Controls
Press Start (Pandora), Backspace (N900/N950) or Escape to exit Sandora.
In general, the QWERTY-row are fluids that fall down, the ASDF row are solid particles and ZXCVB are spouts (particles which endlessly generate fluid particles).
Misc:
- Return, clear the whole screen.
- Space, eraser.
Fluids:
- Q (Water), standard liquid. Combines with Salt and Dirt.
- W (Sand), it's just sand. Combine with Water.
- E (Salt), salt melts Ice and combines with Water.
- R (Oil), highly flammable!
- T (Dirt), standard dirt.
Combined:
- Y (Acid), burns through all but Wall and Water.
- U (Saltwater), result of Water + Salt. Do not drink.
- I (Mud), result of Water + Dirt.
Floating:
- O (Steam), slowly condenses into Water.
- P (Fire), ignites Oil, burns Plant and evaporates Water and Saltwater.
- , (Electric), does nothing much as of yet.
Stills:
- A (Wall), standard building material.
- S (Ironwall), rusts when in contact with water.
- D (Stove), boils Water and Saltwater.
- F (Ice), melts upon contact with Salt.
- G (Rust), slowly disintegrates.
- H (Ember), different form of fire. To be removed.
- J (Plant), plants grow in Water and burn in Fire.
- K (Void), nullifies anything that touches it.
Spouts:
- Z (Waterspout), spawns water.
- X (Sandspout), spawns sand.
- C (Saltspout), spawns salt.
- V (Oilspout), spawns oil.
- B (Torch), spawns fire.
You can draw particles by tapping and moving the stylus or your fingers around the screen, or holding down the left mouse button on Windows/Linux.
The current selected particle type is not properly visible yet, but you can use the above control list for reference on selecting particles. A GUI will be added later from which you can select or view selected particles.