Most WantedBelow there is a list of some components that we would like to have in this section. - Layouts: FlowLayout, GridLayout, BorderLayout, etc...
- GUI components: Edit, selects, combos
- Scene change effects
Component: TimerThis simple class is used to verify when some time passed. It is very useful to execute some actions from time to time. public class Timer {
private int time;
private int delay;
public Timer() {
this(0);
}
public Timer(int delay) {
this.setDelay(delay);
}
public void forceActivate() {
time = 0;
}
/**
* @return time needed to activate the timer
*/
public int getCurrent() {
return time;
}
public int getDelay() {
return delay;
}
public boolean isActive() {
return time <= 0;
}
public boolean verify(int elapsedTime) {
update(elapsedTime);
if (isActive()) {
reset();
return true;
} else {
return false;
}
}
public void reset() {
time = delay;
}
public void setDelay(int delay) {
this.delay = delay;
reset();
}
public void update(int elapsedTime) {
time -= elapsedTime;
}
}Below there is a example in how to use it. It add a new sprite each 2 seconds. public class GroupEntitySprite extends Group {
private Timer timer = new Timer(2000);
public void update(int elapsedTime) {
super.update(elapsedTime);
if(timer.verify(elapsedTime)) {
add(new ImageSprite("image.png", 0,0));
}
}
}
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