shinyprofiler


A state of the art C/C++/Lua Profiler

What is Shiny?

Shiny is a lightning fast, fully documented and by far the-easiest-to-use-ever C/C++/Lua high-performance profiler with no extensive surgery for your existing projects. Results are smoothed and shown in run-time as a call-tree or sorted-by-time. Output is also renderable as graphs in Ogre3D and easily customized to any other graphics engine!

  • Very very low overhead, extremely powerful and accurate high speed profiling
  • Amazingly simple-to-use & flexible interface with lots of examples and docs
  • Results are elegantly shown as call-graph or sorted-by-time and readable in run-time code
  • On-the-fly smoothing averages for scientific or main-loop projects like game engines
  • Rendering history graphs & nicely colored output in OGRE 3D or your custom engine
  • Clean platform-independent, object-oriented and free-for-any-purpose source code

Examples

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Quotes

"It took me 3 minutes to get it to work, compiling included, and to get the results I wanted."

"Basically a super-simple code profiler that just works and helped fix my slowdowns."

"The most flexible profiler I've used so far, I really recommend it."

Documentation

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Bugs, patches, suggestions, feature requests

Feel free to leave a message about the above topics in the Issues section, the Google Group or the project page on SourceForge.net.

Who made this?

Aidin Abedi is a professional game developer currently working with a really cool server-side at pikkotekk. He holds a M.Sc. in engineering physics which he obtained while studying at Uppsala University in Sweden.

Project Information

Labels:
C CPlusPlus Lua Lightweight Fast Small Profiler Library CPU Bottleneck Performance Optimization Analyzer Ogre3D Graph