S-ray is a free photorealistic renderer based on monte carlo ray tracing.
It is capable of simulating all interactions of light with the environment, or L(D|S)*E paths in path notation. What this means is that it can simulate global illumination effects such as indirect diffuse illumination, caustics, and accurate reflection and refraction.
Here is a more or less complete feature list:
- Indirect diffuse illumination and caustics.
- Reflection and refraction from perfect and imperfect (glossy) surfaces.
- Area lights casting shadows with penumbra regions (soft shadows).
- Motion blur.
- Adaptive supersampling.
- Hierarchical keyframe animation.
- Simple XML scene description format, with converters from popular 3D file formats.
A lot more features are planned for the near future, check out the ToDo list.
To start playing around with s-ray see: GettingStarted





