Version 0.3.0patch1- Fixed fatal VFS config bug
- Added game flag for not chdir-ing to game root
- Fixed PackageResources to strip leading parents and turn relative
Version 0.3.0- Added virtual file system, which supports:
- Fixed Numeric angle calculation bug
- Fixed config.save section bug
Version 0.2.2- Major documentation overhaul
- Added global game instance retrieval
- Upgraded to LGPLv3
- Added Twisted support
Version 0.2.1- Internal code clean up
- Added timer groups
- Fixed submanager force flag ignorance bug
- Added list*D methods to Vector
Version 0.2.0- Added new master resource manager, which supports:
- New resource types
- Cache groups
- Code that used the old sound and music managers will no longer work, see ResourceManager
- Added configSound
- Upgraded unit tests
- Added fast vectors with transparent support for Numeric Python
- Added minimal OpenGL support
- Added end method to Game class
Version 0.1.2- Fixed vector multiplication/division
- Added demo directory
- Added initial timer module
- Added Menu class (for UI screens)
- Added initial UI implementation (fairly adequate for a first implementation)
- Added configuration-writing functions (save & setOption)
- Added sprites.getImage function
- Added initial documentation (very incomplete)
- Rewrote documentation in ReST
- Changed volume property into methods (properties don't work on classes)
Version 0.1.1- Ported setup script to setuptools
- Updated information in setup scripts.
Version 0.1.0
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