin   -   Reduced scenary slightly in prehistoric level
    Reduced scenary slightly in prehistoric level
  • Oct 10, 2010
    r1882 (Slight level cleanup) committed by yahivin   -   Slight level cleanup
    Slight level cleanup
  • Oct 10, 2010
    r1881 (Reduced max sound channels to further prevent sound crapping...) committed by yahivin   -   Reduced max sound channels to further prevent sound crapping out
    Reduced max sound channels to further prevent sound crapping out
  • Oct 09, 2010
    r1880 (Increased objective delay before showing) committed by yahivin   -   Increased objective delay before showing
    Increased objective delay before showing
  • Oct 09, 2010
    r1879 (Made cannon barrel debris not detonate on CSaur) committed by yahivin   -   Made cannon barrel debris not detonate on CSaur
    Made cannon barrel debris not detonate on CSaur
  • Oct 09, 2010
    r1878 (Made Reagan's hover location lower) committed by yahivin   -   Made Reagan's hover location lower
    Made Reagan's hover location lower
  • Oct 09, 2010
    r1877 (Added objective display in levels) committed by yahivin   -   Added objective display in levels
    Added objective display in levels
  • Oct 09, 2010
    r1876 (Added extra bite damage if you can hit the commando) committed by yahivin   -   Added extra bite damage if you can hit the commando
    Added extra bite damage if you can hit the commando
  • Oct 09, 2010
    r1875 (got rid of enemy shoot sound effect. It was terrible and ann...) committed by mdiebolt   -   got rid of enemy shoot sound effect. It was terrible and annoying
    got rid of enemy shoot sound effect. It was terrible and annoying
  • Oct 09, 2010
    r1874 (Reduced gunship spark frequency, added collide damage to kil...) committed by yahivin   -   Reduced gunship spark frequency, added collide damage to kill bullets, and added better cannon shot
    Reduced gunship spark frequency, added collide damage to kill bullets, and added better cannon shot
  • Oct 09, 2010
    r1873 (Fixed game info popping in and out during cutscenes) committed by yahivin   -   Fixed game info popping in and out during cutscenes
    Fixed game info popping in and out during cutscenes
  • Oct 09, 2010
    r1872 (Added sky graphics) committed by yahivin   -   Added sky graphics
    Added sky graphics
  • Oct 09, 2010
    r1871 (Laying some shakey groundwork for the sky) committed by yahivin   -   Laying some shakey groundwork for the sky
    Laying some shakey groundwork for the sky
  • Oct 09, 2010
    r1870 (Added select and reject to arrays) committed by yahivin   -   Added select and reject to arrays
    Added select and reject to arrays
  • Oct 09, 2010
    r1869 (made sure that most sounds only play on 1 channel max. Added...) committed by mdiebolt   -   made sure that most sounds only play on 1 channel max. Added new sounds for enemies shooting
    made sure that most sounds only play on 1 channel max. Added new sounds for enemies shooting
  • Oct 09, 2010
    r1868 (added bullet hit dirt sound effect) committed by mdiebolt   -   added bullet hit dirt sound effect
    added bullet hit dirt sound effect
  • Oct 09, 2010
    r1867 (added bullet hitting enemy flesh sound effect) committed by mdiebolt   -   added bullet hitting enemy flesh sound effect
    added bullet hitting enemy flesh sound effect
  • Oct 09, 2010
    r1866 (Sounds is pimps too, go on dust your shoulders off) committed by yahivin   -   Sounds is pimps too, go on dust your shoulders off
    Sounds is pimps too, go on dust your shoulders off
  • Oct 09, 2010
    r1865 (changed flare explosion. now it lasts much longer) committed by mdiebolt   -   changed flare explosion. now it lasts much longer
    changed flare explosion. now it lasts much longer
  • Oct 09, 2010
    r1864 (added fade in and out to game_info) committed by mdiebolt   -   added fade in and out to game_info
    added fade in and out to game_info
  • Oct 09, 2010
    r1863 (removed sound effect padding as it appears that this bug has...) committed by mdiebolt   -   removed sound effect padding as it appears that this bug has been fixed in chrome
    removed sound effect padding as it appears that this bug has been fixed in chrome
  • Oct 09, 2010
    r1862 (changed sound effect for crates) committed by mdiebolt   -   changed sound effect for crates
    changed sound effect for crates
  • Oct 09, 2010
    r1861 (Added slightly more backstory) committed by yahivin   -   Added slightly more backstory
    Added slightly more backstory
  • Oct 09, 2010
    r1860 (added chopable module and gave it to enemies so that the cha...) committed by mdiebolt   -   added chopable module and gave it to enemies so that the chainsaw will not trigger the chomp sound. also this makes it easy to sub in a good chainsaw sound once we find one
    added chopable module and gave it to enemies so that the chainsaw will not trigger the chomp sound. also this makes it easy to sub in a good chainsaw sound once we find one
  • Oct 09, 2010
    r1859 (added black background and borders to continue dialog) committed by mdiebolt   -   added black background and borders to continue dialog
    added black background and borders to continue dialog
  • Oct 09, 2010
    r1858 (Show mouse cursor on continue overlay) committed by yahivin   -   Show mouse cursor on continue overlay
    Show mouse cursor on continue overlay
  • Oct 09, 2010
    r1857 (added parasail objective image and message) committed by mdiebolt   -   added parasail objective image and message
    added parasail objective image and message
  • Oct 09, 2010
    r1856 (Added long range shot to boat boss) committed by yahivin   -   Added long range shot to boat boss
    Added long range shot to boat boss
  • Oct 09, 2010
    r1855 (Hiding health meter during cutscenes) committed by yahivin   -   Hiding health meter during cutscenes
    Hiding health meter during cutscenes
  • Oct 09, 2010
    r1854 (removed primal scream weapon class) committed by mdiebolt   -   removed primal scream weapon class
    removed primal scream weapon class
 
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