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// Copyright 2009 Rubén Berenguel

// ruben /at/ maia /dot/ ub /dot/ es

// This program is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.

// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program. If not, see
// <http://www.gnu.org/licenses/>.

// 20091208@16:50

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include <string.h>
#include "GestioImg.h"
#include "GestioImg.c"

int Generations=100000;
int MaximumSteps=10;
int RANDOM=1;
int RandomSwapper=50;
int RandomMover=50;
int RandomPruner=20;
#define BigMaximumSteps 5*MaximumSteps;

int JIGGLER=1;
int VERBOSE=0, DEBUG=0;
int RES = 200;
int NumTriangles = 50;
int MaxTriangles = 100;
double BaseColor[3]={0,0,0};
double GlobalChanges=0, GlobalSwap=0;
double SpeedLimit=4000;

void AverageColor(int size, double ***matrix)
{
int i, j;
BaseColor[0]=0;
BaseColor[1]=0;
BaseColor[2]=0;
for(i=0;i<size;i++){
for(j=0;j<size;j++){
BaseColor[0]+=matrix[0][i][j];
BaseColor[1]+=matrix[1][i][j];
BaseColor[2]+=matrix[2][i][j];
}
BaseColor[0]/=(double)size;
BaseColor[1]/=(double)size;
BaseColor[2]/=(double)size;
}
printf("Base color: %3.0lf %3.0lf %3.0lf\n", BaseColor[0],BaseColor[1],BaseColor[2]);
return;
}

void RandTriangle(double *TriangleSet, int Size){
int j=0;
double aux;
TriangleSet[j++]=-0.25*RES+rand()/((double)(RAND_MAX)+1)*1.5*RES; // x1
TriangleSet[j++]=-0.25*RES+rand()/((double)(RAND_MAX)+1)*1.5*RES; // y1
aux=0.25*Size+rand()/((double)(RAND_MAX)+1)*0.5*Size;
aux=aux>1?aux:1;
TriangleSet[j++]=TriangleSet[0]-aux; //x2
aux=0.25*Size+rand()/((double)(RAND_MAX)+1)*0.5*Size;
aux=aux>1?aux:1;
TriangleSet[j++]=TriangleSet[1]-aux; //y2
aux=0.25*Size+rand()/((double)(RAND_MAX)+1)*0.5*Size;
aux=aux>1?aux:1;
TriangleSet[j++]=TriangleSet[0]-aux; //x3
aux=0.25*Size+rand()/((double)(RAND_MAX)+1)*0.5*Size;
aux=aux>1?aux:1;
TriangleSet[j++]=TriangleSet[1]-aux; //y3

TriangleSet[j++]=rand()/((double)(RAND_MAX)+1)*255.; //c1
TriangleSet[j++]=rand()/((double)(RAND_MAX)+1)*255.; //c2
TriangleSet[j++]=rand()/((double)(RAND_MAX)+1)*255.; //c3
aux=0.2+1.*(rand()/((double)(RAND_MAX)+1));
TriangleSet[j++]=aux>1?1:aux; //alpha
}

void JiggleTriangle(double *TriangleSet, double JiggleFactor){
// We want to change the triangle parameters around the current
// parameters, by a JiggleFactor between 0 and 1
int j=0;
double aux, Jiggle;
Jiggle=JiggleFactor*RES;
TriangleSet[0]=-0.5*Jiggle+TriangleSet[0]+Jiggle*rand()/((double)(RAND_MAX)+1);
TriangleSet[1]=-0.5*Jiggle+TriangleSet[1]+Jiggle*rand()/((double)(RAND_MAX)+1);
TriangleSet[2]=-0.5*Jiggle+TriangleSet[2]+Jiggle*rand()/((double)(RAND_MAX)+1);
TriangleSet[3]=-0.5*Jiggle+TriangleSet[3]+Jiggle*rand()/((double)(RAND_MAX)+1);
TriangleSet[4]=-0.5*Jiggle+TriangleSet[4]+Jiggle*rand()/((double)(RAND_MAX)+1);
TriangleSet[5]=-0.5*Jiggle+TriangleSet[5]+Jiggle*rand()/((double)(RAND_MAX)+1);
Jiggle=JiggleFactor*255;
TriangleSet[6]=fabs(-0.5*Jiggle+TriangleSet[6]+rand()/((double)(RAND_MAX)+1)*Jiggle); //c1
if(TriangleSet[6]>255)TriangleSet[6]=255;
TriangleSet[7]=fabs(-0.5*Jiggle+TriangleSet[7]+rand()/((double)(RAND_MAX)+1)*Jiggle); //c2
if(TriangleSet[7]>255)TriangleSet[7]=255;
TriangleSet[8]=fabs(-0.5*Jiggle+TriangleSet[8]+rand()/((double)(RAND_MAX)+1)*Jiggle); //c3
if(TriangleSet[8]>255)TriangleSet[8]=255;
for(j=0;j<3;j++)TriangleSet[6+j]=TriangleSet[6+j]>255?255:TriangleSet[6+j];
aux=0.2+JiggleFactor*(rand()/((double)(RAND_MAX)+1))-0.5*JiggleFactor;
TriangleSet[9]=aux>1?1:fabs(aux); //alpha
}

