You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Mar 30, 2019. It is now read-only.
I've been messing with SharpDX in a Windows 8 Store app but I can't seem to get multiple GamePads to work. Creating a XInput Controller with anything other than UserIndex.One doesn't seem to work even if multiple controllers are plugged in.
Has anyone managed to get this working?
The text was updated successfully, but these errors were encountered:
Try to test it with some C++ code, then replicate it in SharpDX - based on this you can find out where is the problem. Here is an example of how this API should be used in C++.
As I don't have a controller to test the API, I am not sure if you will find much help here - this is a more an API usage question, than a bug, IMO, you will get more help on gamedev.net or gamedev.stackexchange.com. Feel free to reopen it if you will find an issue with SharpDX.
I've been messing with SharpDX in a Windows 8 Store app but I can't seem to get multiple GamePads to work. Creating a XInput Controller with anything other than UserIndex.One doesn't seem to work even if multiple controllers are plugged in.
Has anyone managed to get this working?
The text was updated successfully, but these errors were encountered: