My favorites | Sign in
Project Logo
                
Details: Show all Hide all

Older

  • Nov 15, 2009
    issue 3 (Lua joypad API works buggy) commented on by gochaism   -   Of course it's appreciated.
    Of course it's appreciated.
  • Jun 13, 2009
    snes9x-1.51-rerecording-svn-r67.zip ([savestate changed] Snes9x 1.51 re-recording win32 binaries ...) file uploaded by gochaism   -  
    Labels: Type-Executable OpSys-Windows
    Labels: Type-Executable OpSys-Windows
  • Jun 13, 2009
    r67 (win32 - add internal audio buffer for avi writer) committed by gochaism   -   win32 - add internal audio buffer for avi writer
    win32 - add internal audio buffer for avi writer
  • Jun 13, 2009
    r66 (separated "Lua drawings in image" from "Text in image", gui....) committed by gochaism   -   separated "Lua drawings in image" from "Text in image", gui.gdscreenshot now overlays uncommited Lua drawings if needed.
    separated "Lua drawings in image" from "Text in image", gui.gdscreenshot now overlays uncommited Lua drawings if needed.
  • Jun 13, 2009
    r65 (_WIN32, __WIN32, __WIN32__ => WIN32) committed by gochaism   -   _WIN32, __WIN32, __WIN32__ => WIN32
    _WIN32, __WIN32, __WIN32__ => WIN32
  • May 31, 2009
    r64 (test) committed by pault414   -   test
    test
  • May 09, 2009
    issue 4 (Lua scripting for Unix port) changed by shinydoofy   -   Closing this issue, fixed with r63. Please check for my changes in the main dir to ensure win32 compatibility.
    Status: Fixed
    Cc: andres.delikat
    Closing this issue, fixed with r63. Please check for my changes in the main dir to ensure win32 compatibility.
    Status: Fixed
    Cc: andres.delikat
  • May 09, 2009
    r63 (fixed some issues with the linux build and added a few featu...) committed by shinydoofy   -   fixed some issues with the linux build and added a few feature like Lua support and -ignoreframes for encoders
    fixed some issues with the linux build and added a few feature like Lua support and -ignoreframes for encoders
  • May 01, 2009
    issue 4 (Lua scripting for Unix port) commented on by shinydoofy   -   Check the attached file for changes. Also added -loadlua command line option to automatically load a lua script at startup. Nevertheless, you will still need to add ioapi.{c,h} and crypt.h in the unzip dir.
    Check the attached file for changes. Also added -loadlua command line option to automatically load a lua script at startup. Nevertheless, you will still need to add ioapi.{c,h} and crypt.h in the unzip dir.
  • Apr 29, 2009
    issue 4 (Lua scripting for Unix port) commented on by shinydoofy   -   I'm making some progress on this. There is still one function missing (namely being S9xGetFreezeFilename), but I'll try to manually incorporate lua_todo.patch to get it running some way.
    I'm making some progress on this. There is still one function missing (namely being S9xGetFreezeFilename), but I'll try to manually incorporate lua_todo.patch to get it running some way.
  • Apr 28, 2009
    issue 3 (Lua joypad API works buggy) commented on by nitsuja-@hotmail.com   -   Is it okay to change joypad.get() and joypad.set() to work more like in Gens? (true means pressed, false means unpressed, nil means normal.) Some things seem really inconvenient or maybe even impossible to do without that. Also, if I try using joypad.set in a registerbefore callback, it fails to do anything. I think this applies to 1.43 as well, but I haven't checked that yet.
    Is it okay to change joypad.get() and joypad.set() to work more like in Gens? (true means pressed, false means unpressed, nil means normal.) Some things seem really inconvenient or maybe even impossible to do without that. Also, if I try using joypad.set in a registerbefore callback, it fails to do anything. I think this applies to 1.43 as well, but I haven't checked that yet.
