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Bunjalloo
Information about the Bunjalloo web browser.
Please use the mailing list for comments. InstallationDLDI PatchingBunjalloo v0.2 and upwards requires DLDI patching. The steps to install are:
DLDI is needed becuase the font files are no longer encrusted into the binary. Instead they are read from the slot-1 media. Your flash card should have the following directory structure: /
|-- bunjalloo.nds
`-- data/
`-- bunjalloo
|-- config.ini
|-- docs
| |-- copying
| `-- warranty
|-- fonts
| |-- sans.img
| |-- sans.map
| |-- sans.pal
| `-- toolbar.png
`-- user
|-- ckallow.lst
`-- search.cfgThe distribution zip file already contains these folders. Unzipping it to the root folder of the flash card should create the appropriate structure. In fact the bunjalloo.nds file can be placed in any directory, it doesn't have to go in the root of the card - what matters is the data directory.
Earlier VersionBunjalloo v0.1 (Deprecated) used DLDI for viewing local files (those with a file:// URL) only. To view remote http:// URLs, no patching was required. Bunjalloo 0.1 could be run using Wireless Multiboot, without an attached cartridge. Controls
Edit BookmarksIn order to edit a bookmark, first select the bookmark icon at the bottom of the screen.
Next, hold the stylus down on the bookmark you want to edit for a couple of seconds.
This causes a secret menu to appear! Select Edit or Delete from the menu. Delete is irreversible I'm afraid, so be careful.
Editing the bookmark will lead you to the keyboard input screen. The first line is the URL of the bookmark, the other lines are the text shown for this marker. Edit PrefsChanging the options is done via the option menu. To open this menu, click the icon shown below - it looks like a spanner and screwdriver.
The icons shown on this menu are, from left to right:
Clicking on each active icon, apart from the return one of course, takes you to a new screen with more self-explanatory options. About BunjallooBunjalloo is a HTTP user agent (web browser) for the Nintendo DS. It has been implemented from scratch using the whatwg user agent design rules.
AvailabilityBunjalloo is freely available under the GNU General Public License. See COPYRIGHT and http://code.google.com/p/quirkysoft/ for further details. Bunjalloo can be downloaded from the download section of this site. Changing the fontNot available in 0.1. If you want to use a different font, then you will need the contents of the bunjalloo/tools directory. Run the convert.sh script passing the True Type Font name and the point size desired. It should generate 3 files, the raw image data, the palette and the mappings. Copy these into the /data/bunjalloo/fonts directory. To add extra ranges of UTF-8 glyphs, then all the ranges required must be passed on the command line after the size. By default the glyphs included are: 0x1f,0x7f 0xa0,0x100 0x20AC,0x20AD 8211,8212 8216,8218 8220,8221 8226,8226 These are used if no ranges are given. Here 0x1f,0x7f means "the range 0x1f (31) to 0x7f (127) inclusive". This covers all ASCII characters, the extra latin ones (accented a's and e's, etc) and some common symbols - the Euro sign, copyright and so on. The font name is defined in /data/bunjalloo/config.ini. Change the line font=fonts/vera to indicate the basename of the new font. For example, to generate a new 12 point font from the font MyFont.ttf, one could do this: ./convert.sh MyFont.ttf 12 cp myfont.* /media/disk/data/bunjalloo/fonts/ sed -i 's/vera/myfont/' /media/disk/data/bunjalloo/config.ini The output font name is always all-lowercase. Compiling from sourcePlease see Compiling |
How is flash not viable? What exactly is so impossible about flash? I have not yet read why it can never be done. The PSP can do it, so why not DS? The DS has plenty of power to run a crappy flash game. I can understand maybe flash inside webpages might be pushing it, which is why flash can be run outside of webpages via a direct url or downloaded to a .swf or .flv file. Also, I think the smaller you shrink the flash player the less resources it uses. A flash player might be a seperate project, but when flash content is found it would be nice to be able to unload the webpage and load just the flash. You know everyone wants youtube videos.
DSFlash is a port of GPLflash to the DS. http://www.natrium42.com/blog/?p=36
I'd like to request a better text input method. You are already half way there by allowing the stylus to be drug across the keyboard. The next step is to change the keyboard layout to one more suitable, such as HexInput?: http://www.strout.net/info/ideas/hexinput.html
I've removed the comment now.
