I think warlock needs looking at. Hit requirements seem off to me, I never miss on a raid boss with 360 hit rating and points in cataclysm. Also running analysis on spi.. no way. There is no way spi > haste.
360 hit rating means you are 8 below cap, ~0.3% chance to miss, you won't see it often, but you'll miss. 1SPI ~ 0.649SP, that's the best conversion rate across all casters (there is only one profile where spirit comes near haste).
Please open an Issue and include the script you are using to drive the simulator. When I look at the T9 wiki scale factors Haste appears to have a higher scale factor than Spirit.
Spirit has a double-effect in constant-burn fights: Not only do get Spell Power, but you lose GCDs for Life Tap. In fights with lots of movement, etc, you can tuck these taps without hurting DPS. If your spirit is relatively low, frequent taps can be a serious drain on your DPS.
The paladin profile is really bad for ICC. The numbers represented here will be quite a bit lower than BiS paladins that actually know how to spec/glyph/gem.
Which set bonuses is the 2T8+2t9 using? I'm assuming 2T8 and 2T10 since the 4T10 DoT dmg is missing from the pie chart and Wrath + Starfire have significantly higher avg. dmg.
@ alessandroarrigo@hotmail.com: We had serveral people taken over the DK module and quiting a month later or so. Lately I've picked it up (did alot of druid/warrior modules) because I have a DK and want to use SimulationCraft? with it ;) DK is just rather complex with pets, diseases, spells vs melee. Have to read through alot of topics on elistjerks-forums to get how talents/skills really work.
It may not make that much of a difference (in the sim), but I don't believe the mutilate rogue should be using rupture. See recent posts in the mutilate cycles post on EJ forums.
Also, it would be interesting to see if the poison changes do indeed put 3+ mutilate cycles ahead of 4+. I.e. mNmN (where m = mutilate and N = envenom). The theory is that while your envenoms will hit for less, you won't cap out on combo points ever. There's some detailed calcs showing that both should be very close to eachother, but that 3+ may actually now be higher with the new poison changes. Apparently they are so close that it's statistically irrelevent. That could be a big change, because without a doubt 3+ cycles are easier since they are set in stone at mNmNmNmNmN
And I'm pretty sure that no rogues should be rupturing anymore now that both Envenom and Evisc are higher DPE. For mutilate, 51/18/2 should be higher DPS than 51/13/7.
Also for combat, people are starting to mention that 20/51/0 is the best spec. Going 1/3 in vile and 4/5 imp is the best way to go.
The viability of 3+ relative to 4+ cycles has already been addressed. 4+ is 4‰ ahead of of 3+ in terms of DPR or DPE if you want. While this means 3+ Envenoms should definitely be used in practice to squeeze that extra little bit out of a trinket proc, it's irrelevant in terms of modeling over a large number of iterations. I'd also be very interrested in hearing what the override to allow for HfB without having a bleed in your priority queue. I know there's a dynamic buff that denotes bleeding, but I'm afraid I have no idear how to call it.
I am in the process of making all buffs, dots, cooldowns, etc available at the action-conditional level. This will allow much more powerful action priority definitions.
I am also looking for someone to maintain the Rogue profiles and default action lists. It is relatively easy to keep the core Rogue model current. It is much harder keeping up with the spectrum of popular/interesting builds.
Are you talking about trauma and rip/rake/lacerate? Trauma probably won't be present in a typical raid, but most raids will have a feral druid,(bear or cat). If your raid has neither, I suppose you should still rupture anytime you need to refresh HfB.
Also, regarding 4+ cycles being 4% ahead of 3+ cycles, that was for pre poison changes. The poison changes have made a few people's simcode results show that the two are within less than a tenth of a percent of eachother. That would certainly point me towards 3+ cycles, since the rotation is easy peasy. Regardless, I suppose the two variations are so close now that people can choose which they want to go with.
I would suggest that when the changes go live, that both are included, so that people can see how close they are indeed. I mean, HaT is still being kept alive. Maybe its a lot of work for little gain. I know Nate carries this on his back, and it's a lot of work to do. I (among many others) definitely appreciate all your hard work Nate!
I mentioned the rogue spec in one of my posts above that Hikeys is talking about. It's the exact same as the 15/51/5 spec in this sim, except you move the subtlety points to assassination for better poison: 1/3 in vile and 4/5 imp is the best way to go as per EJ forum math, hence making it 20/51/0.
Note: that's only a for the PTR (i.e. due to the poison changes), it's not better than 15/51/5 on live servers.
You may want to keep both specs in the PTR to show the difference between the two?
I am also looking for someone to maintain the Rogue profiles and default action lists.
I have a fairly long exam period coming up but should be able to get the rogue priority queues and profiles up to date. From what I can tell, http://www.wowhead.com/?profile=18179345 is far superior to the current profile if you disable Rupture in the rotation. Like previously mentioned I can't model a bleeding target, so it wont fire Hunger for Blood, but even so it's only 10% behind. I would love to have checked it using the Raid_PTR but the mac client seem to crash every time it's used as input.
These wiki pages are woefully out of date. I was waiting on folks finishing the T10 profiles, but Christmas and the vision of sugar plums is (rightfully) consuming dev time.
oh wow, this was REALLY interesting. Thanks for all the hard work in putting it together!
I don't see any goddamn Death Knights. WHAT THE SHIT IS THIS?!
And bards, where are the bards?
I don't think there is anyone that has dedicated their time and effort into creating an accurate DK module.
Pet classes are a pain to implement. Every once in a while, a DK drops by and moves the code forward a bit...... but it still has a long while to go.
I think warlock needs looking at. Hit requirements seem off to me, I never miss on a raid boss with 360 hit rating and points in cataclysm. Also running analysis on spi.. no way. There is no way spi > haste.
360 hit rating means you are 8 below cap, ~0.3% chance to miss, you won't see it often, but you'll miss. 1SPI ~ 0.649SP, that's the best conversion rate across all casters (there is only one profile where spirit comes near haste).
Please open an Issue and include the script you are using to drive the simulator. When I look at the T9 wiki scale factors Haste appears to have a higher scale factor than Spirit.
Spirit has a double-effect in constant-burn fights: Not only do get Spell Power, but you lose GCDs for Life Tap. In fights with lots of movement, etc, you can tuck these taps without hurting DPS. If your spirit is relatively low, frequent taps can be a serious drain on your DPS.
The paladin profile is really bad for ICC. The numbers represented here will be quite a bit lower than BiS paladins that actually know how to spec/glyph/gem.
The numbers are low due to a Paladin modeling error not gear. I just haven't regenerated the wiki pages yet.
That being said...... Post a wowhead profile with your recommendations if you think our gear sucks rocks.
Which set bonuses is the 2T8+2t9 using? I'm assuming 2T8 and 2T10 since the 4T10 DoT dmg is missing from the pie chart and Wrath + Starfire have significantly higher avg. dmg.
Correct. Raid_PTR simply converts the T9 bonuses to T10 bonuses.
Why the dk theorycraft isn't here?
@ alessandroarrigo@hotmail.com: We had serveral people taken over the DK module and quiting a month later or so. Lately I've picked it up (did alot of druid/warrior modules) because I have a DK and want to use SimulationCraft? with it ;) DK is just rather complex with pets, diseases, spells vs melee. Have to read through alot of topics on elistjerks-forums to get how talents/skills really work.
You might want to consider a 55/8/8 warrior spec with incite, it'll be slightly higher.
It may not make that much of a difference (in the sim), but I don't believe the mutilate rogue should be using rupture. See recent posts in the mutilate cycles post on EJ forums.
Also, it would be interesting to see if the poison changes do indeed put 3+ mutilate cycles ahead of 4+. I.e. mNmN (where m = mutilate and N = envenom). The theory is that while your envenoms will hit for less, you won't cap out on combo points ever. There's some detailed calcs showing that both should be very close to eachother, but that 3+ may actually now be higher with the new poison changes. Apparently they are so close that it's statistically irrelevent. That could be a big change, because without a doubt 3+ cycles are easier since they are set in stone at mNmNmNmNmN
And I'm pretty sure that no rogues should be rupturing anymore now that both Envenom and Evisc are higher DPE. For mutilate, 51/18/2 should be higher DPS than 51/13/7.
