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Updated Nov 22 (2 days ago) by natehieter
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SimulationCraft 322.9 for World of Warcraft release 3.3.0



Table of Contents



Raid Summary



Auras and Debuffs

Dynamic Start Refresh Interval Trigger Up-Time Benefit
earth_and_moon 1.0 372.7 0.0sec 0.8sec 98% 98%
elemental_oath 1.0 280.2 0.0sec 1.1sec 100% 100%
ferocious_inspiration 1.0 274.0 128.4sec 1.1sec 99% 100%
heart_of_the_crusader 1.0 33.5 0.0sec 8.8sec 99% 100%
hemorrhage 59.3 0.0 5.1sec 5.1sec 4% 4%
improved_scorch 1.0 1.0 0.0sec 0.0sec 10% 11%
improved_shadow_bolt 1.0 409.4 0.0sec 0.6sec 86% 86%
mangle 7.6 19.1 40.1sec 11.4sec 97% 98%
misery 1.0 230.7 0.0sec 1.3sec 100% 100%
totem_of_wrath 1.1 0.0 301.3sec 301.3sec 100% 100%
totem_of_wrath_debuff 1.0 0.1 0.0sec 301.3sec 100% 57%
trueshot 1.0 1.0 0.0sec 1.7sec 99% 100%
unleashed_rage 1.0 794.3 0.0sec 0.4sec 100% 47%
windfury_totem 1.2 0.0 300.7sec 300.7sec 100% 100%
winters_chill 1.0 163.4 0.0sec 1.8sec 98% 99%
wrath_of_air 1.2 0.0 300.6sec 300.6sec 100% 100%

Constant
arcane_empowerment
battle_shout
bleeding
blood_frenzy
crypt_fever
faerie_fire
hunters_mark
improved_faerie_fire
improved_moonkin
judgement_of_wisdom
leader_of_the_pack
mana_spring_totem
master_poisoner
moonkin
poisoned
rampage
sanctified_retribution
savage_combat
strength_of_earth
sunder_armor
swift_retribution
thunder_clap
trauma




Comment by keith.stjean, Nov 06, 2009

oh wow, this was REALLY interesting. Thanks for all the hard work in putting it together!

Comment by StraightCougar, Nov 09, 2009

I don't see any goddamn Death Knights. WHAT THE SHIT IS THIS?!

Comment by Twigele, Nov 09, 2009

And bards, where are the bards?

Comment by keith.stjean, Nov 09, 2009

I don't think there is anyone that has dedicated their time and effort into creating an accurate DK module.

Comment by natehieter, Nov 09, 2009

Pet classes are a pain to implement. Every once in a while, a DK drops by and moves the code forward a bit...... but it still has a long while to go.

Comment by nat.amos, Nov 11, 2009

I think warlock needs looking at. Hit requirements seem off to me, I never miss on a raid boss with 360 hit rating and points in cataclysm. Also running analysis on spi.. no way. There is no way spi > haste.

Comment by Twigele, Nov 11, 2009

360 hit rating means you are 8 below cap, ~0.3% chance to miss, you won't see it often, but you'll miss. 1SPI ~ 0.649SP, that's the best conversion rate across all casters (there is only one profile where spirit comes near haste).

Comment by natehieter, Nov 11, 2009

Please open an Issue and include the script you are using to drive the simulator. When I look at the T9 wiki scale factors Haste appears to have a higher scale factor than Spirit.

Spirit has a double-effect in constant-burn fights: Not only do get Spell Power, but you lose GCDs for Life Tap. In fights with lots of movement, etc, you can tuck these taps without hurting DPS. If your spirit is relatively low, frequent taps can be a serious drain on your DPS.

Comment by trexil1337, Nov 11, 2009

The paladin profile is really bad for ICC. The numbers represented here will be quite a bit lower than BiS paladins that actually know how to spec/glyph/gem.

Comment by natehieter, Nov 11, 2009

The numbers are low due to a Paladin modeling error not gear. I just haven't regenerated the wiki pages yet.

That being said...... Post a wowhead profile with your recommendations if you think our gear sucks rocks.

Comment by N3ther, Nov 14, 2009

Which set bonuses is the 2T8+2t9 using? I'm assuming 2T8 and 2T10 since the 4T10 DoT dmg is missing from the pie chart and Wrath + Starfire have significantly higher avg. dmg.

Comment by natehieter, Nov 14, 2009

Correct. Raid_PTR simply converts the T9 bonuses to T10 bonuses.

