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slimdx
A framework for DirectX based applications in the .NET Framework 2.0.
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Date
Author
r1291
Fixed List bug in Mesh GetAttributeTable
Nov 28 (3 days ago)
ryoohki
r1290
Modified Clock to use Stopwatch methods instead of PInvoke (still uses PInvoke though...) Modified Sample to expose a FrameDelta property that contains the delta from the last frame, modified framerate calculation to use FrameDelta. Added private key event handling functions (no implementation though).
Nov 28 (3 days ago)
ryoohki
r1289
Fixed a crash bug in direct3d10/Mesh10.cpp involving an assumption that List<T>(int) reserved space. It doesn't, just sets the initial capacity. You still have to call Add to allocate the space and fill it.
Nov 26 (5 days ago)
ryoohki
r1288
Adjusted context so that DXGI no longer responds to ALT+ENTER events.
Nov 25 (6 days ago)
ryoohki
r1287
Cleaning up leaks.
Nov 22, 2009
josh.petrie
r1286
10 UI renderer supports lines.
Nov 22, 2009
josh.petrie
r1285
Refactoring primitive buffer to pull a bunch of functionality into a base class.
Nov 22, 2009
josh.petrie
r1284
Mostly 10 renderer work for the UI. Added SimpleTriangle10 sample to test it out. Lines still missing, some refactoring needing to be done, and it's leaking some objects.
Nov 21, 2009
josh.petrie
r1283
Removed SubmitSourceDirect. It wasn't working quite like I had hoped.
Nov 21, 2009
mike.popoloski
r1282
More FxCop fixes.
Nov 21, 2009
mike.popoloski
r1281
Adding binding system.
Nov 21, 2009
josh.petrie
r1280
Added clock and FPS computation to Sample.
Nov 21, 2009
josh.petrie
r1279
Fixed a bunch of FxCop issues.
Nov 20, 2009
mike.popoloski
r1278
Added a SubmitSourceDirect method that should be more efficient to XAudio2.
Nov 20, 2009
mike.popoloski
r1277
Fixed a few COM reference count issues.
Nov 20, 2009
mike.popoloski
r1276
Making DeviceContext11 a DeviceChild subclass to reflect the native hierarchy.
Nov 19, 2009
josh.petrie
r1275
EffectPassDescription11 returns a 11 bytecode not a 10 bytecode.
Nov 19, 2009
josh.petrie
r1274
Added missing D3D10_REQ constants. Resolves issue 578.
Nov 19, 2009
mike.popoloski
r1273
Changed Effect11 to use ShaderBytecode for source data. Resolves issue 550.
Nov 19, 2009
mike.popoloski
r1272
Updated ShaderSignature to be a ComObject. Removed the dependence on D3D10 from D3D11.
Nov 19, 2009
mike.popoloski
r1271
Reconfigured ShaderBytecode10 to be a ComObject wrapping ID3D10Blob.
Nov 19, 2009
mike.popoloski
r1270
Changed implicit shaders created by EffectStateManager to be ancillary objects. Resolves issue 562.
Nov 19, 2009
mike.popoloski
r1269
Updating Effects11 to the latest VS version.
Nov 16, 2009
mike.popoloski
r1268
For real this time: deprecating InputLayout constructor in favor of one that organizes parameters nicely.
Nov 15, 2009
josh.petrie
r1267
Uh, what? I don't understand what this client is doing. Those SVN adds were in the OTHER client entirely. Rolling back.
Nov 15, 2009
josh.petrie
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