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Haaf's Game Engine python bindingPyhge is a python binding for Haaf's Game Engine, let you use python to write high quality 2D games. ExampleHere is a simple example: import _hge
def main():
hge = _hge.HGE(_hge.HGE_VERSION)
quad = None
def frameFunc():
if hge.Input_GetKeyState(_hge.HGEK_ESCAPE):
return True
v = 0.5
if hge.Input_GetKeyState(_hge.HGEK_UP):
for i in range(4):
quad.getV(i).y -= v
if hge.Input_GetKeyState(_hge.HGEK_DOWN):
for i in range(4):
quad.getV(i).y += v
if hge.Input_GetKeyState(_hge.HGEK_LEFT):
for i in range(4):
quad.getV(i).x -= v
if hge.Input_GetKeyState(_hge.HGEK_RIGHT):
for i in range(4):
quad.getV(i).x += v
return False
hge.System_SetStateString(_hge.HGE_LOGFILE, "t2.log");
def renderFunc():
# Begin rendering quads.
# This function must be called
# before any actual rendering.
hge.Gfx_BeginScene(0);
# Clear screen with black color
hge.Gfx_Clear(0);
# Render quads here. This time just
# one of them will serve our needs.
hge.Gfx_RenderQuad(quad);
# End rendering and update the screen
hge.Gfx_EndScene();
return False
hge.System_SetStateFunc(_hge.HGE_FRAMEFUNC, frameFunc);
hge.System_SetStateFunc(_hge.HGE_RENDERFUNC, renderFunc);
hge.System_SetStateString(
_hge.HGE_TITLE, "TEST")
hge.System_SetStateBool(_hge.HGE_WINDOWED, True);
if hge.System_Initiate():
# load texture
import os
texture = hge.Texture_Load(os.path.abspath("yuki.jpg"), 0, False)
if not texture:
print hge.System_GetErrorMessage()
blend = _hge.BLEND_ALPHAADD | _hge.BLEND_COLORMUL | _hge.BLEND_ZWRITE
v0 = _hge.hgeVertex(0, 0, 0, 0xFFFFA000, 0, 0)
v1 = _hge.hgeVertex(200, 0, 0, 0xFFFFA000, 1, 0)
v2 = _hge.hgeVertex(200, 200, 0, 0xFFFFA000, 1, 1)
v3 = _hge.hgeVertex(0, 200, 0, 0xFFFFA000, 0, 1)
quad = _hge.hgeQuad((v0, v1, v2, v3), texture, blend)
if not hge.System_Start():
print hge.System_GetErrorMessage()
else:
print hge.System_GetErrorMessage()
hge.System_Shutdown()
hge.Release()
if __name__ == '__main__':
main()Can be downloaded here: Download demo Another ExampleScreenshoot of Python version tutorial 7 in original HGE:
Can be downloaded here: Download demo |