  • Apr 27, 2009
    r62 (1.43 change #92 (Quick fix for the issue that the current wo...) committed by gochaism   -   1.43 change #92 (Quick fix for the issue that the current working directory is changed by snes9x, the script host. (I think this fix is incomplete, when a function which is provided by snes9x changes the current directory unintentionally, the current directory will be lost anyway))
    1.43 change #92 (Quick fix for the issue that the current working directory is changed by snes9x, the script host. (I think this fix is incomplete, when a function which is provided by snes9x changes the current directory unintentionally, the current directory will be lost anyway))
  • Apr 24, 2009
    r61 (added gui.clearuncommitted for easy flicker reduction when g...) committed by nitsuja-@hotmail.com   -   added gui.clearuncommitted for easy flicker reduction when gui.register can't be used
    added gui.clearuncommitted for easy flicker reduction when gui.register can't be used
  • Apr 20, 2009
    snes9x-1.51-rerecording-svn-r60.zip ([savestate changed] Snes9x 1.51 re-recording win32 binaries ...) file uploaded by gochaism   -  
    Labels: Type-Executable OpSys-Windows
    Labels: Type-Executable OpSys-Windows
  • Apr 20, 2009
    r60 (improved gui.popup (win32), added input.popup) committed by gochaism   -   improved gui.popup (win32), added input.popup
    improved gui.popup (win32), added input.popup
  • Apr 20, 2009
    snes9x-1.51-rerecording-svn-r59.zip ([savestate changed] Snes9x 1.51 re-recording win32 binaries ...) file uploaded by gochaism   -  
    Labels: Type-Executable OpSys-Windows
    Labels: Type-Executable OpSys-Windows
  • Apr 20, 2009
    r59 (Small SFMT changes.) committed by gochaism   -   Small SFMT changes.
    Small SFMT changes.
  • Apr 20, 2009
    snes9x-1.51-rerecording-svn-r58.zip ([savestate changed] Snes9x 1.51 re-recording win32 binaries ...) file uploaded by gochaism   -  
    Labels: Type-Executable OpSys-Windows
    Labels: Type-Executable OpSys-Windows
  • Apr 20, 2009
    r58 (Changed the draw timing of Lua GUI (use gui.register to disp...) committed by gochaism   -   Changed the draw timing of Lua GUI (use gui.register to display something)
    Changed the draw timing of Lua GUI (use gui.register to display something)
  • Apr 20, 2009
    r57 (added full superscope/mouse/justifier support to joypad.get(...) committed by nitsuja-@hotmail.com   -   added full superscope/mouse/justifier support to joypad.get() and joypad.set(), added joypad.gettype() and joypad.settype() for checking or changing what type of controller is plugged into each port, made joypad.get()/joypad.set() first argument optional, fixed bug where frame and lag counter looked corrupted if input display got too wide, added autodetect of a couple common games needing mouse or superscope in case NRST headers aren't found
    added full superscope/mouse/justifier support to joypad.get() and joypad.set(), added joypad.gettype() and joypad.settype() for checking or changing what type of controller is plugged into each port, made joypad.get()/joypad.set() first argument optional, fixed bug where frame and lag counter looked corrupted if input display got too wide, added autodetect of a couple common games needing mouse or superscope in case NRST headers aren't found
  • Apr 19, 2009
    snes9x-1.51-rerecording-svn-r56.zip ([savestate changed] Snes9x 1.51 re-recording win32 binaries ...) file uploaded by gochaism   -  
    Labels: Type-Executable OpSys-Windows
    Labels: Type-Executable OpSys-Windows
  • Apr 19, 2009
    r56 (1.43 change #80 and #81 (gui.gdoverlay improvements, D&D beh...) committed by gochaism   -   1.43 change #80 and #81 (gui.gdoverlay improvements, D&D behavior)
    1.43 change #80 and #81 (gui.gdoverlay improvements, D&D behavior)
  • Apr 19, 2009
    r55 (increasing V1_RR_UNOFFICIAL for the same reason as it was do...) committed by nitsuja-@hotmail.com   -   increasing V1_RR_UNOFFICIAL for the same reason as it was done in the 1.43 branch (so we don't drop old savestate compatibility)
    increasing V1_RR_UNOFFICIAL for the same reason as it was done in the 1.43 branch (so we don't drop old savestate compatibility)
  • Apr 19, 2009
