Hi, i asked it before on the BIS t7 gear. destruction warlocks can have shadowfury, this doesnt trigger global cd (it seems like it has a client very short 0.1sec GCD) since its on 20 seconds CD you can time it every 2nd Conflagrate, its not easy to do , but its doable, shadowfury crits over 4k on a single target.
Hey, I'm just wondering why the large disparities in mage lag numbers. Fireball spec is showing lag = 0, while arcane is showing lag = 0.49. I'm guessing this has to do with arcane missiles (and ensuring you don't clip the last missile)?
I'm curious if that bias is altering the results to a point that they aren't relevant?
Is there a way to simulate the receiving of the new innervate? Specifically on arcane mages because, in practice, their dps scales with mana available. We call for innervate with a macro when we get low and don't want to/can't evoke.
Do you have any clue as to why the 2 Shadow Priest simulations end up with such a vast difference for the haste stat weight?
The simulation run without using SWD gave a haste weight of .58 The simulation run using SWD gave a haste weight of 1.03
When I saw these I was baffled as to why such a dramatic difference could have occurred. The two simulations are remarkably similar and leaves me guessing as to why these haste weights are so drastically different. Are these values correct?
Polaris: Yes, you can give Innervate a player target
Wizard: I'm looking into it. I believe it is a combination of much smaller scale deltas for haste in latest release, and the use of a new RNG "smoothing" technique that may be creating overly-uniform lag spacings which is messing with the Haste analysis. I'll have it solved tonight.
I'd hate to have to ask this again but I can't figure this out. How do you specify a target to receive an innervate? I get assertion failed errors or unknown argument errors when I try. Can I get an example or a link to a page I missed that explains it?
Looking at the Mage Fireball and Frostfire rotations it appears that Molten Fury is not accounted for, so cd's/pots/trinkets/lust/etc. can't be synchronized with MF. Am I missing something?
They don't have accurate theorycraft models at the moment (same with warriors). This information is fairly outdated at the moment from what I understand. Nate cannot update googlesimcode for the last month or so?
I posted this comment in the PTR thread as well...
The frost mage should never be casting Ice Lance. You only cast "proc" type spells if it is higher DPET than the filler spell. If ever a spell becomes less DPET than the filler spell it should be abandoned from the rotation.
The frost mage would get more DPS by simply spamming frostbolt and fireball on brain freeze procs.
I'm not sure if the frostmage is trying to shatter combo with the icelance after a frostbolt, but even if he is, he's casting a lower DPET than Frostbolt to do so, and would get more DPS spending that global cooldown's worth of time casting another frostbolt.
I posted last simulation run you did about Shadow Priest stat weights. Since WotLK came out, it's always been Spell Power the highest, with crit and haste worth about 2/3rds a SP each (crit being a little higher).
This newest test run shows haste now practically equal to Spell Power in weight with crit staying relatively the same. This is a HUGE change from the past 6 months, and am wondering, what is the cause of this dramatic change?
It could be due to the differences in gear assumptions. I know that shadow priests have various "tiers" with the value of haste.
Any class with hard-set internal cooldowns on spells, with filler spells in between those hard-set internal cooldowns will have tiers in haste values.
I.e. suppose you can only cast a 10000 DPET spell every 10 seconds, and have a 3.5 sec cast filler spell that is 5000 DPET. Haste will be huge until you can fit in 3 casts of the filler spell in between the 10 sec internal cooldown of your monster DPET spell. Then the value of haste will drop off again, until you get close to being able to squeeze in 4 casts of the filler spell inbetween the 10 sec filler space... etc...
This could be what is causing the difference. From my basic understanding, Hunters, Elemental Shaman, Shadowpriests all have that mechanic... with haste values changing very drastically as it enables you to modify your rotation with more fillers inbetween the hard-internal-CD spells.
Just curious on the stat numbers for mages. Right now it's showing that arcane mage has 19k mana. This isn't raidbuffed I'm assuming? (it does say core stats). Right now, I'm at around 24k mana raidbuffed, and I certainly don't prioritize int to any extreme.
I'm mentioning this mostly due to evocation mana returns - I was wondering if it's accurate or not.
