
rallyraid
About
Rally Raid is a 3D game for Windows, where you can drive like in a real rally. There are several races with several stages you can go through against the time and the opponents.
It was started as Dakar 2012 Game, that contained only one race, but now the users can add their own races.
Current version is 1.0. Downloads are available.
Video
Thanks to Ermanno C. for this video!
http://www.youtube.com/watch?feature=player_embedded&v=PXRwp8LNZF8' target='_blank'>http://img.youtube.com/vi/PXRwp8LNZF8/0.jpg' width='425' height=349 />
News
Update (build 176) for the first beta is published - 2012.01.07
Update content: * add ground sound * add damage (but not visual) * some bufixes
Game runtime and base files are updated.
You can download the updated game here. See the install instruction here.
Update (build 172) for the first beta is published - 2012.01.02
Update content: * add km to the default save game name * add stat about competitors that are on the stage
Game runtime file is updated.
You can download the updated game here. See the install instruction here.
Update (build 171) for the first beta is published - 2012.01.01
Update content: * add penalty when miss WP(s) * change stage time calculation
Game runtime file is updated.
You can download the updated game here. See the install instruction here.
Update (build 169) for the first beta is published - 2011.12.31
Update content: * added 9th stage * added changable difficulty * other small changes * bug fixes
Game base, runtime, and Dakar 2012 stages files are updated.
You can download the updated game here. See the install instruction here.
Update (build 167) for the first beta is published - 2011.12.22
Update content: * added 5-8 stages * small changes * bug fixes
Game base, runtime, and Dakar 2012 stages files are updated.
You can download the updated game here. See the install instruction here.
Update (build 166) for the first beta is published - 2011.12.14
Update content: * added some new objects: car, itinerary image * updated names to Dakar 2012 rider's list * added fourth stage
Game base, runtime, and Dakar 2012 base and stages files are updated.
You can download the updated game here. See the install instruction here.
Update (build 165) for the first beta is published - 2011.12.11
Update content: * added some new objects: cars, navigation points * car changes: updated physical properties * updated names to Dakar 2012 rider's list * added third stage
Game base, runtime, and Dakar 2012 stages files are updated.
You can download the updated game here. See the install instruction here.
Update (build 163) for the first beta is published - 2011.11.20
Update content: * add new option to start the same resolution as the desktop * updated names to Dakar 2012 rider's list * car changes: updated Mini, added Volvo and new Toyota
Game base, runtime, and Dakar 2012 stages files are updated.
You can download the updated game here. See the install instruction here.
First beta is published - 2011.11.08
Now you can download the game here. See the install instruction here.
There is only 2 stages ready in the Dakar 2012 race, unfortunately i have not much time to prepare further stages. But i try to create as many as possible to the start of the real Dakar. I can see now that i won't be ready on time, sorry for that!
Status update - 2011.09.27
Non-public beta tests has begun. Some improvements and bug fixes are added. Public beta coming soon.
Issue tracking is opened to receive comments, some already added.
There is still lot of things to do. But the first is to add stages for the Dakar 2012.
Status update - 2011.08.23
Since last update when i thought i was ready, i wasn't :) So i did a lot of things. I have started to play with the game, and not only in editor mode. I hope soon i can release a playable version with a stage.
Done: * base AI, and a improvement (failures) * working gameplay * working save/load game
To do: * improved AI * improved collision detection to give the right penalty * use the editor to create stages
Status update - 2011.07.07
The good news is that almost everything i planned is ready. Maybe one or more things need to be improved (see the todo list), but basic functionality should work and now i can start to create the stages.
Done: * road handling * editor * AI * gameplay * menu
To do: * the asphalt roads does not have physics as in Dakar 2011 * improved AI
Details:
Road physics
I was able to add physics to the roads, but the hkpExtendedMeshShape in Havok is really slow. Newton Game Dynamics is much more faster in this cases (unfortunately it doesn't have a normal vehicle support). An idea is welcome for the road physics improvement.
Project Information
The project was created on Jul 4, 2011.
- License: GNU Lesser GPL
- 3 stars
- svn-based source control