void RandTrianglePosition(double *TriangleSet){
int j=0;
TriangleSet[j++]=-0.25*RES+rand()/((double)(RAND_MAX)+1)*1.5*RES; // x1
TriangleSet[j++]=-0.25*RES+rand()/((double)(RAND_MAX)+1)*1.5*RES; // y1
TriangleSet[j++]=-0.25*RES+rand()/((double)(RAND_MAX)+1)*1.5*RES; // x2
TriangleSet[j++]=-0.25*RES+rand()/((double)(RAND_MAX)+1)*1.5*RES; // y2
TriangleSet[j++]=rand()/((double)(RAND_MAX)+1)*RES; // x3
TriangleSet[j++]=rand()/((double)(RAND_MAX)+1)*RES; // y3
}

void RandTriangleColors(double *TriangleSet){
TriangleSet[6]=rand()/((double)(RAND_MAX)+1)*255.; //c1
TriangleSet[7]=rand()/((double)(RAND_MAX)+1)*255.; //c2
TriangleSet[8]=rand()/((double)(RAND_MAX)+1)*255.; //c3
}

void RandTriangleAlpha(double *TriangleSet){
double aux;
aux=0.2+1.*(rand()/((double)(RAND_MAX)+1));
TriangleSet[9]=aux>1?1:aux; //alpha
}

void RandBlack(double *TriangleSet){
int j=0;
TriangleSet[j++]=-0.5*RES+rand()/((double)(RAND_MAX)+1)*2*RES; // x1
TriangleSet[j++]=-0.5*RES+rand()/((double)(RAND_MAX)+1)*2*RES; // y1
TriangleSet[j++]=-0.5*RES+rand()/((double)(RAND_MAX)+1)*2*RES; // x2
TriangleSet[j++]=-0.5*RES+rand()/((double)(RAND_MAX)+1)*2*RES; // y2
TriangleSet[j++]=rand()/((double)(RAND_MAX)+1)*RES; // x3
TriangleSet[j++]=rand()/((double)(RAND_MAX)+1)*RES; // y3
TriangleSet[j++]=BaseColor[0]; //c1
TriangleSet[j++]=BaseColor[1]; //c2
TriangleSet[j++]=BaseColor[2]; //c3
TriangleSet[j++]=0.1; //alpha
}


void Swap2Triangle(double *TriangleSet, int pos1, int pos2){
int i;
double aux;
for(i=0;i<10;i++){
aux=TriangleSet[10*pos1+i];
TriangleSet[10*pos1+i]=TriangleSet[10*pos2+i];
TriangleSet[10*pos2+i]=aux;
}
return;
}

void MoveTriangle(double *TriangleSet, int pos1, int pos2){
//Moves pos1 into pos2
int i,j;
double aux, TrianglesAux[10];
for(i=0;i<10;i++){
//Back it up
TrianglesAux[i]=TriangleSet[10*pos1+i];
}
for(j=0;j<10;j++){
TriangleSet[pos1*10+j]=TriangleSet[pos2*10+j];
}


for(i=0;i<10;i++){
TriangleSet[10*pos2+i]=TrianglesAux[i];// Paste backup
}
return;
}

void SwapTriangle(double *TriangleSet, int dimension){
int i, newpos1, newpos2;
double aux;
if(dimension<2){return;}
newpos1=(floor(rand()%(dimension)));
newpos2=(floor(rand()%(dimension)));
for(i=0;i<10;i++){
aux=TriangleSet[10*newpos1+i];
TriangleSet[10*newpos1+i]=TriangleSet[10*newpos2+i];
TriangleSet[10*newpos2+i]=aux;
}
return;
}

void RemoveTriangle(double *TriangleSet, int dimension){
int i,j;
if(dimension<1){return;}
for(i=0;i<dimension-2;i++){
for(j=0;j<10;j++){
TriangleSet[i*10+j]=TriangleSet[(i+1)*10+j];
}
}
for(j=0;j<10;j++){
TriangleSet[(dimension-1)*10+j]=0.;
}
return;
}


int Barycentric (double *Triangle, double *point, double *L)
{
int j=0;
double x, y, x1, x2, x3, y1, y2, y3, x13, x23, y13, y23, xm3, ym3, det;
x1=Triangle[j++];y1=Triangle[j++];
x2=Triangle[j++];y2=Triangle[j++];
x3=Triangle[j++];y3=Triangle[j++];
x=point[0];y=point[1];
x13=x1-x3;
x23=x2-x3;
y13=y1-y3;
y23=y2-y3;
xm3=x-x3;
ym3=y-y3;
det= x13*y23-x23*y13;
if(fabs(det)<1e-15){return 0;}
j=0;
L[j++]=(y23*xm3-x23*ym3)/det;
L[j++]=(x13*ym3-y13*xm3)/det;
L[j++]=1-L[0]-L[1];
if((L[0]>0)&&(L[0]<1)&&(L[1]>0)&&(L[1]<1)&&(L[2]>0)&&(L[2]<1)){
L[3]=Triangle[6]; //C1
L[4]=Triangle[7];
L[5]=Triangle[8]; //C3
L[6]=Triangle[9]; //A
return 1;
}else{return 0;}
}

void GenerateMatrix(double *Triangles, double ***auxmatrix, int NumTr, int Size)
{
double point[2], L[7];
int i, j, k;
for(i=0;i<Size;i++){
for(j=0;j<Size;j++){
auxmatrix[0][i][j]=BaseColor[0];
auxmatrix[1][i][j]=BaseColor[1];
auxmatrix[2][i][j]=BaseColor[2];
for(k=0;k<NumTr;k++){
point[0]=(double)i;
point[1]=(double)j;
if(Barycentric(Triangles+10*k, point, L)){
auxmatrix[0][i][j]=(1.-L[6])*auxmatrix[0][i][j]+L[6]*L[3];
auxmatrix[1][i][j]=(1.-L[6])*auxmatrix[1][i][j]+L[6]*L[4];
auxmatrix[2][i][j]=(1.-L[6])*auxmatrix[2][i][j]+L[6]*L[5];
}
}
}
}
return;
}

double MatrixDistance(int size, double ***mat1, double ***mat2)
{
int i,j, k;
double acum=0,acumC=0, delta;
for(i=0;i<size;i++){
acumC=0;
for(j=0;j<size;j++){
delta=0;
acumC=0;
for(k=0;k<3;k++){
delta=mat1[k][i][j]-mat2[k][i][j];
acum+=delta*delta;
}

}
}
return sqrt(acum);
}

double GrowthFactor(int TriangleCount)
{
double aux;
//aux=0.995;
aux=0.999+TriangleCount/((double)MaxTriangles)*(0.000999);
//aux=TriangleCount<6?(0.75+TriangleCount/5*0.25):1;
return aux;
}

int TriangleAdder(double *Triangles, double *Fit, int *TriangleCount, double ***matrix, double ***image, int flag){
// Gets a set of triangles and pointers to actual fit and actual
// count. Also the main image matrix and main new image matrix, to
// avoid new allocations Assumes there is a MaxTriangles globally
// defined. Tries to add a random triangle on top, improving the
// image linearly, according to some growth parameters. If
// TriangleCount is the maximal number of triangles, returns 0, if
// in the maximal number of tries a triangle is generated, return 1.
// It adds triangles of smaller sizes, as we are closer to
// MaxTriangles.

int i,steps, LocalTriangleCount;
double *TrianglesChild, NewFit=0, Size;
TrianglesChild=(double*)malloc(MaxTriangles*10*sizeof(double));
if(TrianglesChild==NULL){puts("Error allocating memory");exit(3);}
steps=-1;
for(i=0;i<10*MaxTriangles;i++){
TrianglesChild[i]=Triangles[i];
}
LocalTriangleCount=*TriangleCount+1;
if(*TriangleCount<NumTriangles){
do{
steps++;
if(steps>2*MaximumSteps){free(TrianglesChild); return 0;}
Size= RES-(*TriangleCount/(1.*MaxTriangles))*(RES-0.7*RES);
//Size=RES;
RandTriangle(TrianglesChild+10*(*TriangleCount),Size);
GenerateMatrix(TrianglesChild,matrix, LocalTriangleCount, RES);
NewFit=MatrixDistance(RES, matrix, image);
if(VERBOSE){
printf("ADDING: \t\tStep: %d \tF1: %6.3lf \tF2: ",steps,*Fit);
printf("%6.3lf \t#Tr: %d\n", NewFit,LocalTriangleCount);
}
}while(NewFit>GrowthFactor(*TriangleCount)*(*Fit));