Also for combat, people are starting to mention that 20/51/0 is the best spec. Going 1/3 in vile and 4/5 imp is the best way to go.
The viability of 3+ relative to 4+ cycles has already been addressed. 4+ is 4‰ ahead of of 3+ in terms of DPR or DPE if you want. While this means 3+ Envenoms should definitely be used in practice to squeeze that extra little bit out of a trinket proc, it's irrelevant in terms of modeling over a large number of iterations. I'd also be very interrested in hearing what the override to allow for HfB without having a bleed in your priority queue. I know there's a dynamic buff that denotes bleeding, but I'm afraid I have no idear how to call it.
I am in the process of making all buffs, dots, cooldowns, etc available at the action-conditional level. This will allow much more powerful action priority definitions.
I am also looking for someone to maintain the Rogue profiles and default action lists. It is relatively easy to keep the core Rogue model current. It is much harder keeping up with the spectrum of popular/interesting builds.
Are you talking about trauma and rip/rake/lacerate? Trauma probably won't be present in a typical raid, but most raids will have a feral druid,(bear or cat). If your raid has neither, I suppose you should still rupture anytime you need to refresh HfB.
Also, regarding 4+ cycles being 4% ahead of 3+ cycles, that was for pre poison changes. The poison changes have made a few people's simcode results show that the two are within less than a tenth of a percent of eachother. That would certainly point me towards 3+ cycles, since the rotation is easy peasy. Regardless, I suppose the two variations are so close now that people can choose which they want to go with.
I would suggest that when the changes go live, that both are included, so that people can see how close they are indeed. I mean, HaT is still being kept alive. Maybe its a lot of work for little gain. I know Nate carries this on his back, and it's a lot of work to do. I (among many others) definitely appreciate all your hard work Nate!
Is there a way to put a conditional in that says like rupture,!target_bleeding.
That way if there is a druid in the group the rogue won't need to use rupture.
I don't think there's a need to do that, since this simulates a full raid (i.e. fully buffed, all debuffs present).
Ouch, I just noticed pallies went from 10.5k in the previous PTR sim to 9.8k in this one.
Are the hunters (other than the obvious HM marks build) being modeled with or without improved mark?
Hunter_T9?_07_57_07_HM has 3/3 specced and glyphed. All hunters get the benefit
how about rogue's 20/51/0 ?
Hikeys can you provide a specific talent link?
The Table of Contents links are a bit busted at the moment. The next push will fix that.
I mentioned the rogue spec in one of my posts above that Hikeys is talking about. It's the exact same as the 15/51/5 spec in this sim, except you move the subtlety points to assassination for better poison: 1/3 in vile and 4/5 imp is the best way to go as per EJ forum math, hence making it 20/51/0.
Note: that's only a for the PTR (i.e. due to the poison changes), it's not better than 15/51/5 on live servers.
You may want to keep both specs in the PTR to show the difference between the two?
Unfortunately, I need to also tweak the action conditionals as well. I hope to have something soon.
natehieter said:
I have a fairly long exam period coming up but should be able to get the rogue priority queues and profiles up to date. From what I can tell, http://www.wowhead.com/?profile=18179345 is far superior to the current profile if you disable Rupture in the rotation. Like previously mentioned I can't model a bleeding target, so it wont fire Hunger for Blood, but even so it's only 10% behind. I would love to have checked it using the Raid_PTR but the mac client seem to crash every time it's used as input.Oh, the affliction lock is still using succubus, which is wrong. The felpup changes made this spec top:
http://www.wowarmory.com/talent-calc.xml?cid=9&tal=235002200112351025350033115100000000000000000000000000055000005000000000000000000
With a felhound
These wiki pages are woefully out of date. I was waiting on folks finishing the T10 profiles, but Christmas and the vision of sugar plums is (rightfully) consuming dev time.
No doubt :)
Have a nice holiday season :)