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slimdx
A framework for DirectX based applications in the .NET Framework 2.0.
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r320
r326›
Source path:
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trunk
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ComObject.h
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/*
* Copyright (c) 2007 SlimDX Group
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#pragma once
#include <unknwn.h>
#include "Configuration.h"
#include "ObjectTracker.h"
#include "Utilities.h"
#define COMOBJECT(type) \
internal: \
static property Guid NativeInterface { Guid get() { return Utilities::ConvertNativeGuid( IID_ ## type ); } } \
property type* InternalPointer { type* get() { return static_cast<type*>( UnknownPointer ); } } \
private:
namespace SlimDX
{
public ref class ComObject abstract
{
IUnknown* m_Unknown;
protected:
ComObject();
void Construct( IUnknown* pointer );
void Construct( IntPtr pointer, Guid guid );
void Destruct();
internal:
property IUnknown* UnknownPointer
{
IUnknown* get();
}
public:
property bool Disposed
{
bool get();
}
property IntPtr ComPointer
{
IntPtr get();
}
virtual ~ComObject();
virtual void DisposeHandler( Object^ sender, EventArgs^ e );
};
}
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Change log
r320
by josh.petrie on Jan 25, 2008
Diff
Renamed base object (again) to ComObject.
Go to:
/trunk/build/SlimDX.vcproj
/trunk/source/ComObject.cpp
/trunk/source/ComObject.h
/trunk/source/SlimDXObject.cpp
/trunk/source/SlimDXObject.h
/trunk/source/Utilities.h
...k/source/direct3d10/BlendState.h
/trunk/source/direct3d10/Buffer.h
...e/direct3d10/DepthStencilState.h
/trunk/source/direct3d10/Effect.h
...k/source/direct3d10/EffectPool.h
/trunk/source/direct3d10/Font.h
...urce/direct3d10/GeometryShader.h
.../source/direct3d10/InputLayout.h
.../source/direct3d10/PixelShader.h
...rce/direct3d10/RasterizerState.h
/trunk/source/direct3d10/Resource.h
...source/direct3d10/ResourceView.h
...urce/direct3d10/ShaderBytecode.h
.../direct3d10/ShaderReflection.cpp
...ce/direct3d10/ShaderReflection.h
...rce/direct3d10/ShaderSignature.h
/trunk/source/direct3d10/Sprite.h
...nk/source/direct3d10/Texture1D.h
...nk/source/direct3d10/Texture2D.h
...nk/source/direct3d10/Texture3D.h
...source/direct3d10/VertexShader.h
...irect3d9/AnimationController.cpp
.../direct3d9/AnimationController.h
...rce/direct3d9/AnimationFrame.cpp
...ource/direct3d9/AnimationSet.cpp
.../source/direct3d9/AnimationSet.h
...nk/source/direct3d9/BaseEffect.h
...urce/direct3d9/ConstantTable.cpp
...source/direct3d9/ConstantTable.h
/trunk/source/direct3d9/Device.cpp
/trunk/source/direct3d9/Device.h
/trunk/source/direct3d9/Effect.h
...rce/direct3d9/EffectCompiler.cpp
/trunk/source/direct3d9/Font.cpp
/trunk/source/direct3d9/Font.h
...rce/direct3d9/FragmentLinker.cpp
...ource/direct3d9/FragmentLinker.h
/trunk/source/direct3d9/Line.cpp
/trunk/source/direct3d9/Line.h
...source/direct3d9/MatrixStack.cpp
...k/source/direct3d9/MatrixStack.h
/trunk/source/direct3d9/Mesh.cpp
/trunk/source/direct3d9/Mesh.h
...k/source/direct3d9/PatchMesh.cpp
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