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  • 17 hours ago
    issue 9 (DVDX v2 Failed to mount DVD) reported by cybrsoldr   -   What steps will reproduce the problem? 1. DVDX v2 installed 2. 3. What is the expected output? What do you see instead? Expected to mount the DVD What version of the product are you using? On what operating system? Latest official build v081214 Please provide any additional information below. I know this is the same problem with the latest version of genplus gx as well (issue 54). I just wanted to add this issue to make it official for smsplus as well.
    What steps will reproduce the problem? 1. DVDX v2 installed 2. 3. What is the expected output? What do you see instead? Expected to mount the DVD What version of the product are you using? On what operating system? Latest official build v081214 Please provide any additional information below. I know this is the same problem with the latest version of genplus gx as well (issue 54). I just wanted to add this issue to make it official for smsplus as well.

Last 7 days

  • Dec 13, 2009
    r54 (fixed savestate loading when BIOS is enabled) committed by ekeeke31   -   fixed savestate loading when BIOS is enabled
    fixed savestate loading when BIOS is enabled
  • Dec 13, 2009
    r53 (fixed wrong VDP setup with some Game Gear games code cleanup) committed by ekeeke31   -   fixed wrong VDP setup with some Game Gear games code cleanup
    fixed wrong VDP setup with some Game Gear games code cleanup
  • Dec 13, 2009
    r52 (modified sprite parsing fixed behavior of some VDP mode regi...) committed by ekeeke31   -   modified sprite parsing fixed behavior of some VDP mode register bits on Game Gear (no effect)
    modified sprite parsing fixed behavior of some VDP mode register bits on Game Gear (no effect)

Last 30 days

  • Dec 08, 2009
    r51 (various code cleanup) committed by ekeeke31   -   various code cleanup
    various code cleanup
  • Dec 08, 2009
    r50 (fixed overscan emulation) committed by ekeeke31   -   fixed overscan emulation
    fixed overscan emulation
  • Dec 08, 2009
    r49 (fixed crash when switching console region) committed by ekeeke31   -   fixed crash when switching console region
    fixed crash when switching console region
  • Dec 07, 2009
    issue 8 (Not working on SDHC card) Status changed by ekeeke31   -  
    Status: Started
    Status: Started
  • Nov 30, 2009
    issue 8 (Not working on SDHC card) Status changed by ekeeke31   -   technically, it's not an issue with the application code but the library it has been compiled with. Recompile the sourcecode with a recent libogc and it should be fine.
    Status: Invalid
    technically, it's not an issue with the application code but the library it has been compiled with. Recompile the sourcecode with a recent libogc and it should be fine.
    Status: Invalid
  • Nov 29, 2009
    issue 8 (Not working on SDHC card) commented on by bkirou   -   Edit: Actually what happens is SMSPlus loads properly, then you go and try to run any rom file and it says "Error opening FAT" then it restarts.
    Edit: Actually what happens is SMSPlus loads properly, then you go and try to run any rom file and it says "Error opening FAT" then it restarts.
  • Nov 27, 2009
    issue 8 (Not working on SDHC card) reported by bkirou   -   Moved all my apps to a 4GB SDHC card, and only SMSPlus does not work. I click on the SMSPlus option on the HBC, the screen goes blank and then comes back to the HBC menu. I placed the files back onto a regular 2GB SD card and it runs perfectly fine.
    Moved all my apps to a 4GB SDHC card, and only SMSPlus does not work. I click on the SMSPlus option on the HBC, the screen goes blank and then comes back to the HBC menu. I placed the files back onto a regular 2GB SD card and it runs perfectly fine.
  • Nov 26, 2009
    issue 7 (Failed to mount DVD DVDx v2) Status changed by ekeeke31   -   See my response in Genesis Plus GX
    Status: Invalid
    See my response in Genesis Plus GX
    Status: Invalid
  • Nov 25, 2009
    issue 7 (Failed to mount DVD DVDx v2) reported by David999...@btinternet.com   -   What steps will reproduce the problem? 1.have an idiot upgrade your wii to 4.2 (proper Nintendo upgrade) 2.spend a week getting a functioning cIOS 250/249 working 3.install Hackmii/boomii/HBC/DVDx using the 4.2 package, everything works including MplayerCE with film DVDs What is the expected output? What do you see instead? expected was that sms plus would still be able to mount my standard short name basic ISO file DVDs and my nero hacked long filname support but old header style ISO DVDs of roms (good when you have multiple versions or each rom) What version of the emulator are you using? latest off HBB and tried latest off here Please provide any additional information below (video settings, console region,...) European PAL 50Hz emu works well off SDC and USB just not off DVD anymore other Homebrew apps mount DVD no problem I guess after a week or so research that sms Plus needs to be recompiled using a new DVD filesystem libraray in order to take advantage of the new title DVDx v2. think its a minor tweak but software dev was never my strong point I don't know enough about this area to know what i need to recompile. with this being a mature emulator all the forums are full of out of date rubbish and rants from 16 year old kids who's main response to anything seems to be "read some info before posting! newbie" Genesis plus is similarly afflicted and DVDX developers contact details lead to dead ends can you offer any help? ta dave
    What steps will reproduce the problem? 1.have an idiot upgrade your wii to 4.2 (proper Nintendo upgrade) 2.spend a week getting a functioning cIOS 250/249 working 3.install Hackmii/boomii/HBC/DVDx using the 4.2 package, everything works including MplayerCE with film DVDs What is the expected output? What do you see instead? expected was that sms plus would still be able to mount my standard short name basic ISO file DVDs and my nero hacked long filname support but old header style ISO DVDs of roms (good when you have multiple versions or each rom) What version of the emulator are you using? latest off HBB and tried latest off here Please provide any additional information below (video settings, console region,...) European PAL 50Hz emu works well off SDC and USB just not off DVD anymore other Homebrew apps mount DVD no problem I guess after a week or so research that sms Plus needs to be recompiled using a new DVD filesystem libraray in order to take advantage of the new title DVDx v2. think its a minor tweak but software dev was never my strong point I don't know enough about this area to know what i need to recompile. with this being a mature emulator all the forums are full of out of date rubbish and rants from 16 year old kids who's main response to anything seems to be "read some info before posting! newbie" Genesis plus is similarly afflicted and DVDX developers contact details lead to dead ends can you offer any help? ta dave
  • Nov 19, 2009
    r48 (adjusted VDP vertical borders to match real hardware (fixes ...) committed by ekeeke31   -   adjusted VDP vertical borders to match real hardware (fixes Flubba's VDP Test Program in PAL mode) adjusted line 0 sprite parsing timing
    adjusted VDP vertical borders to match real hardware (fixes Flubba's VDP Test Program in PAL mode) adjusted line 0 sprite parsing timing

Earlier this year

  • Nov 14, 2009
    r47 (updated Z80 core to last version improved interrupt timing a...) committed by ekeeke31   -   updated Z80 core to last version improved interrupt timing accuracy fixed code to compile with last libogc
    updated Z80 core to last version improved interrupt timing accuracy fixed code to compile with last libogc
  • Oct 05, 2009
    issue 5 (NTFS Support) Labels changed by ekeeke31   -  
    Labels: Type-Enhancement Type-Defect
    Labels: Type-Enhancement Type-Defect
  • Oct 05, 2009
    issue 4 (SRAM, settings not saving to SDcard) commented on by ekeeke31   -   Those are compressed savestates (using zlib). Also, I've modified the original SMS Plus code quite a lot so don't expect the (uncompressed) savestate format to be the same.
    Those are compressed savestates (using zlib). Also, I've modified the original SMS Plus code quite a lot so don't expect the (uncompressed) savestate format to be the same.
