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Updated Nov 16, 2009 by brackeen
Plans  
Immediate and long-range plans for PulpCore

PulpCore vision and goal

Keep it simple - Make PulpCore a really great boilerplate, not a kitchen sink.

About version numbers

Version numbers are in the form major.minor.revision. The minor version is incremented whenever there is a large enough change internally or to the API. For example, version 0.10 removed Java 1.1 support from version 0.9.

A new revision is released, on average, once or twice a month.

Plans for 0.11

Plans for 0.12

Someday/Maybe

Towards 1.0

One of the goals of PulpCore is to have an identical programming model for different platform targets. Thus no code changes would be required for an Applet version, a Desktop version, and a Mobile version. Currently only the Applet platform exists - PulpCore will considered a candidate for 1.0 when at least two platform targets exist.


Comment by tulsidas, Jan 02, 2008

JOGL has a great advantage over LWJGL: it doesn't need to sign the jar file for applets!

Comment by jackiebai, Feb 06, 2008

I was very impressived by the 140 fps performance at bubblemark. And the program size is very small,download fast. I haven't kown well about the detail techs but is it a new competitor against flash and silverlight. Hope you do the best.

Comment by droida38, Apr 08, 2008

I just discovered this project by coincidence (when looking af JavaFx? performance - bubblemark). I'm thrilled, this looks marvelous. Best of luck, and please keep up the cool work!

Comment by gina.kekkanalasleany, Apr 19, 2008

amazing

Comment by szarminator, May 04, 2008

Ok, Iam currently programming multiplayer game platform based on NIO and pulpcore, but i`ve found some widgets lack. Here`s what i would see in next version: JList-like component, with abilities to draw sprites (context menu isnt needed :)) and scroll JTextArea-like component, with scroll and autoscroll on data appending

It is needed to simulate chat. Without that i need to use one plain applet and one pulpcore assisted applet to achive my score :)

Comment by radek.bulat, Sep 05, 2008

I wait for WebStart?/Desktop support. Please, don't stop working on PulpCore?!:)

Comment by shasheppard, Sep 20, 2008

Get the Android development going soon so PulpCore? can be a major part of games created for it. TMobile will have the first "gPhone" before XMas this year. The thought of being able to take what we know about game development with PulpCore? and create games for that phone and many more to come is exciting!

Comment by jace...@gmail.com, Oct 22, 2008

As far as the image filters (in your Someday/Maybe section), would you consider just integrating the JH Labs filters.jar? It's what Sun's Project Scenegraph uses under the hood:

http://www.jhlabs.com/ip/filters/index.html

Comment by odayibasi, Dec 09, 2009

It's wonderful api. Simple , easy and powerful.


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