smtcleveleditor


Salty's MeTroid Conventional Level Editor

The editor for creating SMTC Levels.

Downloading & Building

If you would like to try out the latest changes of the program, you can download the source files and create a build yourself!

We use Mercurial to keep track of the source code. One you install it, feel free to clone the source code. See the Source Checkout Page for instructions on cloning the source code.

One you have the source code, to build it properly, you need the compiler. All the tools we use are free. Because the editor runs on the .NET platform, you can use the free version of Microsoft Visual Studio C# 2008 Express Edition. The project now uses OpenGL for graphics, so in order to build the source download the Open Toolkit Library. For source versions previous to the 27th of June, 2010 (changeset 1e8c7a3a94 on the default branch), you will need to download Microsoft XNA Game Studio 3.1, as it was previously used.

That should be everything you need to get going with your build. It's not all that much, and only should take 10 minutes to set up (download time not included, of course). To build the application, open either the 'SMTC Level Editor.sln' or 'SMTC Level Editor.vs2010' (for Visual Studio 2010 versions) file through explorer or Visual C#, go to the 'Build', select 'Build Solution', and then run it using the 'Start Debugging' command in the 'Debug' menu (Note: there is a release configuration, but for testing purposes, debugging is preferred).

Dependencies:

If you are having troubles running SMTC Level Editor, please make sure you have the following required packages:

.NET Framework 3.5

The .NET Framework 3.5 is part of Windows Update, so if you've kept up-to-date, you should have nothing else to download. However, past versions of the editor used XNA for the graphics, and you will have to have installed the Microsoft XNA Redistributable 3.0 if you are attempting to run them.

Project Information