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PythonWarsSolo1
# The nit and gritty behind Python Wars Solo 1 IntroductionPython Wars Solo is the result of a few hours effort roughly duplicating a text-based Star Trek game I wrote back in 1980-1981. You fought up to 9 Klingons in your Enterprise. Beating one was a piece of cake. Three was a fun challenge. Five was tough. Seven was done only a few times. Nine was never done. The game was simple, fast, easy to learn, and tons of fun. Now I don't remember much about the mechanics of the code I wrote back in High School. So when I started writing Python Wars Solo I decided not to worry about it. I would code how I felt like coding, and just create a game. There were a few false starts. I kept trying to add tons of complexity to the code, or lots of neat features. Lots of time was wasted and not much was done. The technical term for what I was doing is 'Scope Creep'. Then my wife advised that I just make it really simple and get it done. And I did. I got it done. To avoid potential yet likely silly copyright/trademark issues, I renamed the ship the 'Pythonista'. The enemies are the evil 'Zargons'. Details
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