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S-ray is a free photorealistic renderer based on monte carlo ray tracing.

It is capable of simulating all interactions of light with the environment, or L(D|S)*E paths in path notation. What this means is that it can simulate global illumination effects such as indirect diffuse illumination, caustics, and accurate reflection and refraction.

Here is a more or less complete feature list:

  • Indirect diffuse illumination and caustics.
  • Reflection and refraction from perfect and imperfect (glossy) surfaces.
  • Area lights casting shadows with penumbra regions (soft shadows).
  • Motion blur.
  • Adaptive supersampling.
  • Hierarchical keyframe animation.
  • Simple XML scene description format, with converters from popular 3D file formats.

A lot more features are planned for the near future, check out the ToDo list.

To start playing around with s-ray see: GettingStarted

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