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Updated Mar 24, 2008 by m...@kli.org
EvilBlazons  
Evil things you can do

Evil!

Since it's a computer markup language, and defined by your standard-issue Context-Free Grammar with recursive productions, you can wind up with arbitrarily complex blazons and make some really neat-looking stuff. See also PyBlazonHacks.

  • Argent semy of roundels sable semy of lozenges or semy of billets gules. You probably want to stop this after the lozenges or (as I did), but yes, you can color the charges of your semy with tinctures which have semy charges themselves, and so on. And here the power of SVG shines forth, since you can actually zoom in close enough to see even the innermost charges. But be warned; doing that can seriously munch your processing power for a while. Depends on the library you use, I guess.
  • Sable six escutcheons per pale gules and azure in annulo each charged with a roundel counterchanged. As of the current writing, the "per pale" division of the escutcheons is per pale with respect to the shield, not with respect to each individual escutcheon (since they are rotated around in their annulo arrangement). Is that correct? Probably not, but it isn't obvious. Something to think about. Same problem if you charge the escutcheons with charges arranged in fess or pale or bend or whatever.
  • Sable two flaunches or each charged with three roundels per pale vert and gules. Because flaunches (as of this writing) are done as reflections of each other (since they always come in pairs anyway), you will find that the roundels on one of the flaunches are actually per pale gules and vert (i.e. mirror-image of what it should be). Is this correct? Again, probably not, but an interesting question.

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