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Issue 485: Samples
2 people starred this issue and may be notified of changes. Back to list
Status:  Accepted
Owner:  Mike.Popoloski
Cc:  promit.roy, josh.petrie
Type-Enhancement
Priority-Medium


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Reported by Mike.Popoloski, May 04, 2009
Our samples situation has started to get messy again. It's time to rework
how we want to handle them.

First off, here's the consolidated list of community samples thus far:
http://www.gamedev.net/community/forums/topic.asp?topic_id=509329
http://www.gamedev.net/community/forums/topic.asp?topic_id=509034
http://www.gamedev.net/community/forums/topic.asp?topic_id=508172
http://axiverse.com/portfolio/programming/tutorials.html
http://www.gamedev.net/community/forums/topic.asp?topic_id=515547
http://www.gamedev.net/community/forums/topic.asp?topic_id=519022
https://crmplayer.svn.sourceforge.net/svnroot/crmplayer/CmPlayer08

I've also attached a few other samples I received via email or found
attached to other issues. Other users and developers may attach or link
other sets of tutorials to this issue until it is resolved.

We need to discuss how we want to view samples moving forward. We've
already expressed interest in rewriting the sample framework to be more
usable and applicable for modern application. Further, I believe that our
SDK should only include a specific set of samples (not necessarily the ones
we provide now), with the rest being available on the website, in a similar
manner to how XNA's Creator's Club is run.

I'm closing the following issues in favor of this one:
 issue 413 
 issue 414 
 issue 416 
EffectPool.zip
11.8 KB   Download
TexturedQuad.zip
13.7 KB   Download
Xinput.zip
35.5 KB   Download
DirectSound.zip
3.2 MB   Download
Comment 1 by ancellasteketee, Sep 22, 2009
the more samples, the better , especially :
-the custom vertex format.
-remote debugging tricks.
-avi to texture.
-http://www.amazon.com/Direct3D-Programming-Start-Clayton-Walnum/dp/0672324989

Comment 2 by Mike.Popoloski, Nov 08, 2009
 Issue 343  has been merged into this issue.
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