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"""
Chess Engine
Azer Koculu <http://azer.kodfabrik.com>
11 Nov 2008~23 Nov 2008 01:19
"""

VERSION = '1.0'
AUTHOR = 'Azer Koculu <http://azer.kodfabrik.com>'
COPYRIGHT = 'Copyright (C) 2008 Azer Koculu'
LICENSE = 'GPL'

import sys
import logging
from pdb import set_trace
from time import time
from sys import exc_info
from copy import copy

"""
logging.basicConfig(
level = logging.DEBUG,
format = "%(asctime)s %(levelname)s %(message)s",
filename = 'log',
filemode = 'w'
)
"""


white, black = range(0,2)
pawn, knight, bishop, rook, queen, king = range(1,7)

class Board(object):
def __init__(self,data):
self.__piece = []
self.__time = 0
self.isInitialized = False
self.king = []
self.square = []
self.next = 0
self.winner = -1

for x in range(0,8):
self.square.append([])
for y in range(0,8):
self.square[x].append( Square(self,x,y) )

for piece in data:
obj = Piece(board=self,square=self.square[piece["x"]][piece["y"]],symbol=( piece["color"], piece["value"] ),pid=piece.has_key("id") and piece["id"] or 0,is_moved=piece.has_key("is_moved") and piece["is_moved"] or False)
logging.info("Board: Piece %ix%i was created."%(obj.square.x,obj.square.y))
if obj.symbol[1] == 6:
self.king.append(obj)
self.piece.append(obj)

self.isInitialized = True

for piece in self.piece:
if piece.symbol[1] < 6:
piece.update()

for king in self.king:
king.update()

def setTime(self,value):
logging.info("Board: Setting time to %i "%value)
self.__time = value

def getTime(self):
return self.__time

def getPiece(self):
#logging.info("Board (%i): %s"%(len(self.__piece),",".join([ "%ix%i"%(piece.square.x,piece.square.y) for piece in self.__piece ])))
return self.__piece

time = property(getTime,setTime)
piece = property(getPiece)
AxisTest = staticmethod(lambda x1,y1,x2,y2,linear,across: ( linear and ( x1==x2 or y1==y2 ) ) or ( across and ( abs(x1-x2)==abs(y1-y2) ) ))

def MultiAxisTest(*args):
coor = args[:-2]
linear = args[-2:-1][0]
across = args[-1]

logging.info("Multi Axis Test: %s linear? %s across? %s"%( str(coor), str(linear), str(across) ))

for i in range((len(coor)/2)-1):
for t in range(len(coor)/2):
if i==t:
continue

x1 = coor[i*2]
y1 = coor[i*2+1]
x2 = coor[t*2]
y2 = coor[t*2+1]

if not ( (linear and (x1==x2 or y1==y2) ) or ( across and abs(x1-x2)==abs(y1-y2) ) ):
return False

return True

MultiAxisTest = staticmethod(MultiAxisTest)

class Piece:

def __init__(self,board,symbol,square,pid,is_moved):
self.board = board
self.history = []
self.is_moved = is_moved
self.movement = []
self.pid = pid
self.relation = []
self.symbol = symbol
self.shield = []
self.square = None
self.threat = []
self.time = 0

self.move(square)

def addShield(self,shield,threat,linear,across):
logging.info("Piece %ix%i: piece-%ix%i is will be added as shield to piece-%ix%i"%(self.square.x,self.square.y,shield.square.x,shield.square.y,threat.square.x,threat.square.y))
movement = shield.movement
shield.movement = []

for move in movement:
if Board.MultiAxisTest(
threat.square.x, threat.square.y,
shield.square.x, shield.square.y,
move.x, move.y,
linear,
across
):
move.addMove(shield)

def cleanShield(self):
logging.info("Piece %ix%i: Cleaning shields... (%s)"%(self.square.x,self.square.y,",".join([ "%ix%i"%(piece.square.x,piece.square.y) for piece in self.shield ])))
for shield in self.shield:
logging.info("Piece %ix%i: shield-%ix%i gonna be updated."%(self.square.x,self.square.y,shield.square.x,shield.square.y))
shield.update()
self.shield = []

def cleanRelation(self):
logging.info("Piece %ix%i: Cleaning relations.."%(self.square.x,self.square.y))
for square in self.relation:
square.removeListener(self)
if square.move.count(self): square.removeMove(self)
if square.threat.count(self): square.removeThreat(self)
self.movement, self.relation, self.threat = [],[],[]

def createRange(self,horCoefficient,verCoefficient):
logging.info("Piece %ix%i: Creating coordinate range.. coefficients: %ix%i"%(self.square.x,self.square.y,horCoefficient,verCoefficient))
for i in range(1,9):
x,y = self.square.x+( i*horCoefficient ),self.square.y+( i*verCoefficient )
logging.info("Piece %ix%i: coordinate-%ix%i will be tried."%(self.square.x,self.square.y,x,y))
if -1<x<8 and -1<y<8:
logging.info("Piece %ix%i: square-%ix%i gonna be got the piece as threat and listener."%(self.square.x,self.square.y,x,y))
square = self.board.square[x][y]
square.addListener(self)
square.addThreat(self)

if square.isAvailableTo(self):
logging.info("Piece %ix%i: as move too."%(self.square.x,self.square.y))
square.addMove(self)

if square.piece:
logging.info("Piece %ix%i: Range gonna be broken at square-%ix%i which filled by piece-%i*%i."%(self.square.x,self.square.y,x,y,square.piece.symbol[0],square.piece.symbol[1]))
break
else:
break

logging.info("Piece %ix%i: coordinate range was created."%(self.square.x,self.square.y))

def move(self,square):
logging.info("Piece %ix%i: Moving to %ix%i.."%((self.square or square).x,(self.square or square).y,square.x,square.y))
self.board.time = int(time()*10000)
oldSquare = self.square
square.setPiece(self)
self.square.refresh(self)

if oldSquare:
self.is_moved = True
oldSquare.piece = None
oldSquare.refresh()
self.update()

for i in xrange(len(self.board.king)):
self.board.king[i].update()

def remove(self):
logging.info("Piece %ix%i: Will be removed.."%(self.square.x,self.square.y))
self.cleanRelation()
self.square = None
logging.info("Piece-%i,%i: Removed."%self.symbol)

def update(self):

if not self.board.isInitialized or self.board.time<=self.time:
logging.info("Piece %ix%i: Board isn't initialized yet or the piece is already updated. Board time: %i Self time: %i"%(self.square.x,self.square.y,self.board.time,self.time))
return

self.cleanRelation()

x = self.square.x
y = self.square.y
dir = self.symbol[0] == white and 1 or -1

if pawn == self.symbol[1]:
isntMoved = y == (self.symbol[0] == white and 1 or 6)
if ( y+dir>-1 and y+dir<8 ):
square1 = self.board.square[x][y+dir]
square1.addListener(self)

if not square1.piece:
square1.addMove(self)

if isntMoved and ( y+(dir*2)>0 and y+(dir*2)<8 ):
square2 = self.board.square[x][y+(dir*2)]
square2.addListener(self)

if not square2.piece:
square2.addMove(self)

if x-1>-1:
square3 = self.board.square[x-1][y+dir]
square3.addListener(self)
square3.addThreat(self)

if square3.piece and square3.piece.symbol[0] != self.symbol[0]:
square3.addMove(self)

if x+1<8:
square4 = self.board.square[x+1][y+dir]
square4.addListener(self)
square4.addThreat(self)

if square4.piece and square4.piece.symbol[0] != self.symbol[0]:
square4.addMove(self)

elif knight == self.symbol[1]:
coor = [
[x+1,y-2],
[x+1,y+2],
[x+2,y+1],
[x+2,y-1],
[x-1,y-2],
[x-1,y+2],
[x-2,y+1],
[x-2,y-1]
]

for c in coor:
if -1<c[0]<8 and -1<c[1]<8:
square = self.board.square[c[0]][c[1]]
square.addListener(self)
square.addThreat(self)

if square.isAvailableTo(self):
square.addMove(self)

elif bishop == self.symbol[1]:
self.createRange(1,1)
self.createRange(-1,-1)
self.createRange(1,-1)
self.createRange(-1,1)

elif rook == self.symbol[1]:
self.createRange(1,0)
self.createRange(-1,0)
self.createRange(0,1)
self.createRange(0,-1)

elif queen == self.symbol[1]:
self.createRange(1,1)
self.createRange(-1,-1)
self.createRange(1,-1)
self.createRange(-1,1)
self.createRange(1,0)
self.createRange(-1,0)
self.createRange(0,1)
self.createRange(0,-1)

elif king == self.symbol[1]:
coor, threat = [
[x+1,y-1],
[x+1,y+1],
[x+1,y],
[x,y-1],
[x,y+1],
[x-1,y+1],
[x-1,y],
[x-1,y-1]
],None

for i in xrange(len( self.square.threat )):
tp = self.square.threat[i] # piece threat to the king
if tp.symbol[0] != self.symbol[0]:
#if threat:
# return self.board.close( self.symbol[0] or 0 )
logging.info("Piece %ix%i: has got a threat named piece-%ix%i"%(self.square.x,self.square.y,tp.square.x,tp.square.y))
threat = tp

for i in xrange(8):
c = coor[i]
if -1<c[0]<8 and -1<c[1]<8:
square = self.board.square[ c[0] ][ c[1] ]
square.addListener(self)
square.addThreat(self)
if square.isAvailableTo(self):
hasThreat = False

logging.info("Piece %ix%i: Checking if square %ix%i has got threat or not."%(self.square.x,self.square.y,square.x,square.y))
logging.info("Piece %ix%i: Threat data; %s"%(self.square.x,self.square.y,str([ "%ix%i"%(piece.square.x,piece.square.y) for piece in square.threat ])))
for t in xrange(len(square.threat)):
tp = square.threat[t] # piece threat to the square
if tp.symbol[0]!=self.symbol[0]:
hasThreat = True
break

if not hasThreat and threat and not threat.square == square:
isLinear = self.square.isLinearTo(threat.square)
logging.info("Piece %ix%i: Axis threat test: threat-%ix%i <> square-%ix%i"%(self.square.x,self.square.y,threat.square.x,threat.square.y,square.x,square.y))
hasThreat = Board.AxisTest( threat.square.x, threat.square.y, square.x, square.y, isLinear and (threat.symbol[1]==4 or threat.symbol[1]==5), (not isLinear) and (threat.symbol[1]==3 or threat.symbol[1]==5) )
logging.info("Piece %ix%i: islinear;%s hasthreat;%s "%(self.square.x,self.square.y,str(isLinear),str(hasThreat)))

if not hasThreat:
square.addMove(self)

logging.info("Piece %ix%i: Checking castling."%(self.square.x,self.square.y))

try:
if self.board.isInitialized and len(self.history)==1 and not threat:
if(
not self.board.square[ x+1 ][y].piece and
not self.board.square[x+2][y].piece and
self.board.square[x+3][y].piece and
self.board.square[x+3][y].piece.symbol[1] == 4 and
len(self.board.square[x+3][y].piece.history)==1 and
not self.board.square[x+3][y].piece.is_moved and
not self.board.square[x+2][y].hasThreatTo(self) and
not self.board.square[x+1][y].hasThreatTo(self)
):
self.board.square[x+2][y].addMove(self)

if (
not self.board.square[ x-1 ][y].piece and
not self.board.square[x-2][y].piece and
not self.board.square[x-3][y].piece and
self.board.square[x-4][y].piece and
self.board.square[x-4][y].piece.symbol[1] == 4 and
len(self.board.square[x-4][y].piece.history)==1 and
not self.board.square[x-4][y].piece.is_moved and
not self.board.square[x-3][y].hasThreatTo(self) and
not self.board.square[x-2][y].hasThreatTo(self) and
not self.board.square[x-1][y].hasThreatTo(self)
):
logging.info("Piece %ix%i: can left rook."%(self.square.x,self.square.y))
self.board.square[x-2][y].addMove(self)

except:
logging.error(exc_info()[1])

self.cleanShield()
horAxisCoefficient,verAxisCoefficient = [1,1,0,-1,-1,-1, 0, 1],[0,1,1, 1, 0,-1,-1,-1]

for i in xrange(0,8):
shield = None
for t in xrange(1,9):
sx = x+(t*horAxisCoefficient[i])
sy = y+(t*verAxisCoefficient[i])
if -1<sx<8 and -1<sy<8:
square = self.board.square[sx][sy]

if square.piece and square.piece.symbol[1]<6:
logging.info("Piece %ix%i: Checking Square %ix%i to move eleminating."%(self.square.x,self.square.y,sx,sy))
if not shield and square.piece.symbol[0]!=self.symbol[0]:
logging.info("Piece %ix%i: Piece %ix%i is an enemy shield."%(self.square.x,self.square.y,sx,sy))
break
elif not shield and square.piece.symbol[0] == self.symbol[0]:
logging.info("Piece %ix%i: Piece %ix%i is a shield."%(self.square.x,self.square.y,sx,sy))
shield = square.piece
elif not shield and square.piece.symbol[0] == self.symbol[0]:
logging.info("Piece %ix%i: Piece %ix%i is a double shield."%(self.square.x,self.square.y,sx,sy))
break
elif shield and square.piece.symbol[0] != self.symbol[0] and (
( abs( horAxisCoefficient[i] )!=abs( verAxisCoefficient[i] ) and 3<square.piece.symbol[1]<6 )
or
( abs( horAxisCoefficient[i] )==abs( verAxisCoefficient[i] ) and ( square.piece.symbol[1] == 3 or square.piece.symbol[1]==5 ) )
):
isLinear = self.square.isLinearTo( shield.square )
self.addShield( shield, square.piece, isLinear, not isLinear )
else:
break

if threat:
logging.info("Piece %ix%i: Removing unshield moves."%(self.square.x,self.square.y))
#logging.info("Board (%i): %s"%(len(self.board.piece),",".join([ "%ix%i"%(piece.square.x,piece.square.y) for piece in self.board.piece ])))
shield = 0
for piece in self.board.piece:
if piece.square and piece.symbol[0] == self.symbol[0] and piece.square and piece.symbol[1]<6:
self.shield.append( piece )
logging.info("Piece %ix%i: Checking movement of %ix%i to remove unshield moves.."%(self.square.x,self.square.y,piece.square.x,piece.square.y))
move = copy(piece.movement)

if piece.symbol[1] == 1:
for square in piece.threat:
if square.piece and square.piece.symbol[0]!=square.piece.symbol[1]:
move.append(square)

logging.info("Piece %ix%i: Diving into temporary move(%i) loop; %s"%(self.square.x,self.square.y,len(piece.movement)," ".join([ "%ix%i"%(sq.x,sq.y) for sq in move ])))

piece.movement = []

for s in range(len(move)):
square = move[s]
logging.info("Piece %ix%i: Square %ix%i, Threat %ix%i"%(self.square.x,self.square.y,square.x,square.y,threat.square.x,threat.square.y))

if move.index(square)<s:
logging.info("Piece %ix%i: Square %ix%i is already checked."%(self.square.x,self.square.y,square.x,square.y))
continue

isLinear = threat.square.isLinearTo( self.square )

logging.info("Piece %ix%i: Linear threat? %s"%(self.square.x,self.square.y,str(isLinear)))
logging.info("Piece %ix%i: Linear logic? %s"%(self.square.x,self.square.y,str(( isLinear and ( ( square.x==threat.square.x and square.x==x and square.y>min(threat.square.y,y) and square.y<max( threat.square.y, y ) ) or ( square.y==threat.square.y and square.y==y and square.x>min(threat.square.x,x) and square.x<max( threat.square.x, x ) ) ) ))))
logging.info("Piece %ix%i: Across logic? %s"%(self.square.x,self.square.y,str(( not isLinear and ( ( square.x>min(threat.square.x,x) and square.x<max(threat.square.x,x) ) ) ))))
logging.info("Piece %ix%i: Axis threat result? %s"%(self.square.x,self.square.y,str(Board.MultiAxisTest(x,y,threat.square.x,threat.square.y,square.y,square.x,isLinear,not isLinear))))

if square==threat.square or (
threat.symbol[1]>2 and
(
( isLinear and ( ( square.x==threat.square.x and square.x==x and square.y>min(threat.square.y,y) and square.y<max( threat.square.y, y ) ) or ( square.y==threat.square.y and square.y==y and square.x>min(threat.square.x,x) and square.x<max( threat.square.x, x ) ) ) )
or
( not isLinear and ( ( square.x>min(threat.square.x,x) and square.x<max(threat.square.x,x) ) ) )
) and Board.MultiAxisTest(x,y,threat.square.x,threat.square.y,square.x,square.y,isLinear,not isLinear)
):

piece.movement.append(square)
shield+=1

if shield == 0 and len(self.movement)==0:
self.board.winner = int(not self.symbol[0])

self.time = int(time()*10000)


class Square:
def __init__(self,board,x=0,y=0):
self.x = x
self.y = y
self.board = board
self.listener = []
self.threat = []
self.move = []
self.piece = None
self.time = 0

isLinearTo = lambda self,square: self.x==square.x or self.y==square.y

def hasThreatTo(self,piece):
color = piece.symbol[0]
for tpiece in self.threat:
if tpiece.symbol[0] != piece.symbol[0]:
return True
return False

def refresh(self,skip=None):
logging.info("Square %ix%i: Refreshing.."%(self.x,self.y))
listener = self.listener
if self.board.time>self.time:
logging.info("Square %ix%i: Cleaning relations."%(self.x,self.y))
self.listener = []
self.move = []
self.threat = []
self.time = int(time()*10000)

for piece in listener:
if piece!=skip and piece.symbol[1]!=6:
piece.update()

def isAvailableTo(self,piece):
return not self.piece or self.piece.symbol[0] != piece.symbol[0]

def addListener(self,piece):
logging.info("Square %ix%i: Adding %ix%i as listener."%(self.x,self.y,piece.square.x,piece.square.y))
logging.info("Square %ix%i: Listener data; %s"%(self.x,self.y,str(['%ix%i'%(p.square.x,p.square.y) for p in self.listener])))
if piece.relation.count(self)==0:
self.listener.append(piece)
piece.relation.append(self)
logging.info("Square %ix%i: Listener data; %s"%(self.x,self.y,str(['%ix%i'%(p.square.x,p.square.y) for p in self.listener])))

def removeListener(self,piece):
logging.info("Square %ix%i: Removing listener %ix%i."%(self.x,self.y,piece.square.x,piece.square.y))
logging.info("Square %ix%i: Listener data; %s"%(self.x,self.y,str(['%ix%i'%(p.square.x,p.square.y) for p in self.listener])))
if self.listener.count(piece): self.listener.remove(piece)
logging.info("Square %ix%i: Listener data; %s"%(self.x,self.y,str(['%ix%i'%(p.square.x,p.square.y) for p in self.listener])))

def addMove(self,piece):
logging.info("Square %ix%i: Piece-%ix%i will be added as move.Count(%i)"%(self.x,self.y,piece.square.x,piece.square.y,self.move.count(piece)))
logging.info("Square %ix%i: Move data before adding; %s"%(self.x,self.y,str(['%ix%i'%(p.square.x,p.square.y) for p in self.move])))
if self.move.count(piece)==0: self.move.append(piece)
if piece.movement.count(self)==0: piece.movement.append(self)
logging.info("Square %ix%i: Move data; %s"%(self.x,self.y,str(['%ix%i'%(p.square.x,p.square.y) for p in self.move])))
logging.info("Piece %ix%i: Move data; %s"%(piece.square.x,piece.square.y,str(['%ix%i'%(square.x,square.y) for square in piece.movement])))

def removeMove(self,piece):
logging.info("Square %ix%i: Removing move %ix%i."%(self.x,self.y,piece.square.x,piece.square.y))
logging.info("Square %ix%i: move data: %s"%(self.x,self.y,str(['%ix%i'%(p.square.x,p.square.y) for p in self.move])))
if self.move.count(piece): self.move.remove(piece)
if piece.movement.count(self): piece.movement.remove(self)
logging.info("Square %ix%i: move data: %s"%(self.x,self.y,str(['%ix%i'%(p.square.x,p.square.y) for p in self.move])))
logging.info("Piece %ix%i: Move data; %s"%(piece.square.x,piece.square.y,str(['%ix%i'%(square.x,square.y) for square in piece.movement])))

def addThreat(self,piece):
logging.info("Square %ix%i: Adding %ix%i as threat."%(self.x,self.y,piece.square.x,piece.square.y))
if piece.threat.count(self)==0:
self.threat.append(piece)
piece.threat.append(self)
logging.info("Square %ix%i: Threat data; %s"%(self.x,self.y,str(['%ix%i'%(p.square.x,p.square.y) for p in self.threat])))

def removeThreat(self,piece):
logging.info("Square %ix%i: Removing threat %ix%i."%(self.x,self.y,piece.square.x,piece.square.y))
logging.info("Square %ix%i: Threat data: %s"%(self.x,self.y,str(['%ix%i'%(p.square.x,p.square.y) for p in self.threat])))
if self.threat.count(piece): self.threat.remove(piece)

def setPiece(self,piece):
if self.piece:
self.piece.remove()
piece.square = self
piece.history.append(self)
self.piece = piece
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r12 by azerkoculu on Jan 04, 2009   Diff
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r11 by azerkoculu on Dec 27, 2008   Diff
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r10 by azerkoculu on Dec 22, 2008   Diff
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r6 by azerkoculu on Nov 23, 2008   Diff
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