HexInput? looks like an interesting idea.
abemore, the PSP also has a significantly more powerful processor and far more memory. plus, even the psp chokes up on many flash applications
furthermore, flv is mp4 and IIRC the DS can't play that.
The DS currently only plays .DPG (nDs-mPeG) videos which is a modified version of the MPEG-1 standard. It plays this format because Infantile Paralysiser designed his homebrew "Moonshell" to decode just that format. But why did he do that? What was wrong with using an already established standard video format? Why not just decode .MPG videos? Why force the additional header and the new .DPG extension? Is MPEG-1 really the best compression standard? Maybe MPEG-2 or MPEG-4 is better in terms of flexebility of filesize and CPU usage while decoding?
From what I read MP4 is not yet used for FLV, but it is planned for the next major Flash release.
also consider the simplified cell phone .3GP format as seen on http://m.youtube.com/ - shouldn't that be dumbed down enough for all mobile devices including the DS?
I love what you've done for this browser so far - it's my favorite browser on the DS. o
Is it possible to implement other character encodings? I dont' think offical DS browser can display Japanese or Chinese text yet, and I really want that...
Heh, thanks.. I was thinking no body cared really ;-)
I'm sure I make lots of horrible assumptions about font size and height that wouldn't work... only UTF-8 and ISO-8859-1 page encodings are currently written - it'd require adding popular encodings like big5 for Chinese. I did try converting some more fonts to see if I could get anything oriental to display, but not being able to read said text made it a bit of a low priority. Some pointers on what's required wouldn't go amiss.
Also, while I'm here, I think translations'd be good too, currently there aren't many hard coded strings, but it wouldn't harm for me to externalise them.
This is awesome so far I look forward to seeing better cookie support and image support so i can fully use my favorite sites maybe have the browser use some of the built in memory of some of the devices if they are able to :D
I agree. This is one of my favorite homebrew applications, and the cache option allows it to run much more quickly/smoothly than the DSO browser (though I enjoy that too).
Is there a possibility of utilizing the expanded RAM offered by Slot-2 devices for a memory upgrade? In terms of usability and practicality, I prefer this browser over the Nintendo Opera Browser, but the lack of expanded memory seems to affect the speed and power significantly. Look at how much better Moonshell and DSSNES got after including this. Imagine what could be done for Bunjalloo!
This is THE best browser for the DS. I use it daily. I have no idea why it isn't publicized more than it is, but I will continue to support it. Nothing else compares.
can u make bunjalloo show images natively, like not having to press the images to make them load. Like on DSO?
An improved keyboard would be welcome - such as it having "http;//", "file://", "www." and ".com" keys.
Hey, I like this - it works and is free which is cool.
However - for image viewing it looks weird for the image to go from one pixel to another from the top screen to the bottom because of the physical gap...would it be possible to have the browser have a 'non-render' height that matches the gap? Images would look more sensical.
It sounds like a good idea, but I'm not sure I understand... repeated rows above+below the gap?
Well, not quite.
As an image currently renders, say it's 300 pixels tall, while I don't know the exact dimensions of the DS screens, I'll say each screen is 200 pixels high and the gap is 50 pixels high for the sake of example.
Currently, if you scroll all the way down, you'll end up with pixels 1-200 on the top screen, and then 201-300 on the bottom screen - you get the stretched out look. What a lot of DS games do is render the 1-200 as per normal, don't render 201-250, and then renders 251-300 on the bottom screen.
Essentially, if the image goes over two screens, the region of the image that would be 'in the gap' isn't rendered so while you get a physical gap in the image, it corresponds to the physical distance between screens and looks better for tall images.
0.62 is working pretty good for me right now. Just keep up the good work, I'm really looking forward to all the things you have in mind for the next release. Are you still thinking of keeping the June release date to include the new features shown in the roadmap? Thanks.
Hi, bunjalloo has certainly come a long way from when I first tried it out (version 0.5 I think). Nice to see it. I personally use it now over DSOrganize to view my offline copy of the "Programming in Lua" html e-book in my DS. DSOrganize, sadly, doesn't allow following of hyperlinks in html files that are stored locally (in the SD card).
My only problem was it doesn't have a file open dialog box, so I had to memorize the file path where the PIL html file is in my SD card! But seeing as its made for viewing html files on the web and not offline ones, I guess its fine as it is. And the bookmark feature helped so I don't have to type it all over again.
Seeing as you were interested in HexInput?, if you're still planning on adding it, you can take a look at a sample implementation I made in http://sharesource.org/project/blarghtexteditor
latest version of source code in: http://dl.sharesource.org/blarghtexteditor/blarghtexteditor.src.r105.zip (The part of the code that implements HexInput? is in /source/Underdog/Gui/HexGrid?.cpp)
It has been a while since you updated it, so please update.
Woah, hit the update button on Bunjalloo today and realized you released a new version a few weeks ago. I can't wait for the next release! Will inline images be included?
@StrikerShot21? yep, I am testing it now.
by the next gbatemp contest please write your browser in it ill have a good change to win
Good point - you are aware of the Drunkencoders/GBAtemp compo aren't you? http://www.drunkencoders.com/compo/ (You might have to add a christmas theme though)
Are you interested about italian localisation? I could email you the correct file it.txt
Please tell me this progect is not dying.
This project is the coolest thing for the DS. I am so glad I found it. Thanks for making this and please keep it up.
If I was poor and did not have coding skills wat could I do to help?
@WolfSpider95?: this project is a bit sick, but it isn't dead yet!
@DjSamwise?: Test stuff out, report bugs, request (non-impossible) features, answer questions posted here or on the mailing list, ask questions on the list... that kind of thing!
Have you fixed anything yet?
I had stopped checking this site after reading that you were gonna stop because of the DSi :( Glad to see this is still going :D From what I've heard the DSi browser isn't any better than the normal DS Opera browser, in which case it's got nothing on Bunjalloo. But, it seems that there are already people getting code to run on the DSi, Acekard is gonna be selling a new card for the DSi soon. Do you plan on making a new Bunjalloo for the DSi someday? If it does really have more power like everyone has been saying, you could probably make a sweet browser for it. Keep up the good work!
Help! How do i compile the bunjalloo source?
See the wiki Compiling page for details
Please use the mailing list for comments.
Great update!
Version 0.2.1 is working fine on my Supercard CF.
Runs on R4 great
why'd you remove the built-in font?
The built in font was the exact same font that's now loaded from the card. Since I wanted to add other file system stuff - namely preference files, UI images - and was going to use DLDI, I didn't gain anything having the font inserted at compile time. This also means it's easier to test different fonts or add new ones (e.g. when I add bold/italic, which still aren't supported...)
Whoa! lot's of new features coming soon. Can't wait for 0.6, seems like most of the things I wanted in the browser are coming.
I have downloaded and installed the latest version 0.6.2 It seems to work pretty well for me. However, I was planning to use it while traveling and one of the sites I wanted to access was Delta airlines. While I can get to the home page (http://www.delta.com/home/index.jsp) I am unable to log in or check my itinerary. This is done via HTTPS and so I think a little more work needs to be done there. Thanks!
when I try to extract the files I get a cyclic redundancy check. really looking forward to trying this out.
Just downloaded 0.7 and I'm loving it! Inline images are so nice, webstites are really starting to look good. Thanks for all the work you're putting into this, I get so excited when I see a new update released.
i have been watching every move 'n updates u made on ur browser and i kinda like it. But you r still missing some sweet features, i mean comon i know u can improve the speed of the browser if there are mkre rams . And now that there r ez flash 3 in 1, nds opera expansion ram........ Aint u gonna start working on that already. support for extra ram will have more advantage and less buggy. ...now that thats of off the way, ..i would like to ask just 2 more things missing that r most important. 1. we need a search reference on web pages, so we can easily points out any words/string we want . oh n by the way if u r actually considering on working on an extra expansion type , mmmmmmmmaybe it will be possible for tab browsing at least having two tabs for web pages will be awesome n save time to click back n forth on pages. thank u for ur effort , and God bless you. tell me wat u think
i hope u r working on an extra ram build for slot expansion , and 2 tab browsing. i hope so
Poor Bunjalloo. It's going to become almost useless once the DSi is released with its FREE web browser. Of course most people who have Bunjalloo will still use it to download homebrew as that's the only feature the DSi web browser is missing... unless you can save it to the SD/microSD card as an unrecognized file and put it in your R4... I'm not sure, but people who buy DSi's will most likely prefer it's free web browser over Bunjalloo.
