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Code license: MIT License
Labels: Chipmunk, Physics, 2d, Python
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  v...@viblo.se
Project committers:
metakaram

pymunk is a wrapper around the 2d physics library Chipmunk, http://wiki.slembcke.net/main/published/Chipmunk

pymunk vision

Make 2d physics easy to include in your game :)

It is (or striving to be):

I hope and believe that with the latest release (0.8.4) these points are at least partly fulfilled and visible if you use pymunk.

pymunk 0.8.4

A quickfix of pymunk has been released!

Changes from last release

As before, the windows installer should work on both python 2.5 and python 2.6 However, I have also created and uploaded two msi installers (one for py2.5 and one for py2.6) to the downloads area (but they are not featured on the first page). Please try them out if you experience any problem with the normal windows installer.

pymunk 0.8.3

A bugfix release of pymunk has been released! (pymunk 0.8.3)

Changes from the last release:

The Poly constructor now automatically order the incoming vertices in the correct order unless the parameter auto_order_vertices is set to False (its True by default). You will gain a little performance in polygon creation if you change it to False, as long as you are sure your vertices are ordered in the right way.

Example scripts and documentation are bundled with the source release.

As before, the windows installer should work on both python 2.5 and python 2.6

pymunk 0.8.2

(removed..)

pymunk 0.8.1

(removed..)

pymunk 0.8

(removed..)

Documentation

See http://pymunk.googlecode.com/svn/tags/pymunk-0.8.4/docs/api/index.html for the API documentation of pymunk 0.8.4.

A snapshot of the latest svn version of the docs is located here: http://pymunk.googlecode.com/svn/trunk/docs/api/index.html

Support

Forum

Currently pymunk has no separate forum, but you can use the general Chipmunk forum at http://www.slembcke.net/forums/index.php Many issues are the same, like how to create a rag doll. If you have a pymunk specific question you can mark your post with [pymunk]

IRC

Pymunk has a irc channel, #pymunk at irc.freenode.org

Mail

You can mail me: vbxviblo.se (replace x with @)

Tutorial

(Not very updated, see the scripts in /examples) There is a new tutorial in the wiki area. It will walk you throu the slide and pinjoint demo included in the release. Go here to read it: SlideAndPinJointsExample

Screenshots from the included demos

From the contact demo, which paints red balls with big radius for big collisions, and small radius for small ones.

From the balls and lines demo. Static lines drawn by the mouse, balls added by mouseclick and growing balls when hoovering above them.

Displays a L shape with two joints, one pin joint in red and one slide joint in green. After a while the L will tip over and release the balls.









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