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HowToBuild
Build instructions
Phase-Implementation IntroductionThe build system is based on CMake, so it should be easy to build the project on your platform. PreparationBefore you can build the library you should install following tools:
> cd boost_folderXY > sudo ./bjam link=static architecture=x86 address-model=32_64 install Boost build tips for Linux(64bit version): > cd boost_folderXY > ./bjam link=static cxxflags=-fPIC I did run into troubles with the shared lib version of boost and the static lib version. Also i did get problems when i linked the static lib version to SimpleOpenNI without the -fPIC flag. WindowsOn windows i only used Visual Studio 2008
> mkdir build > cd build > cmake -DEIGEN3D_INCLUDE='path to the Eigen folder' -DBOOST_ROOT='path to the Boost folder' .. OSX 32/64bitOn OSX you need Xcode in order to compile the sources. Processing should be installed in the applications-folder.
> ./buildOsx.sh > ./installOsx.sh UNIX/Linux
> ./buildLinux64.sh > ./installLinux.sh |
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