Older
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r67
(win32 - add internal audio buffer for avi writer) committed by gochaism
- win32 - add internal audio buffer for avi writer
win32 - add internal audio buffer for avi writer
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r66
(separated "Lua drawings in image" from "Text in image", gui....) committed by gochaism
- separated "Lua drawings in image" from "Text in image", gui.gdscreenshot now overlays uncommited Lua
drawings if needed.
separated "Lua drawings in image" from "Text in image", gui.gdscreenshot now overlays uncommited Lua
drawings if needed.
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r65
(_WIN32, __WIN32, __WIN32__ => WIN32) committed by gochaism
- _WIN32, __WIN32, __WIN32__ => WIN32
_WIN32, __WIN32, __WIN32__ => WIN32
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issue 4
(Lua scripting for Unix port) changed by shinydoofy
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Status:
Fixed
Cc:
andres.delikat
Status:
Fixed
Cc:
andres.delikat
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r63
(fixed some issues with the linux build and added a few featu...) committed by shinydoofy
- fixed some issues with the linux build and added a few feature like Lua support and -ignoreframes
for encoders
fixed some issues with the linux build and added a few feature like Lua support and -ignoreframes
for encoders
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r62
(1.43 change #92 (Quick fix for the issue that the current wo...) committed by gochaism
- 1.43 change #92 (Quick fix for the issue that the current working directory is changed by snes9x,
the script host. (I think this fix is incomplete, when a function which is provided by snes9x
changes the current directory unintentionally, the current directory will be lost anyway))
1.43 change #92 (Quick fix for the issue that the current working directory is changed by snes9x,
the script host. (I think this fix is incomplete, when a function which is provided by snes9x
changes the current directory unintentionally, the current directory will be lost anyway))
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r61
(added gui.clearuncommitted for easy flicker reduction when g...) committed by nitsuja-@hotmail.com
- added gui.clearuncommitted for easy flicker reduction when gui.register can't be used
added gui.clearuncommitted for easy flicker reduction when gui.register can't be used
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r60
(improved gui.popup (win32), added input.popup) committed by gochaism
- improved gui.popup (win32), added input.popup
improved gui.popup (win32), added input.popup
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r59
(Small SFMT changes.) committed by gochaism
- Small SFMT changes.
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r58
(Changed the draw timing of Lua GUI (use gui.register to disp...) committed by gochaism
- Changed the draw timing of Lua GUI (use gui.register to display something)
Changed the draw timing of Lua GUI (use gui.register to display something)
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r57
(added full superscope/mouse/justifier support to joypad.get(...) committed by nitsuja-@hotmail.com
- added full superscope/mouse/justifier support to joypad.get() and joypad.set(), added
joypad.gettype() and joypad.settype() for checking or changing what type of controller is plugged
into each port, made joypad.get()/joypad.set() first argument optional, fixed bug where frame and
lag counter looked corrupted if input display got too wide, added autodetect of a couple common
games needing mouse or superscope in case NRST headers aren't found
added full superscope/mouse/justifier support to joypad.get() and joypad.set(), added
joypad.gettype() and joypad.settype() for checking or changing what type of controller is plugged
into each port, made joypad.get()/joypad.set() first argument optional, fixed bug where frame and
lag counter looked corrupted if input display got too wide, added autodetect of a couple common
games needing mouse or superscope in case NRST headers aren't found
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r56
(1.43 change #80 and #81 (gui.gdoverlay improvements, D&D beh...) committed by gochaism
- 1.43 change #80 and #81 (gui.gdoverlay improvements, D&D behavior)
1.43 change #80 and #81 (gui.gdoverlay improvements, D&D behavior)
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r55
(increasing V1_RR_UNOFFICIAL for the same reason as it was do...) committed by nitsuja-@hotmail.com
- increasing V1_RR_UNOFFICIAL for the same reason as it was done in the 1.43 branch (so we don't drop
old savestate compatibility)
increasing V1_RR_UNOFFICIAL for the same reason as it was done in the 1.43 branch (so we don't drop
old savestate compatibility)
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r54
(more convenient hotkey setup for frame/lag counters) committed by nitsuja-@hotmail.com
- more convenient hotkey setup for frame/lag counters
more convenient hotkey setup for frame/lag counters
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r53
(gocha's change #78 to 1.43 (Hi-res support for gui.gdscreens...) committed by nitsuja-@hotmail.com
- gocha's change #78 to 1.43 (Hi-res support for gui.gdscreenshot, Added StretchScreenshots to cfg
file.) + my change #79 to 1.43 (made gui.gdoverlay act like it does in Gens (i.e. full transparency
support, coordinates are optional, extra transparency modifier allowed), and unrestricted input.get
mouse coords)
gocha's change #78 to 1.43 (Hi-res support for gui.gdscreenshot, Added StretchScreenshots to cfg
file.) + my change #79 to 1.43 (made gui.gdoverlay act like it does in Gens (i.e. full transparency
support, coordinates are optional, extra transparency modifier allowed), and unrestricted input.get
mouse coords)
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r52
(mainly savestate and reset desync fixes similar to the ones ...) committed by nitsuja-@hotmail.com
- mainly savestate and reset desync fixes similar to the ones done on the 1.43 branch
mainly savestate and reset desync fixes similar to the ones done on the 1.43 branch
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r51
(Replaced math.random and math.randomseed with SFMT version, ...) committed by gochaism
- Replaced math.random and math.randomseed with SFMT version, because C rand's quality is bad,
generally speaking.
