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This repository has been archived by the owner on Mar 30, 2019. It is now read-only.
While porting some animation code to use the Toolkit's SkinnedEffect i've run into access violations, which may be a bug in EffectParameter. The issue can be reproduces by simply initializing a new instance of SkinnedEffect.
As far as i can tell, this is caused by EffectParameter.SetValue's matrix array overloads advancing in 64-byte stides per element, instead of RowCount*ColumnCount, which doesn't match SkinnedEffect's float4x3-bone matrices and other packed matix arrays.
The text was updated successfully, but these errors were encountered:
While porting some animation code to use the Toolkit's SkinnedEffect i've run into access violations, which may be a bug in EffectParameter. The issue can be reproduces by simply initializing a new instance of SkinnedEffect.
As far as i can tell, this is caused by EffectParameter.SetValue's matrix array overloads advancing in 64-byte stides per element, instead of RowCount*ColumnCount, which doesn't match SkinnedEffect's float4x3-bone matrices and other packed matix arrays.
The text was updated successfully, but these errors were encountered: