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What's comming
Updated Apr 16, 2012 by wuye9036

Development Planning

0.4 (M1.4)

Release Date: Oct 2012

  • include and virtual include.
  • Pragmas ( especially #line ).
  • Porting instrincis to "virtual include".
  • Separated declaration-definition for function.
  • Human-readable syntax error and semantic error.
  • More, more, more operators and intrinsics for SISD.
  • VTF.
  • Anistropic Filter.
  • Full matrix support
  • Array support
  • Keyword 'register' support

0.5 (M1.5)

Release Date: ?? May 2013 ??

  • Fix bugs of vertex shader.
  • Optimization the data flow from input assembler to vertex shader.

0.6

Release Data: ?? Nov 2013 ??

  • Operators and intrinsics for pixel shader.
  • Other features for pixel shader.

Future

Following features need to be discussed:

  • Blend shader integrating
  • PTX Backend
  • SPU Backend
  • Asynchronize Stages
  • Asynchronize API Call
  • GS, TS, HS
  • MSAA
  • Coverage to AA
  • TBR Architecture
  • JIT-based rasterizer
  • JIT Pool
  • Platform-specified JIT optimization (SSEx, NEON and AVX)


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