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BunjallooRoadmap
Coming not so soon...
Phase-Requirements Please use the mailing list for comments. Next versionRelease date - Early 2009
The realistic ideasIdeas that could realistically get implemented:
The pie-in-the-sky ideasIn an alternate universe, these features would also get added:
Forget itThese ideas will never appear:
If you want a feature added sooner rather than later, then get coding! |
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How is flash not viable? What exactly is so impossible about flash? I have not yet read why it can never be done. The PSP can do it, so why not DS? The DS has plenty of power to run a crappy flash game. I can understand maybe flash inside webpages might be pushing it, which is why flash can be run outside of webpages via a direct url or downloaded to a .swf or .flv file. Also, I think the smaller you shrink the flash player the less resources it uses. A flash player might be a seperate project, but when flash content is found it would be nice to be able to unload the webpage and load just the flash. You know everyone wants youtube videos.
DSFlash is a port of GPLflash to the DS. http://www.natrium42.com/blog/?p=36
I'd like to request a better text input method. You are already half way there by allowing the stylus to be drug across the keyboard. The next step is to change the keyboard layout to one more suitable, such as HexInput?: http://www.strout.net/info/ideas/hexinput.html
I've removed the comment now.
HexInput? looks like an interesting idea.
abemore, the PSP also has a significantly more powerful processor and far more memory. plus, even the psp chokes up on many flash applications
furthermore, flv is mp4 and IIRC the DS can't play that.
The DS currently only plays .DPG (nDs-mPeG) videos which is a modified version of the MPEG-1 standard. It plays this format because Infantile Paralysiser designed his homebrew "Moonshell" to decode just that format. But why did he do that? What was wrong with using an already established standard video format? Why not just decode .MPG videos? Why force the additional header and the new .DPG extension? Is MPEG-1 really the best compression standard? Maybe MPEG-2 or MPEG-4 is better in terms of flexebility of filesize and CPU usage while decoding?
From what I read MP4 is not yet used for FLV, but it is planned for the next major Flash release.
also consider the simplified cell phone .3GP format as seen on http://m.youtube.com/ - shouldn't that be dumbed down enough for all mobile devices including the DS?
I love what you've done for this browser so far - it's my favorite browser on the DS. o
Is it possible to implement other character encodings? I dont' think offical DS browser can display Japanese or Chinese text yet, and I really want that...
Heh, thanks.. I was thinking no body cared really ;-)
I'm sure I make lots of horrible assumptions about font size and height that wouldn't work... only UTF-8 and ISO-8859-1 page encodings are currently written - it'd require adding popular encodings like big5 for Chinese. I did try converting some more fonts to see if I could get anything oriental to display, but not being able to read said text made it a bit of a low priority. Some pointers on what's required wouldn't go amiss.
Also, while I'm here, I think translations'd be good too, currently there aren't many hard coded strings, but it wouldn't harm for me to externalise them.
This is awesome so far I look forward to seeing better cookie support and image support so i can fully use my favorite sites maybe have the browser use some of the built in memory of some of the devices if they are able to :D
I agree. This is one of my favorite homebrew applications, and the cache option allows it to run much more quickly/smoothly than the DSO browser (though I enjoy that too).
Is there a possibility of utilizing the expanded RAM offered by Slot-2 devices for a memory upgrade? In terms of usability and practicality, I prefer this browser over the Nintendo Opera Browser, but the lack of expanded memory seems to affect the speed and power significantly. Look at how much better Moonshell and DSSNES got after including this. Imagine what could be done for Bunjalloo!
This is THE best browser for the DS. I use it daily. I have no idea why it isn't publicized more than it is, but I will continue to support it. Nothing else compares.
can u make bunjalloo show images natively, like not having to press the images to make them load. Like on DSO?
An improved keyboard would be welcome - such as it having "http;//", "file://", "www." and ".com" keys.
Hey, I like this - it works and is free which is cool.
However - for image viewing it looks weird for the image to go from one pixel to another from the top screen to the bottom because of the physical gap...would it be possible to have the browser have a 'non-render' height that matches the gap? Images would look more sensical.
It sounds like a good idea, but I'm not sure I understand... repeated rows above+below the gap?
Well, not quite.
As an image currently renders, say it's 300 pixels tall, while I don't know the exact dimensions of the DS screens, I'll say each screen is 200 pixels high and the gap is 50 pixels high for the sake of example.
Currently, if you scroll all the way down, you'll end up with pixels 1-200 on the top screen, and then 201-300 on the bottom screen - you get the stretched out look. What a lot of DS games do is render the 1-200 as per normal, don't render 201-250, and then renders 251-300 on the bottom screen.
Essentially, if the image goes over two screens, the region of the image that would be 'in the gap' isn't rendered so while you get a physical gap in the image, it corresponds to the physical distance between screens and looks better for tall images.
0.62 is working pretty good for me right now. Just keep up the good work, I'm really looking forward to all the things you have in mind for the next release. Are you still thinking of keeping the June release date to include the new features shown in the roadmap? Thanks.
Hi, bunjalloo has certainly come a long way from when I first tried it out (version 0.5 I think). Nice to see it. I personally use it now over DSOrganize to view my offline copy of the "Programming in Lua" html e-book in my DS. DSOrganize, sadly, doesn't allow following of hyperlinks in html files that are stored locally (in the SD card).
My only problem was it doesn't have a file open dialog box, so I had to memorize the file path where the PIL html file is in my SD card! But seeing as its made for viewing html files on the web and not offline ones, I guess its fine as it is. And the bookmark feature helped so I don't have to type it all over again.
Seeing as you were interested in HexInput?, if you're still planning on adding it, you can take a look at a sample implementation I made in http://sharesource.org/project/blarghtexteditor
latest version of source code in: http://dl.sharesource.org/blarghtexteditor/blarghtexteditor.src.r105.zip (The part of the code that implements HexInput? is in /source/Underdog/Gui/HexGrid?.cpp)
It has been a while since you updated it, so please update.
Woah, hit the update button on Bunjalloo today and realized you released a new version a few weeks ago. I can't wait for the next release! Will inline images be included?
@StrikerShot21? yep, I am testing it now.
by the next gbatemp contest please write your browser in it ill have a good change to win
Good point - you are aware of the Drunkencoders/GBAtemp compo aren't you? http://www.drunkencoders.com/compo/ (You might have to add a christmas theme though)
Are you interested about italian localisation? I could email you the correct file it.txt
Please tell me this progect is not dying.
This project is the coolest thing for the DS. I am so glad I found it. Thanks for making this and please keep it up.
If I was poor and did not have coding skills wat could I do to help?
@WolfSpider95?: this project is a bit sick, but it isn't dead yet!
@DjSamwise?: Test stuff out, report bugs, request (non-impossible) features, answer questions posted here or on the mailing list, ask questions on the list... that kind of thing!
Have you fixed anything yet?
I had stopped checking this site after reading that you were gonna stop because of the DSi :( Glad to see this is still going :D From what I've heard the DSi browser isn't any better than the normal DS Opera browser, in which case it's got nothing on Bunjalloo. But, it seems that there are already people getting code to run on the DSi, Acekard is gonna be selling a new card for the DSi soon. Do you plan on making a new Bunjalloo for the DSi someday? If it does really have more power like everyone has been saying, you could probably make a sweet browser for it. Keep up the good work!
Help! How do i compile the bunjalloo source?
See the wiki Compiling page for details
Please use the mailing list for comments.