//If we get here, there is a new good approximation. Rewrite triangles
*Fit=NewFit;
for(i=0;i<10*MaxTriangles;i++){
Triangles[i]=TrianglesChild[i];
}
*TriangleCount=LocalTriangleCount;
free(TrianglesChild);
return 1;
}
free(TrianglesChild);
return 0;
}

int TrianglePruner(double *Triangles, double *Fit, int *TriangleCount, double ***matrix, double ***image){
// Tries to prune every possible triangle

int i,m, LocalTriangleCount;
double *TrianglesChild, NewFit=0;
TrianglesChild=(double*)malloc(MaxTriangles*10*sizeof(double));
if(TrianglesChild==NULL){puts("Error allocating memory");exit(3);}
LocalTriangleCount=*TriangleCount;
if(LocalTriangleCount<1){
free(TrianglesChild);
return 0;}

for(m=0;m<LocalTriangleCount;m++){
for(i=0;i<10*MaxTriangles;i++){
TrianglesChild[i]=Triangles[i];
}
RemoveTriangle(TrianglesChild+10*m, LocalTriangleCount-m);
GenerateMatrix(TrianglesChild,matrix, LocalTriangleCount-1, RES);
NewFit=MatrixDistance(RES, matrix, image);
if(VERBOSE){
printf("PRUNING: \tTr %d\tF1: %6.3lf \tF2: ",m,*Fit);
printf("%6.3lf \t#Tr: %d\n", NewFit,LocalTriangleCount-1);
}
if(NewFit<=*Fit){
for(i=0;i<10*MaxTriangles;i++){
Triangles[i]=TrianglesChild[i];
}
*Fit=NewFit;
*TriangleCount=LocalTriangleCount-1;
free(TrianglesChild);
return 5;
}
}
free(TrianglesChild);
return 0;
}

int TriangleSwapper(double *Triangles, double *Fit, int *TriangleCount, double ***matrix, double ***image){
// Tries to swap every possible pair of triangles

int i,m,n,steps;
double *TrianglesChild, NewFit=0;
TrianglesChild=(double*)malloc(MaxTriangles*10*sizeof(double));
if(TrianglesChild==NULL){puts("Error allocating memory");exit(3);}

steps=-1;

if(*TriangleCount<2){
free(TrianglesChild);
return 0;}


for(m=0;m<*TriangleCount-1;m++){
for(n=m+1;n<*TriangleCount;n++){
for(i=0;i<10*MaxTriangles;i++){
TrianglesChild[i]=Triangles[i];
}
Swap2Triangle(TrianglesChild, m,n);
GenerateMatrix(TrianglesChild, matrix, *TriangleCount, RES);
NewFit=MatrixDistance(RES, matrix, image);
if(VERBOSE){
printf("SWAPPING: \tTr %d & %d \tF1: %6.3lf \tF2: ",n,m,*Fit);
printf("%6.3lf \t#Tr: %d\n", NewFit,*TriangleCount);
}
if(NewFit<*Fit){
for(i=0;i<10*MaxTriangles;i++){
Triangles[i]=TrianglesChild[i];
}
*Fit=NewFit;
free(TrianglesChild);
return 3;
}
}
}
free(TrianglesChild);
return 0;
}

int TriangleMover(double *Triangles, double *Fit, int *TriangleCount, double ***matrix, double ***image){
// Tries to swap every possible pair of triangles

int i,m,n,steps;
double *TrianglesChild, NewFit=0;
TrianglesChild=(double*)malloc(MaxTriangles*10*sizeof(double));
if(TrianglesChild==NULL){puts("Error allocating memory");exit(3);}

steps=-1;

if(*TriangleCount<2){
free(TrianglesChild);
return 0;}


for(m=0;m<*TriangleCount;m++){
for(n=0;n<*TriangleCount;n++){
if(n==m){continue;}
for(i=0;i<10*MaxTriangles;i++){
TrianglesChild[i]=Triangles[i];
}
MoveTriangle(TrianglesChild, m,n);
GenerateMatrix(TrianglesChild, matrix, *TriangleCount, RES);
NewFit=MatrixDistance(RES, matrix, image);
if(VERBOSE){
printf("MOVING: \tTr %d & %d \tF1: %6.3lf \tF2: ",n,m,*Fit);
printf("%6.3lf \t#Tr: %d\n", NewFit,*TriangleCount);
}
if(NewFit<*Fit){
for(i=0;i<10*MaxTriangles;i++){
Triangles[i]=TrianglesChild[i];
}
*Fit=NewFit;
free(TrianglesChild);
return 4;
}
}
}
free(TrianglesChild);
return 0;
}