Also, it's been touted around EJ forums that there is significant enough raid damage that putting points into Incanters Absorption is generally a great idea, especially with moving points in frost to the frost ward talent (instead of crit bonus to frost spells). Fights like Ignis, Flame Lev, Razorscale, etc it's actually beneficial to pop fire ward (for example), gain a ton of spelldmg and mana return. Last ignis fight, I received 24k mana from fire ward - this is just an example of some insane things you can do with a slightly modified arcane spec.
What I've been toying with is moving points out of either the threat talent, the range talent (not advised), the arcane +hit talent (best place IMO) and/or arcane meditation for 3/3 incanters absorption.
It would be very difficult to simulate incoming raid dmg absorbed by fire/frost ward and/or PW:S (a priest has a shield macro for me when there's no damage to heal), but there's a SIGNIFICANT amount of fights where it's relevant.
That's just something where modeling just can't reproduce real life. Just something to keep in mind with arcane... I've found there are a lot of fights where arcane is just INSANE... either due to incoming resistable dmg, or burst phases (and no class/spec can burst as well as arcane can).
The stats reported are before any buffs are applied. We should probably report max-values the stats reach during combat......
We've considered adding options to specify semi-random fight events and splash damage...... but we still have a great deal to finish in terms of core function.
why for destruction warlock , shadow fury is not in the rotation? since its mostly theoraticaly , shadow fury doesnt trigger the global CD, that could means 100-200 additional DPS?
It may not trigger the GCD, but it requires targetting and it interferes with spell queuing, etc. From a practical point it is going to eat -some- time. From our testing it is only a benefit if it eats ZERO time which will not happen...
Something funky is happening with the Frost mage. Why is the frost mage even casting Ice lance. According to the DPS values, frostbolt is higher DPS. Thus, does it not make sense to abandon ice lance completely and just spam frostbolt.
i.e. you only cast "proc" type abilities if tehy are higher DPS than the filler spell. Anything lower DPS than the filler spell should never be cast.
This happened with destro locks in T6 gear... dots became less DPET than the filler spell (SB) and thus the top destro rotation was SB spam.
You may want to look into that for frost mage and ice lance.
Frostmage glyphed for icelance, and specced into spell impact gains something like 4% damage if executed perfectly (Always utilizing the ghost charge).
Shadowfury can be queued and targeted while you are casting a spell as long as you are not still also on GCD, it can be aimed during an Incinerate cast even during backdraft, but you can be conservative and only use it following non-backdraft Incinerates.
The fury warrior has 9 spell power. I don't know where it's coming from, but it's funny nonetheless.
Can you hurry it up :D
Best in slot profiles for mage yeah T_T With all the +hit gear in Hitduar it will take some time to figure this out I bet..
For mage optimal best-on-slot profiles, check out Enthorn's list on Elitist Jerks: http://elitistjerks.com/f75/t42476-optimal_sets_fb_ffb_item_discussion/
Thanks, I'll check it out. I put something together for Mages, but Enthorn probably did a better job. Rogues profiles still in progress.
For rogues BIS-setup check out Aldriana's list on EJ: http://elitistjerks.com/f78/t37112-wotlk_rogue_gear_discussion/p29/#post1241291
For Elemental Shaman BIS-setup check out Ghli's list on EJ: http://elitistjerks.com/f79/t57116-elemental_optimal_gear_item_discussion/
Hi, i asked it before on the BIS t7 gear. destruction warlocks can have shadowfury, this doesnt trigger global cd (it seems like it has a client very short 0.1sec GCD) since its on 20 seconds CD you can time it every 2nd Conflagrate, its not easy to do , but its doable, shadowfury crits over 4k on a single target.
Hello, can you make a T8_shaman_57_14_00 with the following totem : Thunderfall Totem ==> http://wow.allakhazam.com/db/item.html?witem=45255&source=live&locale=enUS
Thanks.
Hey, I'm just wondering why the large disparities in mage lag numbers. Fireball spec is showing lag = 0, while arcane is showing lag = 0.49. I'm guessing this has to do with arcane missiles (and ensuring you don't clip the last missile)?
I'm curious if that bias is altering the results to a point that they aren't relevant?
Why are the FB and FFB mages scorching? (build 2439) Both Improved Shadow Bolt and Winter's Chill are present (and they don't stack, of course).
Good point, Justin. I'll update the profiles.
Is there a way to simulate the receiving of the new innervate? Specifically on arcane mages because, in practice, their dps scales with mana available. We call for innervate with a macro when we get low and don't want to/can't evoke.
Do you have any clue as to why the 2 Shadow Priest simulations end up with such a vast difference for the haste stat weight?
The simulation run without using SWD gave a haste weight of .58 The simulation run using SWD gave a haste weight of 1.03
When I saw these I was baffled as to why such a dramatic difference could have occurred. The two simulations are remarkably similar and leaves me guessing as to why these haste weights are so drastically different. Are these values correct?
Polaris: Yes, you can give Innervate a player target
Wizard: I'm looking into it. I believe it is a combination of much smaller scale deltas for haste in latest release, and the use of a new RNG "smoothing" technique that may be creating overly-uniform lag spacings which is messing with the Haste analysis. I'll have it solved tonight.
The pawn string for attack power should Ap instead of AP. Also requires a parenthesis before the pawn string if anyone wants to import them.
Please note that we are experiencing a problem with the GoogleCode? site and have been unable to update the SampleOutput pages.
I'd hate to have to ask this again but I can't figure this out. How do you specify a target to receive an innervate? I get assertion failed errors or unknown argument errors when I try. Can I get an example or a link to a page I missed that explains it?
Looking at the Mage Fireball and Frostfire rotations it appears that Molten Fury is not accounted for, so cd's/pots/trinkets/lust/etc. can't be synchronized with MF. Am I missing something?
Death Knights and Paladins did not make it on the chart?
They don't have accurate theorycraft models at the moment (same with warriors). This information is fairly outdated at the moment from what I understand. Nate cannot update googlesimcode for the last month or so?
I posted this comment in the PTR thread as well...
The frost mage should never be casting Ice Lance. You only cast "proc" type spells if it is higher DPET than the filler spell. If ever a spell becomes less DPET than the filler spell it should be abandoned from the rotation.
The frost mage would get more DPS by simply spamming frostbolt and fireball on brain freeze procs.
I'm not sure if the frostmage is trying to shatter combo with the icelance after a frostbolt, but even if he is, he's casting a lower DPET than Frostbolt to do so, and would get more DPS spending that global cooldown's worth of time casting another frostbolt.
When I run with skip_actions=ice_lance I get an avg dps increase of only around 10dps....
I've move ice_lance down into the "moving" section.
I posted last simulation run you did about Shadow Priest stat weights. Since WotLK came out, it's always been Spell Power the highest, with crit and haste worth about 2/3rds a SP each (crit being a little higher).
This newest test run shows haste now practically equal to Spell Power in weight with crit staying relatively the same. This is a HUGE change from the past 6 months, and am wondering, what is the cause of this dramatic change?
Thanks again.
It could be due to the differences in gear assumptions. I know that shadow priests have various "tiers" with the value of haste.
Any class with hard-set internal cooldowns on spells, with filler spells in between those hard-set internal cooldowns will have tiers in haste values.
I.e. suppose you can only cast a 10000 DPET spell every 10 seconds, and have a 3.5 sec cast filler spell that is 5000 DPET. Haste will be huge until you can fit in 3 casts of the filler spell in between the 10 sec internal cooldown of your monster DPET spell. Then the value of haste will drop off again, until you get close to being able to squeeze in 4 casts of the filler spell inbetween the 10 sec filler space... etc...
This could be what is causing the difference. From my basic understanding, Hunters, Elemental Shaman, Shadowpriests all have that mechanic... with haste values changing very drastically as it enables you to modify your rotation with more fillers inbetween the hard-internal-CD spells.
Does anyone know how to make scale of fates work with simcraft? I tried adding scale_of_fates under item procs but it doesnt make a difference
thanks
actions=..../use_item,name=scale_of_fates/....
items=..../scale_of_fates
The "...." are not needed. I'm just implying that we are adding to existing strings, not necessarily overriding options.
I miss in 'Scales Factors' DPS and Speed components from weapons..
No chart for Damage Per Execute Time Why are those missing in the detailed graphs about each player?
Not sure why the DPET chart is missing. I'll dig in.
I'll also add scaling support for MH/OH/RANGED DPS.
Fixed the lootrank links. (Which were fucked up due to me, fixed in r2298 :/ )
Just curious on the stat numbers for mages. Right now it's showing that arcane mage has 19k mana. This isn't raidbuffed I'm assuming? (it does say core stats). Right now, I'm at around 24k mana raidbuffed, and I certainly don't prioritize int to any extreme.
I'm mentioning this mostly due to evocation mana returns - I was wondering if it's accurate or not.
Also, it's been touted around EJ forums that there is significant enough raid damage that putting points into Incanters Absorption is generally a great idea, especially with moving points in frost to the frost ward talent (instead of crit bonus to frost spells). Fights like Ignis, Flame Lev, Razorscale, etc it's actually beneficial to pop fire ward (for example), gain a ton of spelldmg and mana return. Last ignis fight, I received 24k mana from fire ward - this is just an example of some insane things you can do with a slightly modified arcane spec.
What I've been toying with is moving points out of either the threat talent, the range talent (not advised), the arcane +hit talent (best place IMO) and/or arcane meditation for 3/3 incanters absorption.
It would be very difficult to simulate incoming raid dmg absorbed by fire/frost ward and/or PW:S (a priest has a shield macro for me when there's no damage to heal), but there's a SIGNIFICANT amount of fights where it's relevant.
That's just something where modeling just can't reproduce real life. Just something to keep in mind with arcane... I've found there are a lot of fights where arcane is just INSANE... either due to incoming resistable dmg, or burst phases (and no class/spec can burst as well as arcane can).
The stats reported are before any buffs are applied. We should probably report max-values the stats reach during combat......
We've considered adding options to specify semi-random fight events and splash damage...... but we still have a great deal to finish in terms of core function.
why for destruction warlock , shadow fury is not in the rotation? since its mostly theoraticaly , shadow fury doesnt trigger the global CD, that could means 100-200 additional DPS?
It may not trigger the GCD, but it requires targetting and it interferes with spell queuing, etc. From a practical point it is going to eat -some- time. From our testing it is only a benefit if it eats ZERO time which will not happen...
DK
Something funky is happening with the Frost mage. Why is the frost mage even casting Ice lance. According to the DPS values, frostbolt is higher DPS. Thus, does it not make sense to abandon ice lance completely and just spam frostbolt.
i.e. you only cast "proc" type abilities if tehy are higher DPS than the filler spell. Anything lower DPS than the filler spell should never be cast.
This happened with destro locks in T6 gear... dots became less DPET than the filler spell (SB) and thus the top destro rotation was SB spam.
You may want to look into that for frost mage and ice lance.
Frostmage glyphed for icelance, and specced into spell impact gains something like 4% damage if executed perfectly (Always utilizing the ghost charge).
Frostfire mage should have a Focus Magic buff to be competitive... ?
51/7/13 - Mutilate (http://www.wowhead.com/?talent#f0ef0exoVboIuVo0xMZxbc0h:ITf) and 15/51/5 - Combat Fist/Dagger (http://www.wowhead.com/?talent#f0eb0xZMgVoxcxoru0xRtx:Nhf) respectively 15/51/5 - Combat Swords (http://www.wowhead.com/?talent#f0eb0xZMgVo0cxqru0xRtx:Nhf) currently are the best specs for rogues, probably you can include them in your next release?
Shadowfury can be queued and targeted while you are casting a spell as long as you are not still also on GCD, it can be aimed during an Incinerate cast even during backdraft, but you can be conservative and only use it following non-backdraft Incinerates.
Sorry for being a noob, I used to use the old SampleOutputT8 results, why is it gone? :) Will it come back? Thanks :)
It will be back..... waiting on a fix from the GoogleCode? site folks that will allow me to once again upload these large wiki files.
OK that is awesome :) If it is hosted somewhere else in the meantime that is cool too.