  • Oct 04, 2009
    issue 4 (SRAM, settings not saving to SDcard) commented on by Changedword   -   Thanks for the reply. Those typos really irked me. Not only does battery/SRAM saving add to the classic experience, but SRAM files are easier to take games between consoles (and between translation updates). What is the SPZ format anyhow? It isn't an SRAM file, but it looks much smaller the the savestate files that SMS Plus/SDL 2003.07.16 (Windows) provides.
    Thanks for the reply. Those typos really irked me. Not only does battery/SRAM saving add to the classic experience, but SRAM files are easier to take games between consoles (and between translation updates). What is the SPZ format anyhow? It isn't an SRAM file, but it looks much smaller the the savestate files that SMS Plus/SDL 2003.07.16 (Windows) provides.
  • Sep 30, 2009
    r46 (fixed Game Gear VDP rendering when display is blanked) committed by ekeeke31   -   fixed Game Gear VDP rendering when display is blanked
    fixed Game Gear VDP rendering when display is blanked
  • Sep 30, 2009
    r45 (improved NMI accuracy [COLECO]) committed by ekeeke31   -   improved NMI accuracy [COLECO]
    improved NMI accuracy [COLECO]
  • Sep 23, 2009
    r44 (improved keypad support [COLECO]) committed by ekeeke31   -   improved keypad support [COLECO]
    improved keypad support [COLECO]
  • Sep 22, 2009
    r43 (implemented original TMS9918 palette for SG-1000 & Colecovis...) committed by ekeeke31   -   implemented original TMS9918 palette for SG-1000 & Colecovision (configurable in 'System' options)
    implemented original TMS9918 palette for SG-1000 & Colecovision (configurable in 'System' options)
  • Sep 22, 2009
    r42 (fixed missing Colecovision BIOS support (put BIOS.col in sd:...) committed by ekeeke31   -   fixed missing Colecovision BIOS support (put BIOS.col in sd:/smsplus/)
    fixed missing Colecovision BIOS support (put BIOS.col in sd:/smsplus/)
  • Sep 22, 2009
    r41 (added Colecovision support: use R-Trigger or + to change cur...) committed by ekeeke31   -   added Colecovision support: use R-Trigger or + to change current numeric value (from 0 to 9, #, *) and L-Trigger or - to select the current value. added emulation of sprite collision flag in TMS mode (VDP modes 0,1,2,3) some code cleanup
    added Colecovision support: use R-Trigger or + to change current numeric value (from 0 to 9, #, *) and L-Trigger or - to select the current value. added emulation of sprite collision flag in TMS mode (VDP modes 0,1,2,3) some code cleanup
  • Sep 21, 2009
    issue 6 (GX Version) changed by ekeeke31   -   Please look at the already posted issues/requests befor eposting, thanks.
    Status: Duplicate
    Labels: Type-Enhancement Type-Defect
    Please look at the already posted issues/requests befor eposting, thanks.
    Status: Duplicate
    Labels: Type-Enhancement Type-Defect
  • Sep 21, 2009
    issue 2 (Gui like Snes9xGX, FceuGX and VbaGX please:)) commented on by ekeeke31   -   Issue 6 has been merged into this issue.
    Issue 6 has been merged into this issue.