int TriangleChanger(double *Triangles, double *Fit, int *TriangleCount, double ***matrix, double ***image, int flag)
{
// Tries to change all triangles MaximumSteps or BigMaximumSteps
// (flag 0, flag1) improving image quality
int i, j,k, steps, escaped=0, localMaxSteps, Jiggle=0;
double *TrianglesChild, NewFit=1e6;
localMaxSteps=flag?(rand()%MaximumSteps):(rand()%MaximumSteps);
TrianglesChild=(double*)malloc(MaxTriangles*10*sizeof(double));
if(TrianglesChild==NULL){puts("Error allocating memory");exit(3);}

k=rand()%*TriangleCount;
for(i=0;i<10*MaxTriangles;i++){
TrianglesChild[i]=Triangles[i];
}
for(j=0;j<(rand()%(*TriangleCount+1));j++){
steps=-1;
// Moved the "copy piece"
do{
escaped=0;
steps++;
if(steps>localMaxSteps){escaped=1;break;}
if(JIGGLER){
Jiggle=1;JiggleTriangle(TrianglesChild+10*k,0.1**Fit/SpeedLimit);}
else{Jiggle=0;
if(rand()%3==0){RandTrianglePosition(TrianglesChild+10*k);}
else{
// if(rand()%10==0){Jiggle=1;JiggleTriangle(TrianglesChild+10*k,*ActualFit/25000.);}else{}
if(rand()%5==0){RandTriangleAlpha(TrianglesChild+10*k);}else{
if(rand()%4==0){RandTriangle(TrianglesChild+10*k, 0.5*RES);
}else{
RandTriangleColors(TrianglesChild+10*k);}}}}
GenerateMatrix(TrianglesChild, matrix, *TriangleCount, RES);
NewFit=MatrixDistance(RES, matrix, image);
if(NewFit>=*Fit){
for(i=0;i<10;i++){
TrianglesChild[i+10*k]=Triangles[i+10*k];
}
}
if(VERBOSE){
if(Jiggle){
printf("JIGGLING: \tTr %d \tStep: %d \tF1: %6.3lf \tF2: ",k, steps,*Fit);
printf("%6.3lf \t#Tr: %d\n", NewFit,*TriangleCount);
}else{
printf("CHANGING: \tTr %d \tStep: %d \tF1: %6.3lf \tF2: ",k, steps,*Fit);
printf("%6.3lf \t#Tr: %d\n", NewFit,*TriangleCount);}
}
}while(NewFit>=*Fit);
k=k+1;
k=k%*TriangleCount;
if(!escaped){
//If we get here, there is a new good approximation. Rewrite triangles
*Fit=NewFit;
for(i=0;i<10*MaxTriangles;i++){
Triangles[i]=TrianglesChild[i];
}
free(TrianglesChild);
return Jiggle?6:2;
}
}
// We have tried to change all triangles unsuccessfully
free(TrianglesChild);
JIGGLER=!JIGGLER;
return 0;
}

void NormaliseTriangles(double *Triangles, double *Normalised, int TriangleCount)
{
int i,j=0;
for(i=0;i<TriangleCount;i++){
// Normalised points
for(j=0;j<6;j++){
Normalised[10*i+j]=Triangles[10*i+j]/RES;
}
Normalised[10*i+6]=Triangles[10*i+6];
Normalised[10*i+7]=Triangles[10*i+7];
Normalised[10*i+8]=Triangles[10*i+8];
Normalised[10*i+9]=Triangles[10*i+9];
}
return;
}

void InflateTriangles(double *Normalised, int TriangleCount, int Factor)
{
int i,j=0;
for(i=0;i<TriangleCount-1;i++){
// Normalised points
//printf("%d\n",i);
for(j=0;j<6;j++){
Normalised[10*i+j]=Normalised[10*i+j]*Factor;
}
Normalised[10*i+6]=Normalised[10*i+6];
Normalised[10*i+7]=Normalised[10*i+7];
Normalised[10*i+8]=Normalised[10*i+8];
Normalised[10*i+9]=Normalised[10*i+9];
}
return;
}

int main (int argc, char *argv[]){
int i,j,k, Evolved=0, Changed=0, TriangleCount, GenCount, Reverting=0, Divisions=20;
int dimensions[2]={0, 0}, OutputRes, TriangStepping, FitThresholdAdjuster;
FILE *input, *output;
char Filename[100], TempString[300];
double ***image, ***AuxMatrix, ***AuxMatrix2, init, PNMColor;
double *Triangles=NULL, *NormalisedTriangles=NULL;
double ActualFit, FitStepping, FitThreshold, FitLimit, Magic;
char Previous[150];
char *Arg[12]={"-h","-file","-continue", "-revert", "-outputres", "-numtriangles", "-maxsteps", "-maxgenerations", "-verbose", "\n"};

