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See the ReleaseMilestones page for current development information. The FutureGoals page is where the planning begins for the next major release. Beta 1.4 (November 15, 2009)| Status | Goal | Description | | Complete | Browser Support | Canvas native font support | | Complete | Feature | Componentized canvas font support. |
Beta 1.3 (January 16, 2009)| Status | Goal | Description | | Complete | Dev | Better handling of DOM as a viable render context. Includes demo game which works on the Wii. |
Beta 1.2 (January 11, 2009)| Status | Goal | Description | | Complete | Tool | Ant build script. | | Complete | Demo | Vector demo - Asteroids clone. Test for game logic, component loading, dependency checking, vector rendering to 2D context. | | Complete | Browser Support | Opera for Wii - It's sloooow | | Complete | Tool | Update Ant build script to include only complete tools and demos. |
Alpha versions / Beta 1| Status | Goal | Description | | Complete | Script processing | Script includes, loading, caching. A method to load scripts and execute them as needed by the engine and games. | | Complete | Engine processing | Object rendering cycle, options handling, and subsystem intialization. | | Complete | Dependency processor | Handle object detection and requirements. Determine which objects are needed and establish loaded dependencies before processing object initializations. | | Complete | Rendering contexts | Element, document, canvas. Basic contexts for most game rendering. Handle rendering of objects in each context. | | Complete | Host objects | Objects to host components. Game objects. | | Complete | Basic components | Base, input, rendering, collision, logic, transformation. A set of components from which other components can be derived. | | Complete | Sound system | Load and play sounds. | | Complete | Browser support | Firefox, Safari, Opera, Chrome. Basic engine features supported by most, if not all, major browsers with the exception of Internet Explorer due it its lack of a sufficient 2D rendering context. |
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