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Roids! is totally done in C++ and OpenGL/GLUT (with the help of a framework written by a post-grad student at our University - IST).

Initially a project for a University subject, we expect to help everyone who's looking into learning C++ and/or OpenGL/GLUT by releasing our source code to the community.

The most innovative aspect about our game is the fact that all the content is generated. We do not use any models or textures, all the 3D objects are generated through various routines. The asteroids are the master piece, being completely randomly generated.

The game is completely platform independent and we have 3 versions in our Subversion repository: Mac OS X, Linux and Windows.


We currently only distribute binaries for Mac OS X and Windows. For Linux you'll have to checkout the Linux version from our Subversion repository and then use the "make" command to compile the game.

You can download the binaries here:

Windows Only Tested in XP and Vista.

Mac OS X 10.4 and above, Universal Binary

Note: You might need to install the Microsoft Visual C++ 2005 Redistributable Package (x86) to run the Windows version.

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