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This repository has been archived by the owner on Mar 30, 2019. It is now read-only.
When using the Toolkit in combination with a SpriteBatch, the Sprites are automatically snapped to the pixels. Is there a way to do it differently and enable subpixel rendering? I already tried setting different parameters and even using a PrimitiveBatch.
If you set the PreferMultiSampling-Property of the GraphicsDeviceManager, nothing happens. (If you follow the Property to the Methodcall graphicsDeviceFactory.FindBestDevices(preferredParameters) and the DeviceFactory GamePlatform, you will see, that the Presentationparemeters are created with MSAALevel.None, even when you set different prefferedParameters.)
The text was updated successfully, but these errors were encountered:
When using the Toolkit in combination with a SpriteBatch, the Sprites are automatically snapped to the pixels. Is there a way to do it differently and enable subpixel rendering? I already tried setting different parameters and even using a PrimitiveBatch.
If you set the PreferMultiSampling-Property of the GraphicsDeviceManager, nothing happens. (If you follow the Property to the Methodcall graphicsDeviceFactory.FindBestDevices(preferredParameters) and the DeviceFactory GamePlatform, you will see, that the Presentationparemeters are created with MSAALevel.None, even when you set different prefferedParameters.)
The text was updated successfully, but these errors were encountered: