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Tools for modding SPORE, where to find them, how to use them.
Featured, Reference, Modding, Index
Updated Feb 4, 2010 by alt.e-m...@gmx.de

Tools

Tool made so far to mod SPORE.

Links


I am working on a mac so I am using VM Ware fusion. I used Visual C# express edition you can download for free to compile the source for Rick's tools. I checked them out from his SVN repo with tortoisesvn shell extension from tortoisesvn.net.

once compiled I used SPView from customsim3.com (requires dx9 so you have to have fusion 2.0) to extract the spore game package file. and started browsing to find the files I needed to edit. I actually opened Rick's 42.package and started from the contained files looking for the correct area for .prop files that had to do with items/abilities. Most of the item/ability files are in the area of

SP-PROP-00B1B104-30608F0B-xxxxxxxx.prop

I found that if you want to change when you gain abilities you can edit in the area of

SP-PROP-00B1B104-034D97FA-xxxxxxxx.prop

You have to use "Gibbed.Spore.PropToXML.exe" in the bin directory of the C# (built) solution. this converts the binary version of the prop files to human readable/editable xml.

Once you do that you can edit the xml files for the item/ability you want to mod then save it to another location (empty folder) and use "Gibbed.Spore.XmlToProp.exe" to convert it back to a binary prop file. Change the new propnew file extension to .prop and use SPView to pack it back up. (Note if the directory containing the .prop file contains other .prop files that will also be added to your shiney new .package file)

The pack and unpack buttons in SPView are under the tools menu.

d4v3y0rk


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