/*----------------------------------.
| Processing command line arguments |
`----------------------------------*/

sprintf(Filename,"input.pnm");
OutputRes=200;
argc--;
while(argc>=0){
for(i=0;i<9+1;i++){
if(strstr(argv[argc],Arg[i])!=NULL){
switch (i){
case 0:
puts("Use -file \"filename.xxx\" to process this file for triangularisation");
puts("Use -numtriangles N to set a number of triangles to process");
puts("Use -maxgenerations N to set a number of generations to iterate");
puts("Use -maxsteps N to set a maximum number of steps to process each generation");
puts("Use -verbose to output data to the screen");
puts("Use -continue \"filename.tri\" together with -file to continue the processing");
puts("Use -revert \"filename.tri\" to convert the triangle file to a jpg. Default resolution 300px");
puts("Use -outputres N to set the output resolution. Defaults to 200");
exit(1);
break;
case 1:
sprintf(Filename,"%s",argv[argc+1]);
printf("Selected file: %s\n", argv[argc+1]);
break;
//{"-h","-file","-continue", "-revert", "-outputres", "-numtriangles", "-maxsteps", "-maxgenerations", "-verbose"}
case 3:
sprintf(Filename,"%s",argv[argc+1]);
printf("Reverting file: %s\n", argv[argc+1]);
input=fopen(Filename,"r");
if(input==NULL){puts("Failure opening file"); exit(2);}
fscanf(input," %d",&TriangleCount);
NormalisedTriangles=(double*)malloc(TriangleCount*sizeof(double));
TriangleCount++;
for(i=0;i<10*TriangleCount;i++){
fscanf(input, " %lf",&NormalisedTriangles[i]);
}
puts("File parsed");
Reverting=1;
break;

case 4:
OutputRes=atoi(argv[argc+1]);
printf("Output resolution selected: %d\n",OutputRes);

break;
case 5:
MaxTriangles=atoi(argv[argc+1]);
printf("Maximum number of triangles selected: %d\n",MaxTriangles);
break;
case 6:
MaximumSteps=atoi(argv[argc+1]);
printf("Maximum number of steps selected: %d\n",MaximumSteps);
break;
case 7:
Generations=atoi(argv[argc+1]);
printf("Maximum number of generations selected: %d\n",Generations);
break;
case 8:
VERBOSE=1;
break;
}
}
}
argc--;
}
puts("Allocating memory");

dimensions[0]=RES;
dimensions[1]=RES;

Triangles=(double*)malloc(10*MaxTriangles*sizeof(double));
if(!Reverting)NormalisedTriangles=(double*)malloc(10*MaxTriangles*sizeof(double));

srand ( time(0) );
image=(double***)malloc(4*sizeof(double**));
image[0]=(double**)malloc(RES*sizeof(double*));
image[1]=(double**)malloc(RES*sizeof(double*));
image[2]=(double**)malloc(RES*sizeof(double*));
image[3]=(double**)malloc(RES*sizeof(double*));
for(i=0;i<RES;i++){
image[0][i]=(double*)calloc(RES,sizeof(double));
image[1][i]=(double*)calloc(RES,sizeof(double));
image[2][i]=(double*)calloc(RES,sizeof(double));
image[3][i]=(double*)calloc(RES,sizeof(double));
}

for(i=0;i<RES;i++){
for(j=0;j<RES;j++){
image[0][i][j]=BaseColor[0];
image[1][i][j]=BaseColor[1];
image[2][i][j]=BaseColor[2];
}
}

AuxMatrix=(double***)malloc(4*sizeof(double**));
AuxMatrix[0]=(double**)malloc(RES*sizeof(double*));
AuxMatrix[1]=(double**)malloc(RES*sizeof(double*));
AuxMatrix[2]=(double**)malloc(RES*sizeof(double*));
AuxMatrix[3]=(double**)malloc(RES*sizeof(double*));
for(i=0;i<RES;i++){
AuxMatrix[0][i]=(double*)calloc(RES,sizeof(double));
AuxMatrix[1][i]=(double*)calloc(RES,sizeof(double));
AuxMatrix[2][i]=(double*)calloc(RES,sizeof(double));
AuxMatrix[3][i]=(double*)calloc(RES,sizeof(double));
}

AuxMatrix2=(double***)malloc(4*sizeof(double**));
AuxMatrix2[0]=(double**)malloc(OutputRes*sizeof(double*));
AuxMatrix2[1]=(double**)malloc(OutputRes*sizeof(double*));
AuxMatrix2[2]=(double**)malloc(OutputRes*sizeof(double*));
AuxMatrix2[3]=(double**)malloc(OutputRes*sizeof(double*));
for(i=0;i<OutputRes;i++){
AuxMatrix2[0][i]=(double*)calloc(OutputRes,sizeof(double));
AuxMatrix2[1][i]=(double*)calloc(OutputRes,sizeof(double));
AuxMatrix2[2][i]=(double*)calloc(OutputRes,sizeof(double));
AuxMatrix2[3][i]=(double*)calloc(OutputRes,sizeof(double));
}

if(Reverting){
puts("Intro Reverting");
InflateTriangles(NormalisedTriangles, TriangleCount, OutputRes);
puts("Triangles inflated to resolution");
GenerateMatrix(NormalisedTriangles, AuxMatrix2, TriangleCount, OutputRes);
sprintf(Filename, "Reverted.ppm");
output=fopen(Filename, "w");
dimensions[0]=OutputRes;
dimensions[1]=OutputRes;
GenerarImatge(dimensions, AuxMatrix2, output,NULL);
fclose(output);
return 0;
}

sprintf(TempString,"convert -format pnm -compress none -resize %dx%d %s input.pnm", RES, RES, Filename);
i=system(TempString);
printf("System call: %s\n",TempString);
printf("Result from system call: %d\n",i);
if(i!=0){puts("There was an error processing your input image through ImageMagick");exit(1);}
input=fopen("input.pnm","r");
output=fopen("Sortida.ppm","w");
fscanf(input, " %s", Filename); //get rid of P3;
fscanf(input, " %lf ", &image[0][0][0]); //get rid of resolution
fscanf(input, " %lf ", &image[0][0][0]); //get rid of resolution
fscanf(input, " %lf ", &PNMColor); //get maxcolor

printf("Base PNM color: %3.0lf\n",PNMColor);
puts("Getting image");

for(j=0;j<RES;j++){
for(i=0;i<RES;i++){
fscanf(input, " %lf ", &image[0][i][j]);
image[0][i][j]=image[0][i][j]/PNMColor*255.0;
fscanf(input, " %lf ", &image[1][i][j]);
image[1][i][j]=image[1][i][j]/PNMColor*255.0;
fscanf(input, " %lf ", &image[2][i][j]);
image[2][i][j]=image[2][i][j]/PNMColor*255.0;
}
}
BaseColor[0]=255;
BaseColor[1]=255;
BaseColor[2]=255;
BaseColor[0]=0;
BaseColor[1]=0;
BaseColor[2]=0;

AverageColor(RES, image);

for(i=0;i<RES;i++){
for(j=0;j<RES;j++){
AuxMatrix[0][i][j]=BaseColor[0];
AuxMatrix[1][i][j]=BaseColor[1];
AuxMatrix[2][i][j]=BaseColor[2];
}
}

for(j=0;j<MaxTriangles;j++){
RandBlack(Triangles+10*j);
}

TriangleCount=0;
GenerateMatrix(Triangles, AuxMatrix, TriangleCount, RES);
init=MatrixDistance(RES, AuxMatrix, image);
// FitStepping=(init-SpeedLimit)/MaxTriangles*2.5;
TriangStepping=MaxTriangles/Divisions;
FitThreshold=init-FitStepping;
FitLimit=SpeedLimit;
FitThresholdAdjuster=Divisions;
NumTriangles=TriangStepping;
// NumTriangles=MaxTriangles;
printf("Initial number of triangles: %d, maximal number of triangles %d\n\n",NumTriangles, MaxTriangles);
printf("Initial fit %6.3lf, Fit Step %6.3lf\n\n",init, FitStepping);
system("sleep 2");
k=0;

ActualFit=1e10;
for(GenCount=0;GenCount<Generations;GenCount++){
Evolved=0;
GenerateMatrix(Triangles, AuxMatrix, TriangleCount, RES);
ActualFit=MatrixDistance(RES, AuxMatrix, image);
// Divide 1-0 in N intervals
Magic=(ActualFit-SpeedLimit)/(init-SpeedLimit);
Magic=Magic<0?Magic:sqrt(Magic);
if(VERBOSE){printf("MAGIC: \t%lf, \tFT/NUM %lf\n",Magic, (double)(FitThresholdAdjuster)/Divisions);}
if(Magic<((double)FitThresholdAdjuster)/Divisions){
FitThresholdAdjuster--;
if(FitThresholdAdjuster<0)FitThresholdAdjuster=0;
NumTriangles+=TriangStepping;
if(NumTriangles>MaxTriangles){NumTriangles=MaxTriangles;}else{
if(VERBOSE){printf("IMPROVING: Adding triangles, reducing threshold\n");}}
}
FitThreshold=SpeedLimit+((double)FitThresholdAdjuster/Divisions)*((double)FitThresholdAdjuster/Divisions)*(init-SpeedLimit);
if(VERBOSE){
if(Previous[0]=='\0'){sprintf(Previous,"NOTHING");}
printf("ITERATION %d:\n\n PREVIOUS: %s F1 %6.3lf \t Threshold: %6.3lf \t#Tr %d Max #Tr %d\n\n", GenCount, Previous, ActualFit, FitThreshold, TriangleCount, NumTriangles);}
Previous[0]='\0';
//Adding Triangles
if(VERBOSE){printf("Generation: %10d\n",GenCount);}
Changed=TriangleAdder(Triangles, &ActualFit, &TriangleCount, AuxMatrix, image, Changed);
if(Changed){Evolved=1;sprintf(Previous, "%s ADDED", Previous);}
if(VERBOSE){printf("Generation: %10d\n",GenCount);}

if(((rand()%RANDOM==0)||(TriangleCount>=NumTriangles))&&(TriangleCount>0)){
Changed=TriangleChanger(Triangles, &ActualFit, &TriangleCount, AuxMatrix, image, Changed);
if(Changed==2){Evolved=1;sprintf(Previous, "CHANGED");}
if(Changed==6){Evolved=1;sprintf(Previous, "JIGGED");}
}
if(VERBOSE){printf("Generation: %10d\n",GenCount);}
if(((Changed)<=2||(RANDOM-1)||(TriangleCount>=NumTriangles))&&TriangleCount>0){
if(rand()%(RandomSwapper)==0){
Changed=TriangleSwapper(Triangles, &ActualFit, &TriangleCount, AuxMatrix, image);
if(Changed){Evolved=1;sprintf(Previous, "%s SWAPPED", Previous);}}
if(rand()%(RandomMover)==0){
Changed=TriangleMover(Triangles, &ActualFit, &TriangleCount, AuxMatrix, image);
if(Changed){Evolved=1;sprintf(Previous, "%s MOVED", Previous);}}
if(rand()%(RandomPruner)==0){
Changed=TrianglePruner(Triangles, &ActualFit, &TriangleCount, AuxMatrix, image);
if(Changed){sprintf(Previous, "%s PRUNED", Previous);}}
if(VERBOSE){Evolved=1;printf("Generation: %10d\n",GenCount, GenCount);}
}

/* if(VERBOSE&&DEBUG){ */
/* GenerateMatrix(Triangles, AuxMatrix, TriangleCount, RES); */
/* init=MatrixDistance(RES, AuxMatrix, image); */
/* printf("TESTING:\tF %3.3lf\n",init); */
/* } */

if(GenCount%10==0&&Evolved&&TriangleCount>0){
NormaliseTriangles(Triangles, NormalisedTriangles, TriangleCount);
sprintf(Filename, "Generation%07d.tri", GenCount);
output=fopen(Filename, "w");
fprintf(output,"%d\n",TriangleCount);
for(i=0;i<10*TriangleCount;i++){
fprintf(output, "%7.7lf\n",NormalisedTriangles[i]);
}
fclose(output);
InflateTriangles(NormalisedTriangles, TriangleCount, OutputRes);
GenerateMatrix(NormalisedTriangles, AuxMatrix2, TriangleCount, OutputRes);
sprintf(Filename, "Generation%07d.ppm", GenCount);
output=fopen(Filename, "w");
dimensions[0]=OutputRes;
dimensions[1]=OutputRes;
GenerarImatge(dimensions, AuxMatrix2, output,NULL);
fclose(output);
printf("%s written\n", Filename);

/* output=fopen("Triangles.tri", "w");
CharTriangles(Triangles, NumTriangles, BigText);
fprintf(output, "Generation %d \n %s \n\n",i,BigText);
for(j=0;j<10+80*NumTriangles;j++){
BigText[i]='a';
}
fclose(output);
printf("Triangles.tri written\n");*/
}
if(i%NumTriangles==0){Evolved=0;}
}
output=fopen("Final.ppm", "w");
GenerarImatge(dimensions, AuxMatrix, output,NULL);
return 0;
}

Change log

r32 by rberenguel on Dec 24, 2009   Diff
Minimum on randomize triangle
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Older revisions

r30 by rberenguel on Dec 24, 2009   Diff
Severe changes since last ci
r28 by RBerenguel on Dec 17, 2009   Diff
Small triangles, several small
changes. Still faults.
r27 by RBerenguel on Dec 13, 2009   Diff
Date added
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