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OverviewStereowrap is an emulation layer implementing stereoscopic OpenGL visuals on top of non stereo capable OpenGL implementations. To do that it overrides, using LD_PRELOAD, the GLX visual selection functions (glXChooseVisual and glXChooseFBConfig), glDrawBuffer, and glXSwapBuffers to capture and composite the two stereo images rendered by the application, in a number of ways. Presentation MethodsCurrently stereowrap supports presenting the stereo pair in the following ways:
NotesThe sequential mode is there to support circuits that drive shutter glasses from the VGA vsync signal, like this one. The ColorCode3D anaglyph method is patented (US Patent #6687003). I live in the EU so I don't give a shit, but if you care you may compile stereowrap with colorcode disabled. Just modify the Makefile and add -DNOCOLORCODE at the end of the CFLAGS line to do that. UsageExample: $ stereowrap -m redcyan glxgears -stereo |