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Set rasterizer state in ModelRendering sample to cull front faces to fix... #205

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... wrong winding order due to recent change to Right-Handed system

…fix wrong winding order due to recent change to Right-Handed system
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xoofx commented Nov 18, 2013

The current code should be correct and similar to XNA rules with culling counter-clock-wise faces. Winding is somewhat an orthogonal decision to RH world system, you can choose to have a different one.

@xoofx xoofx closed this Nov 18, 2013
r2d2rigo pushed a commit to r2d2rigo/SharpDX that referenced this pull request Jul 24, 2014
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