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QueueLoaderGuide
QueueLoader usage guide
QueueLoader Guide
Basic Loading
import com.hydrotik.utils.QueueLoader;
var _oLoader:QueueLoader = new QueueLoader();
var img = new Sprite();
addChild(img);
_oLoader.addItem("images/image1.jpg"), img, {title:"Image "});
_oLoader.execute();Load Monitoring
import com.hydrotik.utils.QueueLoader;
import com.hydrotik.utils.QueueLoaderEvent;
var _oLoader:QueueLoader = new QueueLoader();
var img1 = new Sprite();
addChild(img1);
_oLoader.addItem("images/image1.jpg"), img1, {title:"Image 1"});
var img2 = new Sprite();
addChild(img2);
_oLoader.addItem("images/image2.jpg"), img2, {title:"Image 2"});
_oLoader.addEventListener(QueueLoaderEvent.QUEUE_START, onQueueStart, false, 0, true);
_oLoader.addEventListener(QueueLoaderEvent.ITEM_START, onItemStart, false, 0, true);
_oLoader.addEventListener(QueueLoaderEvent.ITEM_PROGRESS, onItemProgress, false, 0, true);
_oLoader.addEventListener(QueueLoaderEvent.ITEM_COMPLETE, onItemComplete,false, 0, true);
_oLoader.addEventListener(QueueLoaderEvent.ITEM_ERROR, onItemError,false, 0, true);
_oLoader.addEventListener(QueueLoaderEvent.QUEUE_PROGRESS, onQueueProgress, false, 0, true);
_oLoader.addEventListener(QueueLoaderEvent.QUEUE_COMPLETE, onQueueComplete,false, 0, true);
_oLoader.execute();
//Listener functions
function onQueueStart(event:QueueLoaderEvent):void {
trace(">> "+event.type);
}
function onItemStart(event:QueueLoaderEvent):void {
trace("\t>> "+event.type, "item title: "+event.title);
}
function onItemProgress(event:QueueLoaderEvent):void {
trace("\t>> "+event.type+": "+[" percentage: "+event.percentage]);
}
function onQueueProgress(event:QueueLoaderEvent):void {
trace("\t>> "+event.type+": "+[" queuepercentage: "+event.queuepercentage]);
}
function onItemInit(event:QueueLoaderEvent):void {
trace("\n>>"+event.message+"\n");
}
function onItemError(event:QueueLoaderEvent):void {
trace("\n>>"+event.message+"\n");
}
function onQueueComplete(event:QueueLoaderEvent):void {
trace("\n>>"+event.message+"\n");
}Manually specifying a MIME type
import com.hydrotik.utils.QueueLoader;
import com.hydrotik.utils.QueueLoaderEvent;
var _oLoader:QueueLoader = new QueueLoader();
var img = new Sprite();
addChild(img);
_oLoader.addItem("images/image1.jpg"), img, {title:"Image ", mimeType:QueueLoader.FILE_IMAGE});
_oLoader.addEventListener(QueueLoaderEvent.QUEUE_COMPLETE, onQueueComplete,false, 0, true);
_oLoader.execute();Loading XML
import com.hydrotik.utils.QueueLoader;
import com.hydrotik.utils.QueueLoaderEvent;
var _oLoader:QueueLoader = new QueueLoader();
var _xml:XML;
_oLoader.addItem("includes/admin/test.xml", null, {title:"XML"});
_oLoader.addEventListener(QueueLoaderEvent.ITEM_COMPLETE, onItemComplete,false, 0, true);
_oLoader.execute();
function onItemComplete(event:QueueLoaderEvent):void {
trace("\t>> XML: "+event.type, "item title: "+event.title);
if(event.filetype == QueueLoader.FILE_XML){
_xml = new XML(event.file);
}
}Loading CSS
import com.hydrotik.utils.QueueLoader;
import com.hydrotik.utils.QueueLoaderEvent;
var _oLoader:QueueLoader = new QueueLoader();
var _css:StyleSheet = new StyleSheet();
_oLoader.addItem("includes/admin/style.css", null, {title:"CSS"});
_oLoader.addEventListener(QueueLoaderEvent.ITEM_COMPLETE, onItemComplete,false, 0, true);
_oLoader.execute();
function onItemComplete(event:QueueLoaderEvent):void {
if(event.filetype == QueueLoader.FILE_CSS){
trace("\t>> CSS: "+event.type, "item title: "+event.title);
_css.parseCSS(event.file);
}
}Loading FLV into a VideoPlayer object
import com.hydrotik.utils.QueueLoader;
import com.hydrotik.utils.QueueLoaderEvent;
var _oLoader:QueueLoader = new QueueLoader();
var flvContainer:Sprite;
addChild(flvContainer);
_oLoader.addItem("flashassets/flv/test.flv", flvContainer, {title:"flv"});
_oLoader.addEventListener(QueueLoaderEvent.ITEM_COMPLETE, onItemComplete,false, 0, true);
_oLoader.execute();
// event.file:VideoPlayer
function onItemComplete(event:QueueLoaderEvent):void {
trace("\t>> FLV: "+event.type, "item title: "+event.title);
if(event.filetype == QueueLoader.FILE_FLV){
event.file.play();
}
}Drawing the frames of an external SWF to Bitmap Objects in an Array
import com.hydrotik.utils.QueueLoader;
import com.hydrotik.utils.QueueLoaderEvent;
var externalImageBitmapContainer:Bitmap = new Bitmap();
addChild(externalImageBitmapContainer);
var externalImageContainer:Sprite = new Sprite();
addChild(externalImageContainer);
var _oLoader:QueueLoader = new QueueLoader();
_oLoader.addItem("flashassets/swf/externalimages.swf", externalImageContainer, {title:"externalimages", drawFrames:true});
