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SALVIA: A Direct3D 10+ like software renderer

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Feb 12, 2011

0.2.4 is released. Pixel Shader of SASL now supports if statement.

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Introduction

SALVIA is a pure object-oriented software 3D renderer with a programmable pipeline only. Interfaces, operations and parameters of it take advantage of modern graphics APIs such as D3D 10 and OpenGL.

Overview

Breifly introduction of the goals, features and major designs of this project.

What's New

The lastest released version is 0.2.4.

What's Comming

Next Minor Release is 0.3. Pixel shader will work in this version.

Snapshots

Result snapshots.

Documentations

Documents of technical details.

Downloads

The Shading And Lighting VIsualization Architecture(SALVIA) is available in both source and binary form.

Binaries for Windows are available from the SALVIA downloads page on google code or mirror sites. Alternatively, here are direct links to builds.

To install the renderer, please download the source code and extract to some direcotry. Then see the user's guide and the examples in the samples/ directory of the distribution.

Alternatively, source can be downloaded. If you're using hg, run:

hg clone https://softart.googlecode.com/hg/ salvia

Reference

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