| |
ID |
Type |
Status |
Priority |
Milestone |
Owner |
|
Summary + Labels |
... |
| |
2 |
Defect
|
Accepted
|
Low
|
----
|
david.millet
|
|
some models need to be "tethered" to the ground
|
|
| |
3 |
Enhancement
|
Accepted
|
Medium
|
----
|
david.millet
|
|
need new character models
Usability
|
|
| |
4 |
Enhancement
|
Accepted
|
Low
|
----
|
david.millet
|
|
more building models
|
|
| |
8 |
Enhancement
|
Accepted
|
Medium
|
----
|
david.millet
|
|
Make basic human model
|
|
| |
10 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Stat changes are not reflected in the "Party" screen
|
|
| |
12 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Scrolling in Editor is crazy
Editor
|
|
| |
14 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Editor's coordinate data very hard to read.
editor
|
|
| |
15 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
|
Enable text boxes at the very beginning of a scenario.
|
|
| |
16 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Editor lags severly when scrolled too far to the East
editor
|
|
| |
20 |
Defect
|
New
|
Medium
|
----
|
----
|
|
filter_active to filter on active members
|
|
| |
21 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
|
portal conditions or enter_portal event
|
|
| |
26 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Project page says GPL v2, included in source GPL v3
|
|
| |
28 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Loading starts avoidable battles
|
|
| |
29 |
Defect
|
New
|
Medium
|
----
|
----
|
|
On some battlemaps starting positions are in wells
|
|
| |
30 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Exploit: 4 party members without a single fight
|
|
| |
32 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Display is mostly black, only red, yello, and white pixels are rendered
|
|
| |
33 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
|
Enable defining color with hex Value
|
|
| |
35 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Suggestion: two kinds of temporary variables
|
|
| |
36 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
|
create a "smoothing" tool for the editor
Editor
|
|
| |
38 |
Enhancement
|
Accepted
|
Medium
|
----
|
davewx7
|
|
Add a text output to [debug_console]
|
|
| |
40 |
Defect
|
Accepted
|
Medium
|
----
|
davewx7
|
|
formulas in [exit] can lead to extreme WML-bloat of savefiles
|
|
| |
41 |
Defect
|
Accepted
|
Low
|
----
|
davewx7
|
|
overhead camera angle reveals lacking cliffs on the far side
|
|
| |
44 |
Enhancement
|
Accepted
|
Low
|
----
|
davewx7
|
|
request: place light source on npc's and map
|
|
| |
46 |
Defect
|
Accepted
|
Medium
|
----
|
davewx7
|
|
unrecognized character_generator leads to empty 1hp unit being created
|
|
| |
47 |
Enhancement
|
Accepted
|
Medium
|
----
|
----
|
|
change the [settlement] tag to something more accurate
|
|
| |
49 |
Defect
|
Accepted
|
Medium
|
----
|
davewx7
|
|
enemy units in numbers of 8+ get placed off-map in battle = hang in battle forever
|
|
| |
50 |
Defect
|
Accepted
|
Medium
|
----
|
davewx7
|
|
new character_generators cause strange WML when placing a party in the editor
|
|
| |
53 |
Enhancement
|
Accepted
|
Medium
|
----
|
davewx7
|
|
request: flag to disable slope transition between hexes for creating "stairs"
Editor
|
|
| |
54 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Armor selection is in the wrong place
|
|
| |
56 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Game crashes when I try to load a saved game
|
|
| |
57 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Saved Game Causes Crash
|
|
| |
58 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Multiple targets off the same type, always attacks the rightmost one.
Battle
|
|
| |
60 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Battle is too slow
Battle
|
|
| |
61 |
Defect
|
Accepted
|
low
|
----
|
----
|
|
starting position in combat
Battle
|
|
| |
62 |
Defect
|
Accepted
|
Medium
|
----
|
----
|
|
Consistent use of the game bar
|
|
| |
63 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Assertion failure when loading savegame
|
|
| |
64 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Better Menus needed
|
|
| |
65 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Runaway funktion needed
|
|
| |
66 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Low Priority enhancements (GFX, SFX)
|
|
| |
67 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Resting instead of waiting.
|
|
| |
68 |
Defect
|
New
|
Medium
|
----
|
----
|
|
core dumped on init
|
|
| |
69 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Skills screen doesn't scale with --height and --width options.
|
|
| |
70 |
Defect
|
New
|
Medium
|
----
|
----
|
|
Magic_Missile (& fireball) allow repeated attacks.
|
|
| |
73 |
Defect
|
New
|
Medium
|
----
|
----
|
|
GCC warning on boolean operator precedence
|
|
| |
76 |
----
|
New
|
----
|
----
|
----
|
|
game crash from fatigue?
|
|