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Project Information
Featured
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Name: SquamsterLicense: GPLv3The NameI was talking to a friend of mine and I asked about a name idea for this program. She mentioned that about 1/2 of the viewers she's seen (although she hasn't seen that many) have animal names. In college some friends and I created a 'legend' about a hamster (that one of the freshman girls snuck into the dorm) escaping and mating with one of the numerous squirrels on campus and forming a mutant "Squamster". This program is a combination of things you normally don't see together (Mesh viewer, Mesh painter, Open Source) and we decided the program was also a mutant. Features- Load any Ogre.mesh using its own material and shaders
- View the mesh from any angle
- Play and pause any of the meshes animations
- A lot faster than the other mesh viewers I've seen
- View all the textures attached to the mesh
- Paint directly onto any texture attached to the mesh in real-time
- Customizable brushes with opacity and scale
- Image Filters - Brightness, Contrast, Scale, Rotate
- Blur, Burn, and Dodge Tools
- Shape tools to draw a square, rectangle, circle, or ellipse.
- Customizable Brushes with variable opacity and size.
Upcoming planned features- Empty the "Known Bugs" list
- Smudge tools
- User settings - control undo history, add additional resource locations from settings.
- Image Layers
Prerequisites- Visual Studio 2008 redist
- DirectX redist
The DownloadThe CodeKnown Bugs- If a resource location is added outside the viewer's project, "Load all" won't load from its old locations any more. (bug persists from previous release)
Known Quirks- If the mesh you load doesn't have the materials/textures in the same folder or a subfolder, the materials won't be viewed.
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