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Updated Jan 14, 2008 by ben.vanik
Labels: Featured, Development
Building  
How to build the emulator

Building PSP Player

Prerequisites

Windows

Linux / OS X

Everything has been designed and developed under Windows, with an aim towards keeping things somewhat portable. If you are running Linux/OS X you are welcome to mess with things, however I won't give you much help. See Porting for more information.

Getting the Code

The SVN repository is publicy accessible for read-only access. You'll need everything in trunk/ to compile, so make sure you grab it all.

SVN Access Information

If you haven't used SVN before, I recommend checking out the manual. I won't help you with it, unless there is a problem with the server. Drop the trunk/ to get the milestone branches.

Compiling

Opening Noxa.Emulation.sln in Visual Studio should be enough. Just make sure you are set to Release and build. If you run in Debug, things will be slow. I recommend running with Ctrl-F5 and attaching the debugger when a crash occurs. Some of this slowness will be fixed in an upcoming patch.

Running and Initial Configuration

When built, you should find everything in your trunk/debug or trunk/release directory. Just run the exe and hit Configure. You'll need to pick the components you want to use (Use the Ultra CPU, ManagedHLE BIOS, and OpenGL video driver), and then make sure to set your Memory Stick folder (eg, the 'Test Stick' directory in SVN) by clicking the Configure button next to the User Media group. Save out, hit play, and select your game. Note that there is no need to restart.

Common Problems


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