_oLoader.addEventListener(QueueLoaderEvent.QUEUE_COMPLETE, onQueueComplete,false, 0, true);
_oLoader.execute();
function onQueueComplete(event:QueueLoaderEvent):void {
trace("** "+event.type);
// This passes a Bitmap object of the 2nd frame
// in the external swfstored in bmArray
externalImageBitmapContainer.bitmapData = event.bmArray[1];
}Accessing Class references in an externally loaded SWF
import com.hydrotik.utils.QueueLoader;
import com.hydrotik.utils.QueueLoaderEvent;
var addedDefinitions:LoaderContext = new LoaderContext();
addedDefinitions.applicationDomain = ApplicationDomain.currentDomain;
var _oLoader:QueueLoader = new QueueLoader(false, addedDefinitions, true);
var soundSWF = new MovieClip();
soundSWF.name = "externalSounds";
addChild(soundSWF);
var soundChannel:SoundChannel = new SoundChannel();
_oLoader.addItem(prefix("") + "flashassets/swf/externalsounds.swf", soundSWF, {title:"sounds", drawSWF:false, mimeType:QueueLoader.FILE_SWF});
_oLoader.addEventListener(QueueLoaderEvent.QUEUE_COMPLETE, onQueueComplete,false, 0, true);
_oLoader.execute();
function onQueueComplete(event:QueueLoaderEvent):void {
trace("** "+event.type);
var Loop1Reference:Class = getDefinitionByName("Loop1") as Class;
var loop1:Sound = new Loop1Reference();
soundChannel = loop1.play();
}Adding items on the fly
import com.hydrotik.utils.QueueLoader;
import com.hydrotik.utils.QueueLoaderEvent;
var _oLoader:QueueLoader = new QueueLoader();
var imageContainer:Sprite = new Sprite();
addChild(imageContainer);
var _xml:XML;
_oLoader.addItem("includes/admin/test.xml", null, {title:"XML", mimeType:QueueLoader.FILE_XML});
_oLoader.addEventListener(QueueLoaderEvent.QUEUE_START, onQueueStart, false, 0, true);
_oLoader.addEventListener(QueueLoaderEvent.ITEM_START, onItemStart, false, 0, true);
_oLoader.addEventListener(QueueLoaderEvent.ITEM_PROGRESS, onItemProgress, false, 0, true);
_oLoader.addEventListener(QueueLoaderEvent.ITEM_COMPLETE, onItemComplete,false, 0, true);
_oLoader.addEventListener(QueueLoaderEvent.ITEM_ERROR, onItemError,false, 0, true);
_oLoader.addEventListener(QueueLoaderEvent.QUEUE_PROGRESS, onQueueProgress, false, 0, true);
_oLoader.addEventListener(QueueLoaderEvent.QUEUE_COMPLETE, onQueueComplete,false, 0, true);
_oLoader.execute();
function onQueueStart(event:QueueLoaderEvent):void {
trace("\t>> "+event.type, "item title: "+event.title);
}
function onItemStart(event:QueueLoaderEvent):void {
trace("\t>> "+event.type, "item title: "+event.title);
}
function onItemProgress(event:QueueLoaderEvent):void {
trace("\t>> "+event.type+": "+[" percentage: "+event.percentage]);
}
function onQueueProgress(event:QueueLoaderEvent):void {
trace("\t>> "+event.type+": "+[" queuepercentage: "+event.queuepercentage]);
}
function onItemComplete(event:QueueLoaderEvent):void {
trace("\t>> "+event.type, "item title: "+event.title);
if (event.filetype == QueueLoader.FILE_XML) {
_xml = new XML(event.file);
var imageList:XMLList = _xml.images.children();
for (var i:int = 0; i < imageList.length(); i++) {
var img = new Sprite();
imageContainer.addChild(img);
_oLoader.addItem(imageList[i].attribute("src"), img, {title:"Image "+i});
}
}
}
function onItemError(event:QueueLoaderEvent):void {
trace("\n>>"+event.message+"\n");
}
function onQueueComplete(event:QueueLoaderEvent):void {
trace("\t>> "+event.type, "item title: "+event.title);
}This covers most of the features in the current rev. More to come!
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Note that QUEUE_INIT and ITEM_INIT changed in Rev 18. But in the first example (here on the wiki and on the main site) the old function names is used, partial or in full. Not a major problem, but it might be confusing for beginners.
Suggested edits:
Great work with the loader!
Your Basic Loading example has a syntax error... oLoader.addItem("images/image1.jpg"), img, {title:"Image "});
shuld be
oLoader.addItem("images/image1.jpg", img, {title:"Image "});
I was wondering how you might use QueueLoader to load a swf which has its own document class. From the examples given on this page, it looks like the document class will be constructed twice. Eg.
var _oLoader:QueueLoader = new QueueLoader(); var swf = new MySwfDocumentClass(); addChild(swf); _oLoader.addItem("myswf.swf"), swf, {title:"My SWF"}); _oLoader.execute();and the document class:
package { public class MySwfDocumentClass extends MovieClip { public function MySwfDocumentClass() { trace("Constructing MySwfsDocumentClass"); } } }will result in the output...
Am I being stupid? Is there a way to have the class instantiated only once?