  • Sep 21, 2009
    issue 6 (GX Version) reported by csatech31   -   Will there be a GX version coming out for SMS like SNES
    Will there be a GX version coming out for SMS like SNES
  • Sep 15, 2009
    issue 2 (Gui like Snes9xGX, FceuGX and VbaGX please:)) Status changed by ekeeke31   -  
    Status: Accepted
    Status: Accepted
  • Sep 15, 2009
    issue 5 (NTFS Support) changed by ekeeke31   -  
    Status: Standby
    Labels: Priority-VeryLow Priority-Medium
    Status: Standby
    Labels: Priority-VeryLow Priority-Medium
  • Sep 11, 2009
    issue 5 (NTFS Support) reported by crashexl2000   -   Would like to see NTFS support ala Mplayer CE
    Would like to see NTFS support ala Mplayer CE
  • Aug 27, 2009
    r40 (fixed FM unit & I/O chip concurrent access) committed by ekeeke31   -   fixed FM unit & I/O chip concurrent access
    fixed FM unit & I/O chip concurrent access
  • Aug 27, 2009
    r39 (improved sprite collision detection removed redundant includ...) committed by ekeeke31   -   improved sprite collision detection removed redundant includes
    improved sprite collision detection removed redundant includes
  • Aug 27, 2009
    r38 (updated Z80 core to last version (fix some BIT opcodes and t...) committed by ekeeke31   -   updated Z80 core to last version (fix some BIT opcodes and timings) fixed some Z80 timings (unused DD/FD prefixed instructions and Interrupt Mode2 wait-states) improved INI & IND instructions timing accuracy implemented "cycle-accurate" VDP status flags, HV counters & registers latch: now passes all Flubba's VDP tests various code cleanup
    updated Z80 core to last version (fix some BIT opcodes and timings) fixed some Z80 timings (unused DD/FD prefixed instructions and Interrupt Mode2 wait-states) improved INI & IND instructions timing accuracy implemented "cycle-accurate" VDP status flags, HV counters & registers latch: now passes all Flubba's VDP tests various code cleanup
  • Aug 20, 2009
    issue 4 (SRAM, settings not saving to SDcard) commented on by ekeeke31   -   SAVESTATE MANAGER Let you load/save SaveState data from/to the selected device: SaveState files is a feature that does not exist on real hardware and will let you save and restore your progress in ANY games, even those which don’t have internal saving feature. The SaveState data can be seen as a snapshot (or “freeze” state) of the current emulation state. Once restored, you will be able to continue your game at the exact point where you leaved it. from here: http://smsplus-gx.googlecode.com/svn/smsplus.pdf Now, if SRAM saving/loading was supported, it would obviously have been mentionned and you would have a dedicated menu for it, just like in other emulators. The feature list that mentions SRAM/Savestate support is just a typo due to stupid copypasting. Though, I agree this should be an added feature, not everybody is willing to use the savestate feature and using the original SRAM save feature indeed makes the whole playing experience better. I don't know about your settings not being saved, it works fine for me: however, it could happen if you siwtched off your wii before really exiting the option menu. ALso, be sure you have a file named smsplus.ini in the SD:/smsplus directory and your SD is not write protected.
    SAVESTATE MANAGER Let you load/save SaveState data from/to the selected device: SaveState files is a feature that does not exist on real hardware and will let you save and restore your progress in ANY games, even those which don’t have internal saving feature. The SaveState data can be seen as a snapshot (or “freeze” state) of the current emulation state. Once restored, you will be able to continue your game at the exact point where you leaved it. from here: http://smsplus-gx.googlecode.com/svn/smsplus.pdf Now, if SRAM saving/loading was supported, it would obviously have been mentionned and you would have a dedicated menu for it, just like in other emulators. The feature list that mentions SRAM/Savestate support is just a typo due to stupid copypasting. Though, I agree this should be an added feature, not everybody is willing to use the savestate feature and using the original SRAM save feature indeed makes the whole playing experience better. I don't know about your settings not being saved, it works fine for me: however, it could happen if you siwtched off your wii before really exiting the option menu. ALso, be sure you have a file named smsplus.ini in the SD:/smsplus directory and your SD is not write protected.