Replaced math.random and math.randomseed with SFMT version, because C rand's quality is bad,
generally speaking.
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r50
(made the savestate compression level configurable in the emu...) committed by nitsuja-@hotmail.com
- made the savestate compression level configurable in the emulator settings menu, and chose a faster
compression level as the default
made the savestate compression level configurable in the emulator settings menu, and chose a faster
compression level as the default
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r49
(added gui.getpixel, saved lua filename to config so reload w...) committed by gochaism
- added gui.getpixel, saved lua filename to config so reload will work across sessions, added
savestate.verify in debug for catching/testing desyncs, minor script load dialog improvements (done
by nitsuja for 1.43)
added gui.getpixel, saved lua filename to config so reload will work across sessions, added
savestate.verify in debug for catching/testing desyncs, minor script load dialog improvements (done
by nitsuja for 1.43)
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r48
(tried to fix 1.43 issue 10) committed by gochaism
- tried to fix 1.43 issue 10
tried to fix 1.43 issue 10
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r47
(added "TV Width Pixels" video menu option, added scanline-fr...) committed by nitsuja-@hotmail.com
- added "TV Width Pixels" video menu option, added scanline-free "bright" versions of Blargg's NTSC
filter, and (probably) fixed NTSC filter modes showing garbage in the rightmost 1 pixel column
added "TV Width Pixels" video menu option, added scanline-free "bright" versions of Blargg's NTSC
filter, and (probably) fixed NTSC filter modes showing garbage in the rightmost 1 pixel column
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r46
(fix for a crash when closing snes9x (nitsuja, 1.43 revision ...) committed by gochaism
- fix for a crash when closing snes9x (nitsuja, 1.43 revision 61)
fix for a crash when closing snes9x (nitsuja, 1.43 revision 61)
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r45
(Added something ugly which is not used after all (24/32 bit ...) committed by gochaism
- Added something ugly which is not used after all (24/32 bit color version of render method for Lua
GUI)
Added something ugly which is not used after all (24/32 bit color version of render method for Lua
GUI)
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r44
(input.get added) committed by gochaism
- input.get added
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r43
(fix for leaking .luasav files of anonymous savestates) committed by nitsuja-@hotmail.com
- fix for leaking .luasav files of anonymous savestates
fix for leaking .luasav files of anonymous savestates
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r42
(fixing a bunch of warnings, turning up the Release mode opti...) committed by nitsuja-@hotmail.com
- fixing a bunch of warnings, turning up the Release mode optimization level, and adding a vcproj.user
file to make Lua script reloading not insanely slow by default when running from the debugger in
Release mode (if you've opened the project before, you'll have to delete your
snes9xw.vcproj.COMPUTERNAME.USERNAME.user file for this last change to take effect)
fixing a bunch of warnings, turning up the Release mode optimization level, and adding a vcproj.user
file to make Lua script reloading not insanely slow by default when running from the debugger in
Release mode (if you've opened the project before, you'll have to delete your
snes9xw.vcproj.COMPUTERNAME.USERNAME.user file for this last change to take effect)
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r41
(Fixed wrong default opacity of gui.text.) committed by gochaism
- Fixed wrong default opacity of gui.text.
Fixed wrong default opacity of gui.text.
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r40
(Fixed the crash on Lua external module use (thanks our hero ...) committed by gochaism
- Fixed the crash on Lua external module use (thanks our hero nitsuja!)
Fixed the crash on Lua external module use (thanks our hero nitsuja!)
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r39
(Added gui.opacity, SHIFT, alternative names for certain meth...) committed by gochaism
- Added gui.opacity, SHIFT, alternative names for certain methods.
Added gui.opacity, SHIFT, alternative names for certain methods.
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r38
(Lua savestate register (nitsuja provided it, and I modified ...) committed by gochaism
- Lua savestate register (nitsuja provided it, and I modified it a bit for 1.51 use, though I didn't
test it at all)
Lua savestate register (nitsuja provided it, and I modified it a bit for 1.51 use, though I didn't
test it at all)
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issue 1
(Sync Sound issue in multiprocessor environment) Status changed by gochaism
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