Of course there'll be people who want to stick with their DS Lites (and even Phats!) because they're all almost exactly the same, and the DSi doesn't have a GBA slot for the Guitar Hero grip.
@willwill56 - yep, see my last blog entry. http://quirkygba.blogspot.com/
Please use the mailing list for comments.
The V0.2 is really good, you can fill forms and sign in in many system (Like Cutenews and others) but because cookies are not completed you must log in every time you click in some link, also Textarea tags don't show up. But anyway, this version if really fast and better than V0.1 thank you.
doesnt boot on my r4.....
Patch it with the DLDI for R4 before copy it to your flashcard
danielrosario9 wrote: "... because cookies are not completed ..."
Does this mean: "Cookies added - uses a whitelist of allowed cookies, all others are refused. Empty default whitelist for cookies stored in /data/bunjalloo/user/ckallow.lst" from the changes log is incorrect or what?
For R4 use firmware version 1.10 and above! :)
Great!! One of the best browser, maybe the best!!
does not work on M3 have 1.7 firmware
Make sure the directories are copied as shown above + the file patched with DLDI.
bunjalloo.nds can be placed in any folder
Hey,
I think your software rocks man! But, does it work with the wifi usb-connector? As an example; the webbrowser in ds0rganize doesnt work with the wifi-usb connector. If you add this function it would be really apreciated by lots of people!
=p Pleaz keep updating your webbroser!
Unfortunately that depends on the dswifi library - if someone figures out how to get USB working there then it'll be added, otherwise it isn't likely.
doesn't work my cyclods evo
Will this work with a supercard SD or will I need to compile it myself?
It may work. You'll just have to patch it with DLDI - http://chishm.drunkencoders.com/DLDI/ - but no need to compile.
Dear Mr. Quirk, Your Browser works very good and fast on my supercard sd.its faster than the DS Organizer Browser or Okiwi. The Sourcecode looks good too.Its great to use Wikipedia while lying in bed ;o) It will be interesting how you will solve the images vs. memory problem. I think this way: -load image -compress image in ram (resizing /change color depth from 24bit to 16bit or 8bit) - show compressed image - free memory - next image....and so on
Keep on with your project :o)
Greetings from Muenster/Germany david
Thanks David, nice to hear that someone's read the code and lived to tell the tale :-)
Currently the image viewing in SVN is not optimised, it just reads all and explodes when it runs out of memory.
Changing colour depth is a good idea, I'd already determined that I'd have to read the image line by line (all the decoding libs foresee this case) and at the same time scale the image.
I'm trying to install 0.4b1, and have a question about the file locations.
Following the instructions for 0.2+ above, I put those files into place. Now, though, there are two other files that I don't know where they belong:
ckallow.lst toolbar.png
Where should we put these files?
hanagar: oops! I've neglected the layout thing. Updated now. However, the distributed zip already has the correct layout if you don't strip the directories when unzipping it.
how do I get past the gnu message screen and to the router config area?
If I'm not mistaken, the browser doesn't have it's own wifi config section. I just used the DS firmware profile through DSO.
Jes i allow it its really working good linux dsorganize i have asked to make the thing miljon people plays 1 game www.tribalwars.nl I want to see witch browser will be faster to make the browser to log in up these site i want to ask you too do it too if you can see something that can help and you make it than miljjon of people will be heappy want to see who wins linuxds dsorganize or maybee you?
who will be the Software ds master who who?
heey try to reasearch owiki and dsorganize 3.2 look what you can make better and concentrate on the bugs.
I'll try :-)
Nice!
Hi, it looks great. But in the other hand I can't run it :( I have the DSTT. Any help? Thanks in advance
According to this http://gbatemp.net/index.php?showtopic=69748#g5 it supports DLDI and auto patching. So it should be a case of unzipping (make sure the /data/bunjalloo directory is created) and then running the nds file.
Does it work for Datel's Max Media (it REALLY sucks a homebrew device)
Max Media might be DLDI compatible, if so there's a fair chance of it working:
http://dldi.drunkencoders.com/index.php?title=Max_Media_Dock_%28Compact_Flash%29
Is this still in development? I've found some bugs in how it handles links like <a href="?foo">bar</a> and a few other things on my website. The site isn't live yet (just on my LAN) but once it's up I can show you what isn't working.
Also being able to view images is fantastic (really!) but I wish we could view them at full size and scroll around, instead of only having a scaled-down view, at least if they're not way huge.
To the above posters, I don't see why it wouldn't work on Max Media if it supports DLDI. It works on Games'n'Music (which is also made by Datel and also REALLY sucks as a homebrew device, spot the pattern), so that's a good sign. :-p
Yes - I'm going to release a new version this weekend. Post a bug report with a minimal example if you can (just a plain html file will do) and I'll fix it!
Is the new version out yet? I love trying this out every time you update it. I just wanted to say keep up the good work. I love the Bunjalloo browser and I think it's shaping up to be the best on the DS
Not yet. I really should get something out soon, there's loads of new features! I just don't know when to stop ;-) Release early, release often - and it's been over a month since 0.5.4... gah.
Ok, I'll call it a day tomorrow and release it in the current stable-but-missing-features state.
The new version is great. Now if somebody could produce a Japanese font for this, I'd be even more happy. I'd do it myself, but I might hurt myself. :)
dso is back with a newer version but no improvemts in the web browser for so far.
Yeah well done on everything!!! By far my favourite ds browser! Love being able to download stuff to memory and also GMAIL!!!!!! Thanks!
J'ai amélioré le fichier français fr.txt je vous l'envoie immédiatement j'espère que cela vous profitera... I've improved the French file fr.txt I send it to you immediately I hope you will use it ...
Sander "the Crazy Coder" DS http://lesprogrammeursfous.free.fr/
I'm a total 'noob' to all this stuff as I just got an Acekard, but I was just wondering how to accesses wifi. Does it only pick up unsecured spots, or can you input passwords such as from my own home router?
Any help would be great, and thanks for this great app.!
Bunjalloo uses the "built in" wifi configuration, which can be set up from Nintendo games like Mario Kart, Animal Crossing, Pokémon, etc. The wifi settings connect to unsecure or WEP (also unsecure! ;-)) wifi AP.
Oh okay, I get it now, thank you!
I will have to try this with some other hotspot as I just realized that my Netgear router isn't compatible to the DS, according to nintendowifi.com.
The browser is great! It's great that the project is still active. I'm mostly stoked about being able to access GMail, but after hours of trying everything I can think of I'm still not having any luck. I found a blog somewhere that said:
"Luckily there is a work around - once logged in to the Google collective, you can navigate to http://www.google.com/xhtml and from there to the Mobile GMail portal. That works fine and has a better layout for the DS to boot."
The trouble is I can't get anywhere near a page that would allow me to log on without having to wait a very long time only to receive a message saying "Unable to load:........".
If someone who has been able to access GMail has a minute I would love it if they could add a comment with the steps to getting access to GMail.
Thanks so much Richard for putting all this work into something for the community, very admirable of you.
0.7.1 has been great. It seems to be faster. Is this true, or just me?
Hi, I'm going to make a smaller font, but the convert.sh tool doesn't seem to be a win32 compatible program. Is the font coding proprietary, or I can use some sort of freeware program? Thanks.
p.s. is there the possibility to have table support in the future?
After trying to load the .nds file on my R4, it says; Initialising FAT card OK /data/bunjalloo exists FAILED
I DLDI'ed it and everything.
it's the same for me :((
and me
hello,i'm french.I love bunjalloo!!!!!!
I put it in the home directory and it works on my R4!!!!
Thanks a lot for your great project. Now my brother always surf the web with bunjalloo on DS. Congratulations from Spain!
oh, by the way on M3 CF works perfectly.
If it says "FAILED" when looking for /data/bunjalloo... that's because you need to install all the data files too! Just unzip the bunjalloo-.zip file to the root of your card, all the files though, not just the NDS ROM.
Please use the mailing list for discussion.