    r54 (more convenient hotkey setup for frame/lag counters) committed by nitsuja-@hotmail.com   -   more convenient hotkey setup for frame/lag counters
    more convenient hotkey setup for frame/lag counters
  • Apr 19, 2009
    r53 (gocha's change #78 to 1.43 (Hi-res support for gui.gdscreens...) committed by nitsuja-@hotmail.com   -   gocha's change #78 to 1.43 (Hi-res support for gui.gdscreenshot, Added StretchScreenshots to cfg file.) + my change #79 to 1.43 (made gui.gdoverlay act like it does in Gens (i.e. full transparency support, coordinates are optional, extra transparency modifier allowed), and unrestricted input.get mouse coords)
    gocha's change #78 to 1.43 (Hi-res support for gui.gdscreenshot, Added StretchScreenshots to cfg file.) + my change #79 to 1.43 (made gui.gdoverlay act like it does in Gens (i.e. full transparency support, coordinates are optional, extra transparency modifier allowed), and unrestricted input.get mouse coords)
  • Apr 18, 2009
    r52 (mainly savestate and reset desync fixes similar to the ones ...) committed by nitsuja-@hotmail.com   -   mainly savestate and reset desync fixes similar to the ones done on the 1.43 branch
    mainly savestate and reset desync fixes similar to the ones done on the 1.43 branch
  • Apr 12, 2009
    snes9x-1.51-rerecording-svn-r51.zip (Snes9x 1.51 re-recording win32 binaries (svn wip r51)) file uploaded by gochaism   -  
    Labels: Type-Executable OpSys-Windows Featured
    Labels: Type-Executable OpSys-Windows Featured
  • Apr 12, 2009
    r51 (Replaced math.random and math.randomseed with SFMT version, ...) committed by gochaism   -   Replaced math.random and math.randomseed with SFMT version, because C rand's quality is bad, generally speaking.
    Replaced math.random and math.randomseed with SFMT version, because C rand's quality is bad, generally speaking.
  • Apr 11, 2009
    r50 (made the savestate compression level configurable in the emu...) committed by nitsuja-@hotmail.com   -   made the savestate compression level configurable in the emulator settings menu, and chose a faster compression level as the default
    made the savestate compression level configurable in the emulator settings menu, and chose a faster compression level as the default
  • Apr 10, 2009
    snes9x-1.51-rerecording-svn-r49.zip (Snes9x 1.51 re-recording win32 binaries (svn wip r49)) file uploaded by gochaism   -  
    Labels: Type-Executable OpSys-Windows Featured
    Labels: Type-Executable OpSys-Windows Featured
  • Apr 10, 2009
    r49 (added gui.getpixel, saved lua filename to config so reload w...) committed by gochaism   -   added gui.getpixel, saved lua filename to config so reload will work across sessions, added savestate.verify in debug for catching/testing desyncs, minor script load dialog improvements (done by nitsuja for 1.43)
    added gui.getpixel, saved lua filename to config so reload will work across sessions, added savestate.verify in debug for catching/testing desyncs, minor script load dialog improvements (done by nitsuja for 1.43)
  • Apr 08, 2009
    snes9x-1.51-rerecording-svn-r48.zip (Snes9x 1.51 re-recording win32 binaries (svn wip r48)) file uploaded by gochaism   -  
    Labels: Type-Executable OpSys-Windows Featured
    Labels: Type-Executable OpSys-Windows Featured
  • Apr 08, 2009
    r48 (tried to fix 1.43 issue 10) committed by gochaism   -   tried to fix 1.43 issue 10
    tried to fix 1.43 issue 10
  • Apr 07, 2009
    r47 (added "TV Width Pixels" video menu option, added scanline-fr...) committed by nitsuja-@hotmail.com   -   added "TV Width Pixels" video menu option, added scanline-free "bright" versions of Blargg's NTSC filter, and (probably) fixed NTSC filter modes showing garbage in the rightmost 1 pixel column
    added "TV Width Pixels" video menu option, added scanline-free "bright" versions of Blargg's NTSC filter, and (probably) fixed NTSC filter modes showing garbage in the rightmost 1 pixel column
  • Mar 31, 2009
    snes9x-1.51-rerecording-svn-r46.zip (Snes9x 1.51 re-recording win32 binaries (svn wip r46)) file uploaded by gochaism   -  
    Labels: Type-Executable OpSys-Windows Featured
    Labels: Type-Executable OpSys-Windows Featured
  • Mar 31, 2009
