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  • Feb 26, 2009
    issue 22 (r72 superscope tweak) Status changed by dborth   -  
    Status: WontFix
    Status: WontFix
  • Feb 26, 2009
    issue 13 ([Snes9xGx143 Wii] Secret of Evermore and sounds...) Status changed by dborth   -  
    Status: WontFix
    Status: WontFix
  • Feb 26, 2009
    issue 10 (French translation) changed by dborth   -  
    Status: WontFix
    Cc: dsbomb
    Status: WontFix
    Cc: dsbomb
  • Feb 26, 2009
    r78 (ISI fix) committed by dborth   -   ISI fix
    ISI fix
  • Jan 14, 2009
    r77 (minor bugfixes) committed by dborth   -   minor bugfixes
    minor bugfixes
  • Jan 14, 2009
    libogc-14-01-2009.zip (devkitPro Libraries) file uploaded by dborth   -  
    Labels: Featured
    Labels: Featured
  • Jan 02, 2009
    r76 (fix bug w/ reading files < 2048 bytes) committed by dborth   -   fix bug w/ reading files < 2048 bytes
    fix bug w/ reading files < 2048 bytes
  • Dec 30, 2008
    r75 (code update to match 009 beta) committed by dborth   -   code update to match 009 beta
    code update to match 009 beta
  • Dec 24, 2008
    r74 (update to match 008, updated to r16 ) committed by dborth   -   update to match 008, updated to r16
    update to match 008, updated to r16
  • Dec 24, 2008
    libogc-23-12-2008.zip (devkitPro Libraries) file uploaded by dborth
  • Dec 03, 2008
    issue 1 (European (PAL) roms run too fast.) Status changed by dborth   -  
    Status: Verified
    Status: Verified
  • Dec 03, 2008
    issue 15 (4 players doesn't work in wii version withe Gamecube pads) Status changed by dborth   -  
    Status: Verified
    Status: Verified
  • Dec 03, 2008
    issue 24 (Make gc fails complaining about libfat) Status changed by dborth   -  
    Status: Invalid
    Status: Invalid
  • Dec 03, 2008
    issue 23 (error while loading games) Status changed by dborth   -  
    Status: Verified
    Status: Verified
  • Dec 03, 2008
    issue 21 (Saving not working.) Status changed by dborth   -  
    Status: Verified
    Status: Verified
  • Dec 03, 2008
    issue 20 (No games are saving) Status changed by dborth   -  
    Status: Invalid
    Status: Invalid
  • Dec 03, 2008
    issue 19 (Cannot progress on world map in Final Fantasy 3.) Status changed by dborth   -  
    Status: Invalid
    Status: Invalid
  • Dec 03, 2008
    issue 18 ([Sugestion] Savegames naming) Status changed by dborth   -  
    Status: Verified
    Status: Verified
  • Dec 03, 2008
    issue 17 (rom path wrong?) Status changed by dborth   -  
    Status: Verified
    Status: Verified
  • Dec 03, 2008
    issue 16 (Loading anything results in colored bars) Status changed by dborth   -  
    Status: Invalid
    Status: Invalid
  • Dec 03, 2008
    issue 12 (added wiimote support to r64) Status changed by dborth   -  
    Status: Verified
    Status: Verified
  • Dec 03, 2008
    issue 11 (added libfat support to r64) Status changed by dborth   -  
    Status: Verified
    Status: Verified
  • Dec 03, 2008
    libogc_031208.zip (devkitPro Libraries) file uploaded by dborth
  • Dec 03, 2008
    r73 (snes9x 1.43 core merged into Snes9x GX 007) committed by dborth   -   snes9x 1.43 core merged into Snes9x GX 007
    snes9x 1.43 core merged into Snes9x GX 007
  • Sep 08, 2008
    issue 24 (Make gc fails complaining about libfat) reported by goo...@fossradio.com   -   make gc fails with missing libfat snes9xgx143-read-only/source/ngc/snesemu.cpp:10:17: warning: fat.h: No such file or directory libfat is installed parallel with libogc. What steps will reproduce the problem? 1. svn co trunk 2. install devkitPPC (export DEVKITPRO and DEVKITPPC) 3. install libogc; install libfat 4. make gc What is the expected output? What do you see instead? compile snes9x-gx trunk or explain why libfat cannot be failed. It would also be nice to see the entire compilation line to see which include flags are being passed to the compiler. What version are you using? trunk Please provide any additional information below.
    make gc fails with missing libfat snes9xgx143-read-only/source/ngc/snesemu.cpp:10:17: warning: fat.h: No such file or directory libfat is installed parallel with libogc. What steps will reproduce the problem? 1. svn co trunk 2. install devkitPPC (export DEVKITPRO and DEVKITPPC) 3. install libogc; install libfat 4. make gc What is the expected output? What do you see instead? compile snes9x-gx trunk or explain why libfat cannot be failed. It would also be nice to see the entire compilation line to see which include flags are being passed to the compiler. What version are you using? trunk Please provide any additional information below.
  • Aug 17, 2008
    issue 23 (error while loading games) reported by u_u_...@hotmail.com   -   when loading a game from sd card, some games will say they failed to load the romcrc32 name .srm file from the save games folder. games I noticed to do this: chrono trigger, mario kart, mario paint, etc. I think the problem is in gcsram.cpp line 301 <code>handle = fopen(filepath, "rb");</code> When you use fopen with read rights only it can't create the file and will return an error if the file does not exist. which none of the save files exist.
    when loading a game from sd card, some games will say they failed to load the romcrc32 name .srm file from the save games folder. games I noticed to do this: chrono trigger, mario kart, mario paint, etc. I think the problem is in gcsram.cpp line 301 <code>handle = fopen(filepath, "rb");</code> When you use fopen with read rights only it can't create the file and will return an error if the file does not exist. which none of the save files exist.
  • Aug 17, 2008
    issue 21 (Saving not working.) commented on by u_u_...@hotmail.com   -   hi I think the problem is in gcsram.cpp line 301 <code>handle = fopen(filepath, "rb");</code> When you use fopen with read rights only it can't create the file and will return an error if the file does not exist. which most people don't have the save file named with the romcrc32 because snes9x on pc does it by filename.srm.
    hi I think the problem is in gcsram.cpp line 301 <code>handle = fopen(filepath, "rb");</code> When you use fopen with read rights only it can't create the file and will return an error if the file does not exist. which most people don't have the save file named with the romcrc32 because snes9x on pc does it by filename.srm.
  • Aug 04, 2008
    issue 22 (r72 superscope tweak) reported by michniewski   -   First, I'm really enjoying askots superscope addition. Second, if you enable superscope after loading a rom, it doesn't work. Solution: reset the emulator ( s9xsoftreset() ) after changing settings.superscopemaster (presumably similar issue with snes mouse).
    First, I'm really enjoying askots superscope addition. Second, if you enable superscope after loading a rom, it doesn't work. Solution: reset the emulator ( s9xsoftreset() ) after changing settings.superscopemaster (presumably similar issue with snes mouse).
  • Aug 01, 2008
    issue 21 (Saving not working.) commented on by chitownsouljas   -   Disregard this, fixed it :D
    Disregard this, fixed it :D
  • Aug 01, 2008
    issue 21 (Saving not working.) commented on by chitownsouljas   -   Forgot to add that I'm using The Homebrew Channel.
    Forgot to add that I'm using The Homebrew Channel.
  • Aug 01, 2008
    issue 21 (Saving not working.) reported by chitownsouljas   -   What steps will reproduce the problem? 1. Loading a new game. 2. Attempting to save a game. 3. None. What is the expected output? What do you see instead? The games won't save, at all. I get an error saying "Could not load snes9x\saves\<insert random numbers and letters>.srm" This happens when I load new games before I even start playing them, or try to save them. Tried saving SRAM, same thing. What version of the product are you using? On what operating system? r70 on Wii 3.3 Please provide any additional information below.
    What steps will reproduce the problem? 1. Loading a new game. 2. Attempting to save a game. 3. None. What is the expected output? What do you see instead? The games won't save, at all. I get an error saying "Could not load snes9x\saves\<insert random numbers and letters>.srm" This happens when I load new games before I even start playing them, or try to save them. Tried saving SRAM, same thing. What version of the product are you using? On what operating system? r70 on Wii 3.3 Please provide any additional information below.
  • Aug 01, 2008
    issue 20 (No games are saving) commented on by triforcemario   -   Ignore above, I just discovered that I'm using a Michniewski's version of the emulator.
    Ignore above, I just discovered that I'm using a Michniewski's version of the emulator.
  • Jul 31, 2008
    issue 20 (No games are saving) reported by triforcemario   -   I go to save in a game, for example, Chrono Trigger. The savegame works until I exit the emulator back to the Homebrew Channel, although strangly enough I can still find the save file on my SD card. And I've also tried applying the SRAM save, but that does nothing either. The only option that seems to work once I've turned off the console is the freeze mode. Note: I'm using the latest version of snes 9x gx (which I downloaded from this very page just a few hours ago), the latest version of the Twilight Hack and the latest version of the Homebrew Channel.
    I go to save in a game, for example, Chrono Trigger. The savegame works until I exit the emulator back to the Homebrew Channel, although strangly enough I can still find the save file on my SD card. And I've also tried applying the SRAM save, but that does nothing either. The only option that seems to work once I've turned off the console is the freeze mode. Note: I'm using the latest version of snes 9x gx (which I downloaded from this very page just a few hours ago), the latest version of the Twilight Hack and the latest version of the Homebrew Channel.
  • Jul 25, 2008
    r72 (-A mini cursor for super scope, fix thanks to svpe_ -Initial...) committed by askot.altair   -   -A mini cursor for super scope, fix thanks to svpe_ -Initial MousePad support -My last update for this emu.
    -A mini cursor for super scope, fix thanks to svpe_ -Initial MousePad support -My last update for this emu.
  • Jul 23, 2008
    issue 19 (Cannot progress on world map in Final Fantasy 3.) commented on by storm101gfaqs   -   I solved the problem by downloading the official version of the emulator (ver. r70). I was using a third party version that supports the Wiimote as its special feature, but apparently it glitches up when playing FF3 for some reason. This post is no longer needed.
    I solved the problem by downloading the official version of the emulator (ver. r70). I was using a third party version that supports the Wiimote as its special feature, but apparently it glitches up when playing FF3 for some reason. This post is no longer needed.
 
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