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Developed using the GTK3/Blender SDK Current Features- drag'n'drop driver programmable
- Biped solving puppets
- ODE physics + joint constraints
- breakable ragdolls
- software music synth (using FluidSynth)
- real-time audio analysis from microphone input
- webcam and kinect texture streaming previews
- WebGL streaming client with progressive texture baking
- multi-pass recording of physics
Features in Development- Kinect ctypes-libmv real-time tracking
- fighting/defensive puppets
- walking and path finding puppets
- openAL 3D audio GUI: record audio, music mixer, particle driven audio
- collision callbacks for audio
- digital molecular matter integration with physics
- quadruped solver
- puppet picks up, puts down object. Inventory GUI
Platforms- Linux
- OSX ( not working yet... GTK3 is in MacPorts - this should be easy. )
- Windows ( nobody is working on this yet... )
DMM boolean modifier + softbodies test1
WebGL Streaming Client
Networked Blender: real-time data sync prototype1
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