    r46 (fix for a crash when closing snes9x (nitsuja, 1.43 revision ...) committed by gochaism   -   fix for a crash when closing snes9x (nitsuja, 1.43 revision 61)
    fix for a crash when closing snes9x (nitsuja, 1.43 revision 61)
  • Mar 30, 2009
    snes9x-1.51-rerecording-svn-r45.zip (Snes9x 1.51 re-recording win32 binaries (svn wip r45)) file uploaded by gochaism   -  
    Labels: Type-Executable OpSys-Windows Featured
    Labels: Type-Executable OpSys-Windows Featured
  • Mar 30, 2009
    r45 (Added something ugly which is not used after all (24/32 bit ...) committed by gochaism   -   Added something ugly which is not used after all (24/32 bit color version of render method for Lua GUI)
    Added something ugly which is not used after all (24/32 bit color version of render method for Lua GUI)
  • Mar 30, 2009
    r44 (input.get added) committed by gochaism   -   input.get added
    input.get added
  • Mar 30, 2009
    r43 (fix for leaking .luasav files of anonymous savestates) committed by nitsuja-@hotmail.com   -   fix for leaking .luasav files of anonymous savestates
    fix for leaking .luasav files of anonymous savestates
  • Mar 29, 2009
    r42 (fixing a bunch of warnings, turning up the Release mode opti...) committed by nitsuja-@hotmail.com   -   fixing a bunch of warnings, turning up the Release mode optimization level, and adding a vcproj.user file to make Lua script reloading not insanely slow by default when running from the debugger in Release mode (if you've opened the project before, you'll have to delete your snes9xw.vcproj.COMPUTERNAME.USERNAME.user file for this last change to take effect)
    fixing a bunch of warnings, turning up the Release mode optimization level, and adding a vcproj.user file to make Lua script reloading not insanely slow by default when running from the debugger in Release mode (if you've opened the project before, you'll have to delete your snes9xw.vcproj.COMPUTERNAME.USERNAME.user file for this last change to take effect)
  • Mar 29, 2009
    snes9x-1.51-rerecording-svn-r41.zip (Snes9x 1.51 re-recording win32 binaries (svn wip r41)) file uploaded by gochaism   -  
    Labels: Type-Executable OpSys-Windows Featured
    Labels: Type-Executable OpSys-Windows Featured
  • Mar 29, 2009
    r41 (Fixed wrong default opacity of gui.text.) committed by gochaism   -   Fixed wrong default opacity of gui.text.
    Fixed wrong default opacity of gui.text.
  • Mar 29, 2009
    snes9x-1.51-rerecording-svn-r40.zip (Snes9x 1.51 re-recording win32 binaries (svn wip r40)) file uploaded by gochaism   -  
    Labels: Type-Executable OpSys-Windows Featured
    Labels: Type-Executable OpSys-Windows Featured
  • Mar 29, 2009
    r40 (Fixed the crash on Lua external module use (thanks our hero ...) committed by gochaism   -   Fixed the crash on Lua external module use (thanks our hero nitsuja!)
    Fixed the crash on Lua external module use (thanks our hero nitsuja!)
  • Mar 28, 2009
    snes9x-1.51-rerecording-svn-r39.zip (Snes9x 1.51 re-recording win32 binaries (svn wip r39)) file uploaded by gochaism   -  
    Labels: Type-Executable OpSys-Windows Featured
    Labels: Type-Executable OpSys-Windows Featured
  • Mar 28, 2009
    r39 (Added gui.opacity, SHIFT, alternative names for certain meth...) committed by gochaism   -   Added gui.opacity, SHIFT, alternative names for certain methods.
    Added gui.opacity, SHIFT, alternative names for certain methods.
  • Mar 28, 2009
    r38 (Lua savestate register (nitsuja provided it, and I modified ...) committed by gochaism   -   Lua savestate register (nitsuja provided it, and I modified it a bit for 1.51 use, though I didn't test it at all)
    Lua savestate register (nitsuja provided it, and I modified it a bit for 1.51 use, though I didn't test it at all)
  • Mar 28, 2009
    issue 1 (Sync Sound issue in multiprocessor environment) Status changed by gochaism   -   Apparently, it has been solved by OV2's new sound code.
    Status: Fixed
    Apparently, it has been solved by OV2's new sound code.
    Status: Fixed
  • Mar 25, 2009
    snes9x-1.51-rerecording-svn-r37.zip (Snes9x 1.51 re-recording win32 binaries (svn wip r37)) file uploaded by gochaism   -  
    Labels: Type-Executable OpSys-Windows Featured
    Labels: Type-Executable OpSys-Windows Featured
 
Hosted by Google Code