- Refactoring SeriousRP codebase (ongoing task, almost complete now December 14th 2009)
- MVC Implementation 90% complete
- Resource SENTs (mostly complete)
- Oil (design stage)
- Petrol / Gas (design stage)
- Diesel (design stage)
- Uranium (thought stage, advanced feature, not mandatory at this stage)
- Doors - New concept based on locks and keys
- Database Abstraction layer (now in place, will change a little over time)
- SQLite support - Basic layer implemented for shell gamemode functions (money, etc)
- MySQL support - coming
- PostgreSQL support - coming
- Microsoft SQL Server 2008 Express support - coming
- Organizations (replaces teams)
- Public Sector Organizations
- List of organizations almost complete
- There will be SOME flexibility in this list for server owners
- Private Sector Organizations
- List of organization types complete
- Organizations data model (99% complete)
- Organizations GUI - (30% complete)
- Banking System
- Accounts
- Safes
- Cash-Register link to safe?
- Transactions
- Financial services
- Financial products
- Vehicles
- Fuel
- Alarm System (10% done)
- Electrical System
- Generation
- Storage
- Transport
- Mining
- Oil
- Uranium
- Gold? (makes things more complicated)
- Derma
- F1 Help Menu (50% complete)
- F4 RP Menu (1% complete, if that.) - This menu might go away in the future
- Machinery SENTs (0% complete)
- Products to manufacture
- Guns
- Law enforcement weapons
- Cars
- Wooden Boxes
- Drugs (good, bad)
- Lightning Rods
- TVs
- Earthquake Straps
- Lighting
- Soft furnishings
- Other machinery?
- Language abstraction
- Design Complete
- Implementation (5%)
- Natural Disasters
- Earthquakes (80%)
- Fire (90%)
- Tornado (0%)
- Lightning-Induced fires / burns / damage / electrical malfunction (0%)
- Electrical faults which start fires (20%)
- User Interface
- Organizations List (40%)
- Create / Join / Leave Organizations GUI (0%)
- Answer Buttons (0%)
- Financial Information (0%)
- Prop purchasing gui (0%)
STATUS UPDATE: This project will resume within the next 6 months. (26/March/2011)
Cool! I'd like to help out too if I can.
Hi, thanks for the offer of help. However, please read the FAQ... ;-)
I was just making myself available on the helpers list :)
Hey phil, its me shamiz from RKS. The uranium sounds like a cool idea, but it should be hard to find, and it should not be used o make nukes :P. Possibly it could be mined out of the map? And it could be harvested to serve as power sources of say, lights on the map, PCMOD, cars, etc. It could be like the oil sent and w/e but instead a small amount produces a large amount of energy. And again, it should be extremely hard to find.
Hey shamiz, the uranium idea was to add a little "risk" to the game. The idea is that it is really really difficult to get hold of, and you have to have enough of it - but you COULD build a bomb... It's really an afterthought. I've been brushing up on my economic knowledge today, I'll be building the banking system after I've got the first version of the groups working.
Ahh I see, and also, an implemented banking system sounds nice as that would dissolve the need for starbank. Keep up the good work Phil :D
Currently working on the organizations system. It is quite an in-depth piece of code and will need thorough testing.
Updating everything to use DTVars
Will there also be a shop for cars?
im pretty sure that's a map related thing
Making an NPC is not a map related thing (It can be but then it wont sell anything) you can simple make an NPC selling cars and weapons or whatever spawning a prop ;) I just really hope there will be such a thing (For cars) would also be cool if there was for weapons (which im sure he can make because thats not pretty hard)
Sell cars? You'll be able to manufacture cars.
Ohh :O Cant wait for this to be released surely gonna host a server running this!