  • Aug 20, 2009
    issue 4 (SRAM, settings not saving to SDcard) commented on by ekeeke31   -   SAVESTATE MANAGER Let you load/save SaveState data from/to the selected device: SaveState files is a feature that does not exist on real hardware and will let you save and restore your progress in ANY games, even those which don’t have internal saving feature. The SaveState data can be seen as a snapshot (or “freeze” state) of the current emulation state. Once restored, you will be able to continue your game at the exact point where you leaved it. from here: http://smsplus-gx.googlecode.com/svn/smsplus.pdf
    SAVESTATE MANAGER Let you load/save SaveState data from/to the selected device: SaveState files is a feature that does not exist on real hardware and will let you save and restore your progress in ANY games, even those which don’t have internal saving feature. The SaveState data can be seen as a snapshot (or “freeze” state) of the current emulation state. Once restored, you will be able to continue your game at the exact point where you leaved it. from here: http://smsplus-gx.googlecode.com/svn/smsplus.pdf
  • Aug 19, 2009
    issue 4 (SRAM, settings not saving to SDcard) commented on by Changedword   -   Yeah, that's the folder structure I have from reading the manual. I was just pointing out the SRAM did not zero upon soft-reset in case anyone claimed the SRAM values were kept. (And I think the emulator automatically created the SD:/SMSplus root-folders & subfolders.) Maybe I'm particularly slow, but yes it was not mentioned in the Manual that the emulator could handle saving SRAM, but nowhere nowhere in it did it mention that players could only freeze-states to save their progress.
    Yeah, that's the folder structure I have from reading the manual. I was just pointing out the SRAM did not zero upon soft-reset in case anyone claimed the SRAM values were kept. (And I think the emulator automatically created the SD:/SMSplus root-folders & subfolders.) Maybe I'm particularly slow, but yes it was not mentioned in the Manual that the emulator could handle saving SRAM, but nowhere nowhere in it did it mention that players could only freeze-states to save their progress.
  • Aug 18, 2009
    issue 2 (Gui like Snes9xGX, FceuGX and VbaGX please:)) commented on by svin83   -   yeah :D
    yeah :D
  • Aug 11, 2009
    issue 4 (SRAM, settings not saving to SDcard) changed by ekeeke31   -   SRAM is not saved, use Savestates instead (SRAM is saved inside the State) SRAM is not zeored on soft reset, this is normal, same (hopefully) happens on the real console About folder structure, your SD should be like this: /apps/smsplus /apps/smsplus/boot.dol /apps/smsplus/icon.png /apps/smsplus/meta.xml /smsplus /smsplus/config.ini (automatically created, store emulator settings) /smsplus/roms (ROM files are stored here, you can use subdirectories) /smsplus/saves (Saved State files are stored here, use the Load/Save State menu or enable "Auto FREEZE" option) If you ddin't already, first thing to do when using an application (any ones) should be to *READ THE MANUAL*, it has been written for a good reason
    Status: Invalid
    Labels: Type-Other Type-Defect
    SRAM is not saved, use Savestates instead (SRAM is saved inside the State) SRAM is not zeored on soft reset, this is normal, same (hopefully) happens on the real console About folder structure, your SD should be like this: /apps/smsplus /apps/smsplus/boot.dol /apps/smsplus/icon.png /apps/smsplus/meta.xml /smsplus /smsplus/config.ini (automatically created, store emulator settings) /smsplus/roms (ROM files are stored here, you can use subdirectories) /smsplus/saves (Saved State files are stored here, use the Load/Save State menu or enable "Auto FREEZE" option) If you ddin't already, first thing to do when using an application (any ones) should be to *READ THE MANUAL*, it has been written for a good reason
    Status: Invalid
    Labels: Type-Other Type-Defect
  • Aug 10, 2009
    issue 4 (SRAM, settings not saving to SDcard) reported by Changedword   -   (What steps will reproduce the problem?) 1. Quitting emulator/re-loading game from "Load" menu 2. Emulator settings (such as screen positioning) and game's SRAM will reset 3. Game's SRAM will not zero from soft-reset. (What is the expected output? What do you see instead?) Ditto with similar projects such as NeoPop for Wii and GenPlus for Wii and GnuBoy for Wii. (What version of the product are you using? On what operating system?) Latest build, extracted and copied to an SDcard, loaded from the Homebrew Channel. (Please provide any additional information below.) Is there a file/folder structure I should be following? The emulator has its own subfolder from SD:/APPS (where Wii HBC looks) and within that emulator subfolder is a ROMS and a SAVES folder.
    (What steps will reproduce the problem?) 1. Quitting emulator/re-loading game from "Load" menu 2. Emulator settings (such as screen positioning) and game's SRAM will reset 3. Game's SRAM will not zero from soft-reset. (What is the expected output? What do you see instead?) Ditto with similar projects such as NeoPop for Wii and GenPlus for Wii and GnuBoy for Wii. (What version of the product are you using? On what operating system?) Latest build, extracted and copied to an SDcard, loaded from the Homebrew Channel. (Please provide any additional information below.) Is there a file/folder structure I should be following? The emulator has its own subfolder from SD:/APPS (where Wii HBC looks) and within that emulator subfolder is a ROMS and a SAVES folder.
  • Aug 08, 2009
    issue 3 (7z support) commented on by ekeeke31   -   because I don't want to ? not worth the trouble and boring to do this is an emulator, it's not meant to support all existing compression format, at least, this is not my priority
    because I don't want to ? not worth the trouble and boring to do this is an emulator, it's not meant to support all existing compression format, at least, this is not my priority
  • Aug 07, 2009
    issue 3 (7z support) commented on by ric.almeida   -   Why, it's easy to explain. It's a compression method better than zip that many people use... I understand that you don't use it, but since others support it, I suppose it's easy to implement. Thus, why not?
    Why, it's easy to explain. It's a compression method better than zip that many people use... I understand that you don't use it, but since others support it, I suppose it's easy to implement. Thus, why not?
  • Aug 02, 2009
    issue 2 (Gui like Snes9xGX, FceuGX and VbaGX please:)) commented on by Ny...@locality1.com   -   Gui like the new Gen plus builds is rocking!
    Gui like the new Gen plus builds is rocking!
  • Aug 02, 2009
    issue 3 (7z support) Status changed by ekeeke31   -   why ? I've no need for that, zip is fine so I won't do this
    Status: WontFix
    why ? I've no need for that, zip is fine so I won't do this
    Status: WontFix
  • Jul 26, 2009
    issue 3 (7z support) reported by ric.almeida   -   The summary says it all :) Other "GX" support 7z, so should smsplus ;)
    The summary says it all :) Other "GX" support 7z, so should smsplus ;)
  • Jun 06, 2009
    issue 2 (Gui like Snes9xGX, FceuGX and VbaGX please:)) changed by ekeeke31   -  
    Status: Standby
    Labels: Type-Enhancement Priority-Low Type-Defect Priority-Medium
    Status: Standby
    Labels: Type-Enhancement Priority-Low Type-Defect Priority-Medium
  • Jun 04, 2009
    issue 2 (Gui like Snes9xGX, FceuGX and VbaGX please:)) commented on by svin83   -   Would love to see this in both smsplus-gx and genesis plus gx
    Would love to see this in both smsplus-gx and genesis plus gx
  • Jun 04, 2009
    issue 2 (Gui like Snes9xGX, FceuGX and VbaGX please:)) reported by svin83   -   Would love to see a gui like that, and usb & smb support too :)
    Would love to see a gui like that, and usb & smb support too :)
  • Jun 02, 2009
    r37 (+added SG1000 support +fixed Korean BIOS +improved Mapper su...) committed by ekeeke31   -   +added SG1000 support +fixed Korean BIOS +improved Mapper support +fixed 3D-Glasses faking initialization
    +added SG1000 support +fixed Korean BIOS +improved Mapper support +fixed 3D-Glasses faking initialization
  • Jan 15, 2009
    r35 ([No log message]) committed by ekeeke31   -   [No log message]
    [No log message]
  • Jan 07, 2009
    r34 (improved sega phaser detection) committed by ekeeke31   -   improved sega phaser detection
    improved sega phaser detection
 
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