Comment by alessand...@hotmail.com, Nov 18 (6 days ago)

Why the dk theorycraft isn't here?

Comment by Twigele, Nov 18 (6 days ago)

@ alessandroarrigo@hotmail.com: We had serveral people taken over the DK module and quiting a month later or so. Lately I've picked it up (did alot of druid/warrior modules) because I have a DK and want to use SimulationCraft? with it ;) DK is just rather complex with pets, diseases, spells vs melee. Have to read through alot of topics on elistjerks-forums to get how talents/skills really work.

Comment by j.kef.ou, Nov 21 (3 days ago)

You might want to consider a 55/8/8 warrior spec with incite, it'll be slightly higher.

Comment by keith.stjean, Nov 22 (2 days ago)

It may not make that much of a difference (in the sim), but I don't believe the mutilate rogue should be using rupture. See recent posts in the mutilate cycles post on EJ forums.

Also, it would be interesting to see if the poison changes do indeed put 3+ mutilate cycles ahead of 4+. I.e. mNmN (where m = mutilate and N = envenom). The theory is that while your envenoms will hit for less, you won't cap out on combo points ever. There's some detailed calcs showing that both should be very close to eachother, but that 3+ may actually now be higher with the new poison changes. Apparently they are so close that it's statistically irrelevent. That could be a big change, because without a doubt 3+ cycles are easier since they are set in stone at mNmNmNmNmN

And I'm pretty sure that no rogues should be rupturing anymore now that both Envenom and Evisc are higher DPE. For mutilate, 51/18/2 should be higher DPS than 51/13/7.

Also for combat, people are starting to mention that 20/51/0 is the best spec. Going 1/3 in vile and 4/5 imp is the best way to go.

Comment by jespermathiasnielsen, Nov 22 (2 days ago)

The viability of 3+ relative to 4+ cycles has already been addressed. 4+ is 4‰ ahead of of 3+ in terms of DPR or DPE if you want. While this means 3+ Envenoms should definitely be used in practice to squeeze that extra little bit out of a trinket proc, it's irrelevant in terms of modeling over a large number of iterations. I'd also be very interrested in hearing what the override to allow for HfB without having a bleed in your priority queue. I know there's a dynamic buff that denotes bleeding, but I'm afraid I have no idear how to call it.

Comment by natehieter, Nov 22 (2 days ago)

I am in the process of making all buffs, dots, cooldowns, etc available at the action-conditional level. This will allow much more powerful action priority definitions.

I am also looking for someone to maintain the Rogue profiles and default action lists. It is relatively easy to keep the core Rogue model current. It is much harder keeping up with the spectrum of popular/interesting builds.

Comment by keith.stjean, Nov 22 (2 days ago)

Are you talking about trauma and rip/rake/lacerate? Trauma probably won't be present in a typical raid, but most raids will have a feral druid,(bear or cat). If your raid has neither, I suppose you should still rupture anytime you need to refresh HfB.

Also, regarding 4+ cycles being 4% ahead of 3+ cycles, that was for pre poison changes. The poison changes have made a few people's simcode results show that the two are within less than a tenth of a percent of eachother. That would certainly point me towards 3+ cycles, since the rotation is easy peasy. Regardless, I suppose the two variations are so close now that people can choose which they want to go with.

I would suggest that when the changes go live, that both are included, so that people can see how close they are indeed. I mean, HaT is still being kept alive. Maybe its a lot of work for little gain. I know Nate carries this on his back, and it's a lot of work to do. I (among many others) definitely appreciate all your hard work Nate!

Comment by mike.wimpy, Nov 22 (2 days ago)

Is there a way to put a conditional in that says like rupture,!target_bleeding.

That way if there is a druid in the group the rogue won't need to use rupture.

Comment by keith.stjean, Yesterday (37 hours ago)

I don't think there's a need to do that, since this simulates a full raid (i.e. fully buffed, all debuffs present).

Comment by keith.stjean, Yesterday (36 hours ago)

Ouch, I just noticed pallies went from 10.5k in the previous PTR sim to 9.8k in this one.

Comment by j.kef.ou, Yesterday (29 hours ago)

Are the hunters (other than the obvious HM marks build) being modeled with or without improved mark?

Comment by Twigele, Yesterday (28 hours ago)

Hunter_T9?_07_57_07_HM has 3/3 specced and glyphed. All hunters get the benefit

Comment by Hikeys, Today (10 hours ago)

how about rogue's 20/51/0 ?

Comment by natehieter, Today (9 hours ago)

Hikeys can you provide a specific talent link?


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