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This repository has been archived by the owner on Mar 30, 2019. It is now read-only.
I get the following exception when using the SharpDX.Toolkit.Graphics of the DirectX 11_2 folder on Windows 7:
Text length must be less than 64 characters long.
I understand that some of the functionality is only available on Windows 8 but I was under the impression that I could reference the 11_2 dlls in my project and make checks at runtime before calling win8 specific APIs. What is the recommended approach to use Win8 DXGI functionality (desktop duplication for example) when running on Win8 and fallback to another method on Win7 or below? Is there a way to do this without creating separate projects for each platform?
Thanks
The text was updated successfully, but these errors were encountered:
First time hearing this exception message. Could you give us more context: is it reproducible with a SharpDX sample? Do you have a stacktrace (even without lines)?. DX11.2 should work on Windows 7, though don't know if the Toolkit is working well in this configuration. As long as it is not using any features from DX11.2, that should be fine but obviously there is something wrong somewhere.
This happend with SharpDX 2.5 in win7, it was from a user, the only callstack I had was that it was thrown by the GraphicsAdapter static constructor. I couldnt repro it in a VM with 2.6 (just tried). Guess we can mark as closed. I'll re-open if I can repro it. Thanks for the info.
I get the following exception when using the SharpDX.Toolkit.Graphics of the DirectX 11_2 folder on Windows 7:
Text length must be less than 64 characters long.
I understand that some of the functionality is only available on Windows 8 but I was under the impression that I could reference the 11_2 dlls in my project and make checks at runtime before calling win8 specific APIs. What is the recommended approach to use Win8 DXGI functionality (desktop duplication for example) when running on Win8 and fallback to another method on Win7 or below? Is there a way to do this without creating separate projects for each platform?
Thanks
The text was updated successfully, but these errors were encountered: