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We have moved to: http://code.google.com/p/cubeat/

a puyopuyo-like game (actually looks more like Panel de Pon, Meteos and Lumines).

It now has a formal name: CuBeat (which stands for cube + beat)

developed by: The Team of Project Shooting Cubes

  • Lead Design:
  • segafankwl a.k.a KWL (林坤葦)
  • Lead Art:
  • puivujh (林友仁)
  • Programming I (Game Model, Ruby, and things that don't have something to do with graphics):
  • godfat 真常 (林健欣)
  • Programming II (Wiimote, 3D Engine, Visual Effects, things that have something to do with graphics):
  • linjack a.k.a archlifelin (林容生)
  • AI survey and design:
  • (don't know his english nickname) (邱正忠)
  • Sound Effects:
  • akitolin (林子安)

developed with:

os:

  • windows xp
  • mac os 10.4 and above
  • linux (X11)

c++ compiler:

  • msvc 8.0 (because of the extensive use of template, VC2005 IDE will constantly crash if you don't turn off Intellisense.)
  • apple-g++ 4.0 (it's broken somewhere...)
  • g++ 4.3.0 20080228 (prerelease)
  • mingw-g++ 3.4.5 & 4.2.1

c++ lib:

3d engine:

  • irrlicht 1.4 (modified & extended a little, will try to feedback to main trunk in the future.)
  • underlying 3D graphic API: OpenGL 1.2 at least.

ruby 1.8/1.9 with rubygems 1.0:

make utility:

svn client:

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