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Project Information
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We have moved to: http://code.google.com/p/cubeat/ a puyopuyo-like game (actually looks more like Panel de Pon, Meteos and Lumines). It now has a formal name: CuBeat (which stands for cube + beat) developed by: The Team of Project Shooting Cubes - Lead Design:
segafankwl a.k.a KWL (林坤葦)
- Lead Art:
puivujh (林友仁)
- Programming I (Game Model, Ruby, and things that don't have something to do with graphics):
godfat 真常 (林健欣)
- Programming II (Wiimote, 3D Engine, Visual Effects, things that have something to do with graphics):
linjack a.k.a archlifelin (林容生)
- AI survey and design:
(don't know his english nickname) (邱正忠)
- Sound Effects:
akitolin (林子安)
developed with: os: - windows xp
- mac os 10.4 and above
- linux (X11)
c++ compiler: - msvc 8.0 (because of the extensive use of template, VC2005 IDE will constantly crash if you don't turn off Intellisense.)
- apple-g++ 4.0 (it's broken somewhere...)
- g++ 4.3.0 20080228 (prerelease)
- mingw-g++ 3.4.5 & 4.2.1
c++ lib: 3d engine: - irrlicht 1.4 (modified & extended a little, will try to feedback to main trunk in the future.)
- underlying 3D graphic API: OpenGL 1.2 at least.
ruby 1.8/1.9 with rubygems 1.0: make utility: svn client:
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