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Developed using the GTK3/Blender SDK

Current Features

  • drag'n'drop driver programmable
  • Biped solving puppets
  • ODE physics + joint constraints
  • breakable ragdolls
  • software music synth (using FluidSynth)
  • real-time audio analysis from microphone input
  • webcam and kinect texture streaming previews
  • WebGL streaming client with progressive texture baking
  • multi-pass recording of physics

Features in Development

  • Kinect ctypes-libmv real-time tracking
  • fighting/defensive puppets
  • walking and path finding puppets
  • openAL 3D audio GUI: record audio, music mixer, particle driven audio
  • collision callbacks for audio
  • digital molecular matter integration with physics
  • quadruped solver
  • puppet picks up, puts down object. Inventory GUI

Platforms

  • Linux
  • OSX ( not working yet... GTK3 is in MacPorts - this should be easy. )
  • Windows ( nobody is working on this yet... )

DMM boolean modifier + softbodies test1

WebGL Streaming Client

Networked Blender: real-time data sync prototype1

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