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Log message
Important changes for 3.0.3
So here is it, my design changes.
- Quad is back.
- removal of the renderer phasis for scenegraph nodes.
- Introduction of renderer class which handle all the rendering stuff.
- Addition of a pool class, which allows to get some rendering temporary
UVCoord, Vertex, Vector instances (and avoid GC).
- Tesselation optimization in BitmapMaterial (memory usage shall be reduced).
From my own tests (the demos on the svn), no compatibility issue should remain.
Please make any feedback about this please.
On a performance note, I'm waiting your comments.
TO TEST:
- Sound3D
- StarField
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