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XInput Multiple GamePads #255

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dellis1972 opened this issue Jan 23, 2014 · 1 comment
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XInput Multiple GamePads #255

dellis1972 opened this issue Jan 23, 2014 · 1 comment
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@dellis1972
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I've been messing with SharpDX in a Windows 8 Store app but I can't seem to get multiple GamePads to work. Creating a XInput Controller with anything other than UserIndex.One doesn't seem to work even if multiple controllers are plugged in.

Has anyone managed to get this working?

@ArtiomCiumac
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Try to test it with some C++ code, then replicate it in SharpDX - based on this you can find out where is the problem.
Here is an example of how this API should be used in C++.

As I don't have a controller to test the API, I am not sure if you will find much help here - this is a more an API usage question, than a bug, IMO, you will get more help on gamedev.net or gamedev.stackexchange.com. Feel free to reopen it if you will find an issue with SharpDX.

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