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Name: Squamster

License: GPLv3

The Name

I was talking to a friend of mine and I asked about a name idea for this program. She mentioned that about 1/2 of the viewers she's seen (although she hasn't seen that many) have animal names. In college some friends and I created a 'legend' about a hamster (that one of the freshman girls snuck into the dorm) escaping and mating with one of the numerous squirrels on campus and forming a mutant "Squamster". This program is a combination of things you normally don't see together (Mesh viewer, Mesh painter, Open Source) and we decided the program was also a mutant.

Features

  • Load any Ogre.mesh using its own material and shaders
  • View the mesh from any angle
  • Play and pause any of the meshes animations
  • A lot faster than the other mesh viewers I've seen
  • View all the textures attached to the mesh
  • Paint directly onto any texture attached to the mesh in real-time
  • Customizable brushes with opacity and scale
  • Image Filters - Brightness, Contrast, Scale, Rotate
  • Blur, Burn, and Dodge Tools
  • Shape tools to draw a square, rectangle, circle, or ellipse.
  • Customizable Brushes with variable opacity and size.

Upcoming planned features

  • Empty the "Known Bugs" list
  • Smudge tools
  • User settings - control undo history, add additional resource locations from settings.
  • Image Layers

Prerequisites

  • Visual Studio 2008 redist
  • DirectX redist

The Download

The Code

Known Bugs

  • If a resource location is added outside the viewer's project, "Load all" won't load from its old locations any more. (bug persists from previous release)

Known Quirks

  • If the mesh you load doesn't have the materials/textures in the same folder or a subfolder, the materials won't be viewed.
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